
Defend yourself in this minimalist one-button incremental defense game. One hit, and it’s over.
Modeled estimate, not a reported figure. How we estimate →
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Defend yourself in this minimalist one-button incremental defense game.
One hit, and it’s over.
Block, parry, upgrade, and grow — reach the very end without taking a single hit!
Unlock 70+ upgrades and evolve from a Parry Newbie into a true Parry Master!
Enhance your shield for greater rewards, but tread carefully — one crack could break it all.
Can you make it through the wave?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Spanish - Latin America, Spanish - Spain
Engagement
Reviews
Petit jeu de réflexe incrémentiel ... Qui devient vite assez flou niveau densité, rythme et agressivité. Je ne comprends pas toujours pourquoi le shield absorbe ou non, malgré la barre à fond, le clic au bon moment, malgré les évolutions des compétences ... La mécanique est rudimentaire, mais il y a un réel sentiment d'imprécision. Et quand un jeu se base sur l'action au micromètre, ça énerve ... Il y a quelque chose dans le gameplay qui coince, plus de questions que de satisfactions. En tout cas, il ne m'a pas accroché comme le ferai un DEFRAG par exemple. Tout ça rend l'expérience floue, frustrante. Comme une sensation de jeu non accompli, mal équilibré ou alors trop lent à ancrer/rassurer le joueur. Dommage, car visuellement c'est du beau pixel art, minimaliste.
Эта игра скорее демка, на полноценную игру не тянет. Парирование как механика к середине игры перестает быть чем-то существенным, и все прохождение упирается тупо в гринд очередного тира апгрейдов. Полноценной idle игрой тоже со временем не становится. Улучшения добавляют визуального мусора на экран, отчего "парирование" aka долблю кнопочку становится ещё менее осмысленным. А ведь можно было сделать какое-то подобие ритм игры. Как вишенка на торте полное прохождение игры со всеми ачивками заняло чуть больше 2 часов, аккурат за гранью рефанда.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
도전과제 17/17 난이도 - 쉬움 패링을 해야하는 게임인데 갈수록 위성이 투사체를 없애버리는 난감한 게임
Nice little game, fair price.
generally a solid incremental game, but frustrated by a handful of issues; the start is perhaps a bit too slow, requiring a few too many rounds before the pace starts to pick up. The visual clutter becomes an active hinderance to your success, particularly with one enemy type being easy to lose in the fog as it looks identical to one of your own upgrades. Also, there's a missable achievement right at the very end of the game, requiring a second playthrough (albeit with an accelerated currency rate) if you miss it.
Jogo bem simples mas muito satisfatório e bem feito, curti bastante as animações.
Sehr gute Musik und macht Spaß innerhalb paar Stunden durchgespielt.
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A fun little game if you enjoy launch-upgrade-repeat stuff. Worth a play. Nice cheap price tag too. I did have a few qualms with it though, some of the small enemies being the same light-blue colour as your satellites got a little confusing, and the whole "none of your upgrades matter, you're now invincible" thing the game does at the end is a bit stupid. Oh, and if you hold down click while in the upgrades menu the game plays the charge attack noise when released, dunno if that's intentional or a bug or whatever.
The game was really fun. In the middle it felt pretty frustationg to play, but that could be error on my behalf. I am keen on what the game has to offer in the future. 8/10 would recommend
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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