
Ditch the 9-5 and embrace the high-octane life of a freelance bicycle messenger! Skid, grind, and wallride across eight huge levels, delivering parcels for a cast of eccentric business owners. Find shortcuts, dodge traffic, and maybe even save the world!
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About
Skid onto the sun kissed streets of New Island, where three bicycle courier corporations are vying to become the biggest, most profitable business in town! Pick a side then lock handlebars forming two-wheeled rivalries in pursuit of market share, influence, and a modest income.
Hit the streets of New Island and race across eight huge, sandbox levels, from the serene rolling paths of the Parklands and cobbled streets of the Old Town to the waterways of the Factory District and towering skyscrapers of the Financial District. Search high and low for new routes and shortcuts and become the fastest messenger in town!
Catch air from rooftop ramps, slide under articulated vehicles, defy gravity by riding along walls, and grind almost every rail you can see. Pull off sick tricks to fill your special meter, then pump the pedals and surge forward with an impossible burst of speed to cut down your delivery time.
Meet 30 eccentric business owners and complete unique missions to secure their business. Deliver spicy wings at top speed for Las Aves Hermanas, perform tricks to stir up milkshakes for Milky Boys, slap up posters for The Daily Tatter... just remember, no matter what, the customer is always right!
Embark on a journey satirising the gig economy, media influencers, big tech, and more! With an outlandish villain and totalitarian government to overthrow, it’s up to you to save the world one parcel at a time.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game holds your hand and wastes your time more than a grade school assistant teacher and annoys you about as much as you did that teacher. that said the gameplay is on point and the maps are ok still I'd only recommend you play this if you really like highspeed parkour and can put of with some really bland and honestly depressing humor that's about a decade past it's prime.
I wanted to leave a review because, at the time of writing, the game has "mixed" reviews and I think it deserves better. It's not perfect and I find the controls can feel cumbersome at times, but the gameplay is pretty fun and you can tell a lot of effort went into the game. I read a few of the negative reviews and it seems like most people hardly got out of the tutorial and certainly didn't make it past the first main area of the game. There are more areas and different job types that add variety after you play a little more. Also, I feel like people who have said the game is corporate have missed the satire? In a cutscene right before the second area it talks about a CEO called "Rich Villaine", which feels like pretty on-the-nose satire to me. TL;DR game isn't perfect but I recommend it on sale at least. You have to stick with it and progress the story otherwise you will be missing out on a lot of the content.
I know this game released in a bad state, but whatever those issues that plagued the game att, I can say that they've been mostly ironed out. I played on Steam Deck and an aging laptop 2070rtx and I have not experienced any major bugs or glitches. I don't even think I've experienced any slow-down, so if you were worried about performance, worry no more! I will come back when I've played through most of it, but for now, I wanted to at least get this out there that it plays well, is a lot of fun, and if you like games like Crazy Taxi and Jet Set Radio or Bomb Rush Cyberfunk then you'll enjoy yourself. The bikes are a ton of fun to ride around in and I love that they threw realism out the window in favor of fun. So far there isn't much story but I really am in the very beginning, taking my time doing everything. But honestly, I've just been enjoying riding around as well. The level I've had access to has a lot of opportunity for tricks and slides and wall rides, and the characters you interact with are charmingly bizarre. The bikes handle great, it's been a lot of fun delivering packages and optimizing routes. But I do hope there is more story there, doesn't have to be a lot, but so far it's been pretty non-existent, but I'm almost certain that it's by design, in that there will be more, I'm just learning the ropes with the first level and then they'll throw it at me. Controls have been discussed as well and I wanted to say that there is a small but quick learning curve. The developers honestly should have just taken the Tony Hawk games controls. Then people would've said they're "intuitive", but as of right now, they're not. But you do learn them quick. My only complaint about the controls is how the cell phone handles. I'm also hoping I will have things to unlock, especially tricks. You get a decent bag at the beginning but I really hope that's not my entire move-set. I'll report back about that and go into a little more detail when I'm mostly done. If the developers are reading this, and you're still working on this game, try making a DLC so you can re-market and push the game. Think like No Mans Sky. Update: Ok, I'm past the first area and I can safely say that all my worries have faded. There is definitely a story here, along with more tricks and levels that are set up in a way that you can be constantly tricking off things. I at first lamented the lack of rails to grind, but the next level had plenty which gives you a good flow with your tricks. Also, the very nature of the game, it would be TOO easy if there were rails absolutely everywhere. I'll give one final farewell thought when I'm closer to the end. But for now, I'd say it's a good buy. It's an environmental puzzle game mixed with Crazi Taxi objectives but has a story. Catch it on a sale if you must but I know this game deserves more eyes on it.
The core of the game is essentially "Crazy Taxi on a bike, with grinds and wallrides", the controls are tight and responsive, and each of the level layouts are fun and have a lot to learn in terms of the best routes between each pick up point and drop off point, and they stay engaging even after you have learned everything because of the different challenges and levels of risk and reward offered by each route. The game is at its best when you are doing Delivery Rush, which is the purest form of Crazy Taxi arcade gameplay on offer here - 2 minutes on the clock, get points and extend the timer by finishing deliveries, maximise route efficiency and capitalise on map knowledge by taking on multiple deliveries at once from different pick up points to different drop off points, plan your pick up and drop off order to minimize time spent without a delivery in progress, etc. The major caveat is that the game really doesn't seem to understand that this is what you are here for. Instead of just letting you get stuck in: It has an extended tutorial/onboarding process that goes on for far too long, and is packed full of painfully unfunny dialogue. You have to grind one-off deliveries that lack the depth and excitement of Delivery Rush just to get all of the pick up points in a level to become available. You have to endure yet more onboarding, dialogue and grinding every time you go to a new level just to unlock Delivery Rush for that level. I am giving it a positive review because it is really fun when you have gotten past all of that and are doing Delivery Rush but man, committing more to the arcade core would have made for a vastly superior game. If the game stripped out all of the progression and everything it makes you do that isn't Delivery Rush, it would be a near-perfect spiritual successor to Crazy Taxi, rather than feeling like it doesn't have confidence in its own strengths. Also I can't not mention the fact that you are stuck with a fake livestream chat pinging away in the corner of your screen that cannot be disabled. I don't know what kind of Zoomer brainrotted broccoli head of a designer decided that this should be in the game, or that there should be no option to turn it off, but I sincerely hope they quit their job and go back to huffing the Galaxy Gas that undoubtably gave them that idea.
игра пустышка, такое хардовое управление просто не оправдывает себя, тут нечем заняться
Parcel Corps, developed by Billy Goat Entertainment Ltd and published by Secret Mode, is an energetic open-world courier game that turns the everyday act of delivering packages into a fast, stylish, and often chaotic arcade experience. Set in the colorful city of New Island, it blends high-speed traversal with light narrative elements and a satirical take on corporate culture, creating a game that feels both playful and slightly irreverent in tone. At the heart of the experience is movement, and Parcel Corps excels when it leans fully into that strength. Players navigate the city on a bicycle, chaining together drifts, jumps, wall-rides, and grinds to maintain momentum while racing against the clock to complete deliveries. The controls are intuitive enough to allow for immediate engagement, but there’s a satisfying skill ceiling in mastering routes and maintaining flow. When everything aligns—when you’re weaving through traffic, bouncing off walls, and landing a delivery with seconds to spare—the game delivers a strong sense of rhythm and satisfaction that captures the essence of arcade-style gameplay. The structure of the game revolves around completing deliveries for different courier factions, each offering its own flavor of missions and narrative context. While the objectives vary slightly—ranging from straightforward deliveries to more stylized challenges—the core loop remains consistent. This provides a steady sense of progression, but it also exposes one of the game’s main limitations. Over time, the missions begin to feel repetitive, as the variations do not significantly change how the game is played. The enjoyment comes less from the objectives themselves and more from how creatively and efficiently players choose to complete them. Narratively, Parcel Corps adopts a satirical tone, presenting a world filled with exaggerated corporate rivalries and eccentric characters. The writing leans heavily into humor, often breaking away from realism in favor of absurdity. This approach gives the game a distinct personality, but it can also feel uneven. Some moments land as genuinely amusing, while others may feel overly drawn out or distracting from the core gameplay. The pacing occasionally suffers as a result, with dialogue sequences interrupting the otherwise fluid momentum of the experience. Visually, the game stands out with its bold, stylized presentation. The city is vibrant and full of personality, with bright colors and exaggerated designs that reinforce its arcade sensibilities. This visual clarity also supports gameplay, making it easier to read the environment and plan routes during high-speed movement. However, the overall polish is inconsistent. Performance issues and occasional technical roughness can detract from the experience, reminding players that the game’s ambition sometimes exceeds its refinement. Additional systems, such as customization and side activities, provide some extra content but feel underdeveloped. They add variety on the surface but do little to expand the core gameplay in meaningful ways. As a result, the game’s longevity relies heavily on how much players enjoy its central mechanic of movement and delivery. It is at its best when approached in short sessions, where its fast-paced design can shine without becoming repetitive. Ultimately, Parcel Corps is a game defined by its sense of motion and style. It successfully captures the thrill of fast, fluid traversal and pairs it with a lighthearted, satirical world that gives it a unique identity. While it struggles with repetition and uneven pacing, its core mechanics are strong enough to provide a consistently enjoyable experience. For players who appreciate arcade-inspired gameplay and value movement as a central mechanic, it offers a lively and engaging ride, even if it doesn’t fully realize its broader potential. Rating: 7/10
♥♥♥♥
Gameplay is pretty smooth and fun. Kinda similar to Bomb Rush Cyberfunk or Jet Set Radio. The game's story is satirical, mostly making fun of the corporate world and politics. Edit: I have run into major bugs during longer play sessions. Sometimes your phone will bug out and not let you choose an objective; the delivery NPCs will bug out and not give you pickups, or the timer will instantly hit 0 saying you've failed; more rarely I've had the screen either go a solid color, or put the camera below the city.
Horrible controls as the game is designed around controller. You can't use half of your keyboard for rebinds, the arrow keys are locked as your "right stick". The tutorial gave me a headache and ruined my motivation to even bother playing this game. I would have still tried it out, if it wasn't for the constant stuttering.
You know what. I'm gonna leave a positive review still—[b]BUT[/b] Frankly, the in-game phone design is way more "playable" than the game itself, the control logic, UI, games, but not fully utilized. The scanner mode(nothing rare) is a little shame that they didn’t build more mechanics around it or expand it into more gameplay system. It's perfect for collectible items like graffiti tags[strike](well you do get to collect "Pokémon")[/strike], keycode puzzles, something like Comm Tower hacks but more than a QR code. You can even play some mini-game while cycling(not that I recommend). And its screen input mapping is live, that's an intriguing detail. Aside from that, even if the whole structure of entire game is just A-to-B courier runs, hitting the marks to unlock next zone, the mission types and design creativity are quite thin. Well the riding model and control feedback are serviceable, NPCs are voiced, some dialogue does make me laugh. But package types, delivery constraints, and dispatch modes, despite all they could've been but mostly no difference. Side quests are sparse, limited, whereas the phone's mini-games are somehow more varied in comparison. Maxing out the rank also gives you no useful progression bonuses, or perks. I know this isn't a typical RPG but at least something? Maybe after hitting max loyalty could grant you have some incremental buffs in that current map? after all there are so many elements to build off. Like some HP upgrade?(not that the game even shows you a health bar or any damage state.) Or at least making you less likely to get shredded by the ''Five-O''? Considering they are always shooting whether you are picking up a package or dropping one off or just arrived at the designated area try to do a Delivery Rush. Or start spraying the moment you get back up from a crash, even the second you spawn into the map? like-bro, I just launched the game and loaded in, what the F? The only way that can make them retreat is to hack every surveillance tower in the district, which I only discovered this after basically finishing the whole game while I was waiting for a Double-Time Delivery cuz one routine is ABSURDLY LONG. And the only way to avoid them is drifting, bunny-hopping, slide-kicking nonstop, because there are no perks that allow you just run them over. OR something that could give you faster base speed? higher jumps? better stability? Since the initial acceleration is exasperatingly slow which is one of the most frustrating flaws right next to camera control. Hit anything, try to turn around, you are stuck staring at the countdown while patrols close in and your bike accelerates like a dying turtle. And your acceleration or top speed never scales with shop level, different character, or "upgraded" bike parts. Yes you can customize bike parts but the changes do basically nothing, maybe tires affect drifting slightly but for the rest I honestly couldn't tell. There's even a "Same-day&Next-day" shipping you can choose when ordering parts, well "Next-Day" is cheaper, but you have to wait several real-world hours for them to unlock at the club, literally. Kinda funny, if you rush fast enough, you might still not get them when the game is halfway through. OR! A loyalty-XP boost? Since Will "insists" on me maxing out every single store in every district cuz he claims he'll give me something fancy but never explains what that is so I kept wondering. Especially when the game never once gives you anything genuinely useful. [spoiler]Guess what, he gave me himself! as a selectable rider in your camp! WOW, FABULOUS. Here I am still expecting something practical even near the end, silly me(not even one specialized bike).[/spoiler] OR AT LEAST let Comm Towers appear on the map? I mean, after everything I've completed? There's no custom waypoint system, no zone counters, NOTHING. In that case is only fair if they give the towers an audio cue when you pass by Idk anything? But nope(or they do? just too low to notice). Instead all you can do is panning the free camera across the entire map like an idiot(is really a waste of time). On a map that isn't even that big and somehow it still managed to make me feel frustrated at the moment. Also why not just add a fast-travel system? every transition already triggers a loading screen anyway. And every exit doesn't even show the destination name on the map unless you physically ride to them. For real? Is that something so difficult to do? Camera-wise are fixed and locked. you can’t free-look with the right stick while riding, you only get manual control when the bike is fully stopped and you can only see the road ahead when the bike is completely facing forward. No FOV slider, no camera-height adjustment, no keybind remapping. With Online Multiplayer, well there’s literally no one playing, not even filler AI. And bugs, for a 2025 playthrough, it's tolerable. Respawn points occasionally loop endlessly, mission icons vanish mid-run, can be fixed with a reload but still annoying. Except for one: The "G.O.A.T." achievement which has been fixed according to the Devs, it was not. So I went back to Parklands, my first max-level district, delivered one random parcel, magically solved. Speechless. The music of this game has the same issue as everything else. Overly generic, repetitive melody. All the flaws become obvious so quickly and ultimately disturbing. I had to mute the in-game audio and use my own playlist. Have they not understood what a well-made, thematically cohesive OST can do for a game's experience? Particularly for this type of game and you even had a phone to easily make a Walkman happen, theoretically. Or maybe they are well aware, but good music, precious, expensive things. Guess that's inevitable. I was stuck in the dilemma of whether I go for 100% playthrough or not, so many experiences fall short of being satisfying but I did it anyway. I guess with your own playlist on, any game can match the image you pictured. Music can basically filter anything. Yes, it matters that much. As a bike game, the bike itself barely matters—none of the modifications have an impact on your bike's performance or riding experience. As a courier game, deliveries themselves serve only to progress the story, barely served the sense of immersion or accomplishment—no matter how high your ranks are, they never reward you something that really increases the game's texture. There are customizable elements for players, for me it's just not enough. I actually like the distinct aesthetic styles across different regions, each highlighting unique characteristics, some environmental details did surprise me. The route design is solid and thoughtful, weaving through the city does feel good. But with such a monotonous, narrow underlying logic, It never fully commits to pure relaxation, nor does it commit to a thrilling arcade rush. As a 2024 release, I think these aspects should've been considered.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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