
The mind dissolves in the surrounding darkness like pain dissolves in wine. Remains of memories crumble and rapidly leak like sand through fingers. And only one name stuck in the throat filled with fear. Magdalena... Minutes feel like days while waiting for something to happen.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game focused on exploring a dark house and the surrounding area, and uncovering the story through the notes you find ✅Great atmosphere, very dark ✅The game's sounds give rise to anxiety and suspense ❌Poor optimization, as if I were playing at less than 30 fps ❌I don't understand the game's concept. We have to find four notebooks in a really short area, read them, and that's it. I was expecting some scary stuff, but not in this game ❌Very poor outdoor lighting , lots of candles are outside, and visibility is so poor ❌Very limited interaction , you only pick up and put down the notebooks ❌Better buy a different game than this one, its not worth it ❌❌Verdict: [strike] Terrible [/strike] , [b] Bad [/b] , [strike] Mediocre [/strike] , [strike] Decent [/strike] , [strike] Good [/strike] , [strike] Very Good [/strike] (Rating scale for tested game) If you want to see more of my reviews, you can find me on my curator page: https://store.steampowered.com/curator/45994324/ and on my group: https://steamcommunity.com/groups/CuratorKingViking If you have any questions about my reviews, feel free to ask. I'm happy to answer them. All reviews are my own!! Best regards, King Viking Bezimienny, Polish Game Reviewer.
a very short game. overall its alright for in between.
[h1] Probably one of the worst horrors. [/h1]
[quote] RUS / ENG [/quote] P. S. Если у вас возникли трудности в прохождении, данное руководство будет очень кстати / If you have difficulties in the passage, this guide will be very useful: https://steamcommunity.com/sharedfiles/filedetails/?id=3561496240 [h1] МОЯ БЫВШАЯ ОДНОКЛАССНИЦА С ФАМИЛИЕЙ ГРЕКУ, ЕСЛИ ТЫ ЭТО ЧИТАЕШЬ - НАПИШИ МНЕ В КОММЕНТАРИИ!!! [/h1] Magdalena от MagdalenaTeam вместо полноценного геймплея предлагает игроку собирать обрывки длинного и предсказуемого рассказа, щедро усыпанного штампами жанра. Этакий сбор обрывков рассказа, раскиданный по локации, прохождение которого занимает от силы 15 минут. Сюжетные повороты угадываются с первых строк, а атмосфера "психологического ужаса" растворяется в скуке однообразного блуждания по огрызкам кое как отредактированным на Unity. Об оптимизации говорить сложно – кому-то везет, и игра не вылетает, как в моем случае, другие же сталкиваются с постоянными крашами. Но даже если вам повезло с технической стороной, геймплей все равно не доставит удовольствия. Вместо того чтобы создавать напряжение, игра делает ставку на чтение текста, который, по сути, является основным элементом данной "игры". Но даже здесь авторы умудрились схалтурить: текст подается в виде невзрачного форматирования, напоминающего обычный документ из Microsoft Word на цветном фоне. Это зрелище вызывает не страх, а испанский стыд. Не стоит ждать ни скримеров, ни жутких звуков. Единственное, что вы услышите – это монотонное стрекотание сверчков, которое скорее навевает сон, чем ужас. Подобную историю можно было бы гораздо эффективнее рассказать в формате визуальной новеллы или, на худой конец, создать атмосферную бродилку с более проработанным окружением и звуковым сопровождением. Не тратьте свои деньги на ЭТО и не перегружайте видеокарту. [h1] MY FORMER CLASSMATE WITH THE SURNAME GREKU, IF YOU'RE READING THIS, WRITE TO ME IN THE COMMENTS!!! [/h1] Magdalena from MagdalenaTeam, instead of full-fledged gameplay, offers the player to collect fragments of a long and predictable story, generously strewn with genre cliches. A kind of collection of fragments of a story, scattered around the location, which takes at most 15 minutes to complete. Plot twists are guessed from the first lines, and the atmosphere of "psychological horror" dissolves into the boredom of monotonous wandering through the stubs, somehow edited on Unity. It's hard to talk about optimization – someone is lucky and the game doesn't crash, as in my case, while others face constant crashes. But even if you're lucky with the technical side, the gameplay still won't be enjoyable. Instead of creating tension, the game relies on reading the text, which, in fact, is the main element of this "game". But even here the authors managed to cheat: The text is presented in the form of nondescript formatting, resembling a regular Microsoft Word document on a colored background. This sight does not cause fear, but Spanish shame. Don't wait for screamers or creepy noises. The only thing you'll hear is the monotonous chirping of crickets, which is more sleep–inducing than terrifying. Such a story could be told much more effectively in the format of a visual novel or, at the very least, create an atmospheric adventure with a more elaborate environment and soundtrack. Don't waste your money on THIS and don't overload your graphics card.
"Yürüme simülatörü" kelimesini fazla ciddiye almış bir oyunumsu. Evde boş boş geziniyoruz, hiçbir amaç yok. Üst kattaki kapılar açılsa kendimi zorlayıp bitirecektim ama her yeri falso. Buna para veren kafamı s.kim almayın.
Я какая-то шутка для вас? Почему этот позор геймдева до сих пор в стиме? Еще удивительнее то что в игре присутствуют карточки, а в более достойных проектах их зачастую нет.
короткая и грустная история. никаких вылетов и багов,легкие достижения и карточки вообщем одни плюсы и к идеальным играм тоже. уважаемый РАЗРАБОТЧИК--пожалуйста исправте внешний вид картинок достижений.сейчас они выглядят как пустые серые квадраты..
“Wow, a first-person quest with such an intriguing description and glowing reviews, and the screenshots even look decent—and it has Russian localization too, gotta check it out!” I’m a bit ashamed to admit it, but those were my first thoughts when I saw this game’s page. I didn’t bother watching the trailer—what’s the point if I can just try it myself? The first doubts appeared right after launch, when I saw the logo of the ever-present Unity. Then I was greeted by a barebones menu with just three options—“New Game,” “Settings,” and “Exit.” No information about the developers either, which made it even more suspicious. Opening the settings and realizing you can’t even adjust gamma or, at the very least, change sound or music volume, I took a deep breath and hit “New Game.” Spawning in some dark field, all doubts were gone—I realized I had stepped into a Typical Unity Indie Horror. Even if the developers don’t label it as horror, all the usual clichés are there: aimless wandering in darkness from one lit spot to another, reading scattered notes with bits of story, searching for interactable points and items like keys. Technically, it’s exactly what you’d expect—clunky controls, objects clipping through each other, no ability to run or jump, and a lighter that barely lights anything. If you’ve played even one game like this, you already know what I’m talking about. Alright, the technical side is understandable—apparently only two people worked on the game. So maybe the real strength is the story and atmosphere, as mentioned in the description and reviews? Unfortunately, no. The notes scattered around are written in a dry tone, full of spelling and logical errors, making it hard to care about the story at all. Sometimes a female voice suddenly plays, but you can barely understand it unless you crank the volume to the max. I genuinely tried to play while waiting for trading cards to drop, but I couldn’t finish it. After finding a key and opening a drawer in the bedroom, I was surprised to find it completely empty. At that point, I lost all interest. It didn’t help that there’s no save system—if you exit to the main menu, you have to start over from scratch. I get it—it’s probably their first project, they’re just starting out. But seeing “10/10” in almost every review is way too much. If the developers don’t fix the issues and make their vision clearer, the next big sale will crush this game when people buy it for cards and actually try playing it, expecting something based on those reviews.
«Не разменяйся мой друг, не продешеви, дойди до конца и знай, мечта стоит дорого....»
Magdalena
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Insider – interactive movie | $2.6K | 51 | 41% | $3.99 |
| Stickit | $2.6K | 51 | 92% | $2.99 |
| Astro Emporia | $2.6K | 98 | 50% | $0.99 |
| Blood Harvest 3 | $2.6K | 216 | 75% | $0.59 |
| _dive | $2.6K | 85 | 66% | $1.99 |
| ReplayBellSuikaSlotLikeGame | $2.6K | 79 | 91% | $2.22 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.3K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 448.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Project Zomboid | $239.1M | 461K | 94% | $19.99 |