
Parkitect is a business simulation game that charges you with the construction and management of theme parks! Bringing back the best of classic theme park games with many new features and content on top. Now supports online co-op with up to 8 players!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Parkitect, a modern take on a classic theme park tycoon where you build and manage the theme parks of your dreams. Construct your own coasters, design an efficiently operating park that fully immerses your guests in its theming and play through the campaign. Both the campaign and the sandbox mode can be played in single player mode or cooperatively by up to 8 players building together online!
Create the perfect park for your guests! Deform the terrain, place water, build structures!
With a huge selection of decorative objects from various themes you can design your park however you want. And for more you can get custom scenery from the Steam Workshop or mod in your own!
Top off that park with your very own roller coaster! Design it yourself or choose from a number of exciting designs. Spinning, looping, launching, flying - with over 70 of the worlds most popular types of theme park rides you'll always be able to surprise your guests.
Parkitect maps are huge, yet every tile matters. Adventure park or fantasy land? Why not both? The only limit is your imagination. From the smallest details such as placing each flower pot, to designing massive roller coasters, you decide the depth of your journey.
Building is only half of the challenge! You'll need to keep an eye on the finances and guest satisfaction to stay on top, and for the first time in a theme park game the "behind the scenes" parts of your park have a meaning too! Route resources to your various shops without annoying your guests and keep the staff areas out of the public eye for the perfect immersive experience.

Build your way through a challenging campaign! 26 scenarios with unique settings will put your theme park management and coaster designing skills to the test. And there's always more - download scenarios created by the community from Steam Workshop or design your own with the scenario editor. With the landscape generator you'll create your own unique setting in no time. And if you're more of a creative player there's the sandbox mode!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great simulation management game, runs natively on Linux.
🎮Parkitect provides gameplay that closely matches the experience of playing RollerCoaster Tycoon games. The premise remains unchanged because our mission requires us to operate an amusement park through designing and constructing attractions which will bring in visitors while we maintain their happiness and handle basic operational tasks like recruiting staff members. The campaign mode serves as the main gameplay experience, because it contains twenty-six different scenarios. The scenarios require players to complete various challenges which all involve establishing a business. We will experience different weather conditions and ,ultiple types of terrain and various thematic elements which include Western and traditional fantasy enviroments. The initial scenario of the game requires us to construct a park on land that was formerly used as an airport. The guidelines require us to complete the work within one to two years. 👍Strengths. - Control systems that users can learn to operate without difficulty. - Complete simulation functions to explore. - Insane amount of freedom and customization options for your park - The game provides a free play mode which allows us to choose our own way to play the game. - Workshop integration which enables us to access mods through simplified processes. - Simply fantastic blueprinting system that allows saving fully formed designs right down to the paths and scenery where the coaster would go. 👎Weaknesses. - Campaign activities do not engage interest. - The attraction provides only standard amusement park rides which include both calm and thrilling experiences. - You can't ride your coasters from a guest's perspective - Facility contains no swimming pools and only provides a limited number of water attractions. 🏁Summary. Parkitect provides greater control over its elements than I initially anticipated. The majority of modern simulation games operate as advanced park construction tools that lack any real simulation features. I found it surprising when I discovered I could determine park entry fees and ride costs. The system allowed me to change both the products available in each store and manipulate their respective prices. I could choose any available marketing campaigns to bring guests to my business because I had full control over selecting which research to conduct and determining its funding. Certainly a spiritual successor that lives up to the standard left by Rollercoaster Tycoon. 🎯6/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Dutch, French, Russian, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, Italian, Portuguese - Brazil, Polish +2 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As great as this game is, I have to give it a thumbs down for several reasons: 1. No undo button (that I could find). This is egregious in a builder game. 2. No first person view while riding on the rides. 3. With a few exceptions, you are confined to working with squares. Even the Q/E keys to rotate your view only operate at 90 degree turns. 4. Convoluted build interface takes some getting use to. 5. Poor to nonexistent explanations of how decorations affect things. 6. Inability to move rides or objects. They must be deleted and recreated. Devs claim this is more realistic, but I really can't remember the last time I had to destroy a park bench, just to rebuild it elsewhere.
i would love to love this game, unfortunately i am constantly at war with the control scheme (since i am unable to rebind certain actions), the horrible camera, and seemingly random bugs or quirks that make it outright annoying to play the game. today, the game decided that when i finish placing something, i should not actually stop placing things and clearly i want to spam a dozen of the same flat ride or path. then it decided that i was out of money after placing a dozen paths and one flat ride despite starting with 22,000 in the bank. at this point i give up. i'll play planet coaster or openRCT2 instead.
Partkitect is a game warmly reminiscent of Rollercoaster, where much reference is chalked to that famous forefather. 🧠The game makes us play as both the amusement park manager and the owner who must develop their amusement park from an unoccupied space into a complete operational facility. From the beginning of the project, we have to work on multiple tasks because we need to make decisions about everything, which includes choosing new attractions, designing walking paths, selecting outdoor furniture, determining shop and kiosk locations, while also recruiting both technical and service personnel. We need to track our budget throughout the entire time period while we must control ticket prices and protect our company's financial stability. In Parkitect, we can let our imagination run wild, as virtually any rollercoaster design is possible. The main requirement for our attractions needs to guarantee safety for park visitors while creating enjoyable experiences through its twisting track system. Otherwise, your latest attraction(s) may turn out to be uninspiring and simply lose money. Parkitect offers more than just its sandbox and free-for-all modes. The devs have created 26 different campaigns which we must complete through their series of progressively harder challenges. For example, building a park in a desert or in mountainous terrain, on an extremely narrow plot of land, or even a closed-off airport, where we have access to attractions dedicated to this map. Parkitect has every right to be proud of its graphic style. The park presents itself from a bird's eye view, in 3D, with soft and vivid colors. With prototypical architecture and plateaus that resemble Fisher Price and other children's toys, and colors that surprise, the building and landscape models evoke visual spectacles in Rollercoaster Tycoon. Moreover, the good thing with this game is, it does not necessitate any sophisticated hardware to play, and perks of the game can be well enjoyed even in older laptops and budget-friendly PCs. Parkitect offers numerous activities which ensures we will remain entertained throughout the gameplay. It introduces new responsibilities and tasks to us which will eventually create an overwhelming workload that needs exceptional skills and dedication to handle. But ultimately, there's nothing better than seeing a well-managed, well-developed, and thriving amusement park that's breaking records in popularity. ✅The Good. - Complete control to handle all aspects of our theme park operations. - Functions as a theme park building sim which creates feelings of nostalgia. - Scratches that itch of Rollercoaster Tycoon/Theme Park - Includes contemporary gameplay elements which serve as beneficial enhancements to the overall experience. ❌The Bad. - Learning curve with logistics - Logistics micromanagement gets tedious - Ride variety could be bigger - Campaign goals feel repetitive 🧾In Conclusion. The game Parkitect contains various defects, but its amusement park construction system delivers exceptional entertainment value. The game itself possesses an addictive quality which prevents players from stopping their gameplay. Check it out! 6.5/10🔚
The best game for Roller Coaster Tycoon franchise fans. I hope to see even more mods and if devs release more content ever, I'd be down to support further.
In many ways this game isn't at all bad, and I'd say much of what it does is really good, for at its core essentially all of the theme park management systems work as intended. My personal issue stems in what the game is trying achieve yet doesn't work out as well as I would've hoped: the main draw in getting this game lies in the promise to allow one to stretch their creative muscles and actualize fantastic concepts whose limit is only one's imagination; unfortunately, the building mechanics are frankly boring at the best of times and frustrating at the worst of times, and it leads me to just stare in choice paralysis at a new, empty map trying figure out what I am going to do with it for several minutes before realizing I would rather do something else that is more immediately gratifying. The best comparison I could make is like opening up a giant box of Lego bricks, realizing "What on Earth am I going to do with all this? I have no foundation to work with after Mom threw all the Legos in this giant box since it was getting all over the place, and it's just overwhelming me trying to even think of how I could put this all together!" and then you close the box from the impending sense of dread. ------------------------------------------------------------------------ There is a level of monotony trying to place individual bits and baubles around the map in order to spruce the place up, because unless I am missing some critical component to the game I can't create nor import blueprints for buildings like I can with rides. When I want to have a spot dedicated to a coaster or a certain style of ride I've been eyeballing having a blueprint for it does make things easier on me, since now all that time that would have been spent wasted building something that will probably be lacking in cohesiveness anyway with the theming itself can now be spent managing the rest of the park. In fact, it's often easier to use blueprints as a foundation itself for the rest of what is being created around it, instead of attempting to conceptualize a master plan for a spot or even thread the metaphorical needle with an additional element atop what one's already built. This can also feel annoying when there is a pre-established theme within the park itself that one's encouraged to build around, but since there is no copy-paste for the assorted buildings ensconcing features of the park it means one will be spending an inordinate amount of time using the pipette tool going back and forth between what was already built trying to ensure some degree of cohesion. ------------------------------------------------------------------------ What really makes building annoying is that since there are no vertical "floors or levels" that can be made to have distinct separations between what is above and below it can mean either workers will get stuck in certain spots with how zoning works, or when you're trying to look between different elements of the park it is almost impossible to see what is going on. To put it bluntly: imagine you work CCTV security for a skyscraper, but instead of having separate cameras to see each individual floor and what's happening on them you are instead given a single camera on top of the outside of the skyscraper with X-Ray features. While thankfully there is a tool to hide decorations and other elements sometimes it would be far more preferential to be able to place the camera's perspective along the horizon, or another idea would be to give the player the option to create vertical zones around the park so that one can view elements behind decorations, buildings, and rides altogether. ------------------------------------------------------------------------ When the things I want to see have been built and I am managing the park itself the experience itself is actually kind of fun from a beancounting point of view: I enjoy seeing what people like and don't like, then making micro-adjustments to everything to make the experience for them slightly more and more enjoyable, too. The problem lies in the actual process of creating a beautiful park, and how slow it can feel to get that going.
I love this game. It is a lot like the old Roller Coaster tycoon only better.
Controls are not intuitive and the game feels incomplete.
A great successor to the legacy of Roller Coaster Tycoon, it scratches the same itch that the first game gave me 25 years ago. Some nice quality-of-life improvements like easy-to-use decoration tools and more transparent ride metrics make you feel like your design actually makes a difference to your park's visitors, along with a big selection of levels and community additions.
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Active players
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Where this game's players are, estimated from review languages.
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