
Defend yourself in this minimalist one-button incremental defense game. One hit, and it’s over.
Modeled estimate, not a reported figure. How we estimate →
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About
Defend yourself in this minimalist one-button incremental defense game.
One hit, and it’s over.
Block, parry, upgrade, and grow — reach the very end without taking a single hit!
Unlock 70+ upgrades and evolve from a Parry Newbie into a true Parry Master!
Enhance your shield for greater rewards, but tread carefully — one crack could break it all.
Can you make it through the wave?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Spanish - Latin America, Spanish - Spain
Engagement
Reviews
Better than E33
eh not that good...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
parrying supposed to be satisfying
good and fun game
good
Otro incremental slop, es entretenido por el temita del timing, pero tiene una progresión media poronguesca. Cuatro currencies que no te incitan a volver para atrás, sin prestigio, sin tener que pensar en lo que mejorás. Por más que el objetivo siempre sea "conseguir todo y estar re polenta" porque todos estos juegos son iguales, algunos lo disfrazan mejor, o hacen que si vas por una ruta no podés ir por otra para tener que organizar mejor los recursos. Este es la definición de slop. Slopiti eslop esloper slop.
tf u mean my "Alle Werte x100 (Unbesiegbar)" upgrade blocks me from getting the last achievement? I've learnt German to finish this game and this is not enough, huh? Oh mein Gott! Das ist aber schade!
Petit jeu de réflexe incrémentiel ... Qui devient vite assez flou niveau densité, rythme et agressivité. Je ne comprends pas toujours pourquoi le shield absorbe ou non, malgré la barre à fond, le clic au bon moment, malgré les évolutions des compétences ... La mécanique est rudimentaire, mais il y a un réel sentiment d'imprécision. Et quand un jeu se base sur l'action au micromètre, ça énerve ... Il y a quelque chose dans le gameplay qui coince, plus de questions que de satisfactions. En tout cas, il ne m'a pas accroché comme le ferai un DEFRAG par exemple. Tout ça rend l'expérience floue, frustrante. Comme une sensation de jeu non accompli, mal équilibré ou alors trop lent à ancrer/rassurer le joueur. Dommage, car visuellement c'est du beau pixel art, minimaliste.
fun time killer
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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