
Ditch the 9-5 and embrace the high-octane life of a freelance bicycle messenger! Skid, grind, and wallride across eight huge levels, delivering parcels for a cast of eccentric business owners. Find shortcuts, dodge traffic, and maybe even save the world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 4 → 0.14/day in the week after.
About
Skid onto the sun kissed streets of New Island, where three bicycle courier corporations are vying to become the biggest, most profitable business in town! Pick a side then lock handlebars forming two-wheeled rivalries in pursuit of market share, influence, and a modest income.
Hit the streets of New Island and race across eight huge, sandbox levels, from the serene rolling paths of the Parklands and cobbled streets of the Old Town to the waterways of the Factory District and towering skyscrapers of the Financial District. Search high and low for new routes and shortcuts and become the fastest messenger in town!
Catch air from rooftop ramps, slide under articulated vehicles, defy gravity by riding along walls, and grind almost every rail you can see. Pull off sick tricks to fill your special meter, then pump the pedals and surge forward with an impossible burst of speed to cut down your delivery time.
Meet 30 eccentric business owners and complete unique missions to secure their business. Deliver spicy wings at top speed for Las Aves Hermanas, perform tricks to stir up milkshakes for Milky Boys, slap up posters for The Daily Tatter... just remember, no matter what, the customer is always right!
Embark on a journey satirising the gig economy, media influencers, big tech, and more! With an outlandish villain and totalitarian government to overthrow, it’s up to you to save the world one parcel at a time.
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−40% | 141reviews | 65% | — | $21.9K |
| $7.99 | 174ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Parcel Corps, developed by Billy Goat Entertainment Ltd and published by Secret Mode, is an energetic open-world courier game that turns the everyday act of delivering packages into a fast, stylish, and often chaotic arcade experience. Set in the colorful city of New Island, it blends high-speed traversal with light narrative elements and a satirical take on corporate culture, creating a game that feels both playful and slightly irreverent in tone. At the heart of the experience is movement, and Parcel Corps excels when it leans fully into that strength. Players navigate the city on a bicycle, chaining together drifts, jumps, wall-rides, and grinds to maintain momentum while racing against the clock to complete deliveries. The controls are intuitive enough to allow for immediate engagement, but there’s a satisfying skill ceiling in mastering routes and maintaining flow. When everything aligns—when you’re weaving through traffic, bouncing off walls, and landing a delivery with seconds to spare—the game delivers a strong sense of rhythm and satisfaction that captures the essence of arcade-style gameplay. The structure of the game revolves around completing deliveries for different courier factions, each offering its own flavor of missions and narrative context. While the objectives vary slightly—ranging from straightforward deliveries to more stylized challenges—the core loop remains consistent. This provides a steady sense of progression, but it also exposes one of the game’s main limitations. Over time, the missions begin to feel repetitive, as the variations do not significantly change how the game is played. The enjoyment comes less from the objectives themselves and more from how creatively and efficiently players choose to complete them. Narratively, Parcel Corps adopts a satirical tone, presenting a world filled with exaggerated corporate rivalries and eccentric characters. The writing leans heavily into humor, often breaking away from realism in favor of absurdity. This approach gives the game a distinct personality, but it can also feel uneven. Some moments land as genuinely amusing, while others may feel overly drawn out or distracting from the core gameplay. The pacing occasionally suffers as a result, with dialogue sequences interrupting the otherwise fluid momentum of the experience. Visually, the game stands out with its bold, stylized presentation. The city is vibrant and full of personality, with bright colors and exaggerated designs that reinforce its arcade sensibilities. This visual clarity also supports gameplay, making it easier to read the environment and plan routes during high-speed movement. However, the overall polish is inconsistent. Performance issues and occasional technical roughness can detract from the experience, reminding players that the game’s ambition sometimes exceeds its refinement. Additional systems, such as customization and side activities, provide some extra content but feel underdeveloped. They add variety on the surface but do little to expand the core gameplay in meaningful ways. As a result, the game’s longevity relies heavily on how much players enjoy its central mechanic of movement and delivery. It is at its best when approached in short sessions, where its fast-paced design can shine without becoming repetitive. Ultimately, Parcel Corps is a game defined by its sense of motion and style. It successfully captures the thrill of fast, fluid traversal and pairs it with a lighthearted, satirical world that gives it a unique identity. While it struggles with repetition and uneven pacing, its core mechanics are strong enough to provide a consistently enjoyable experience. For players who appreciate arcade-inspired gameplay and value movement as a central mechanic, it offers a lively and engaging ride, even if it doesn’t fully realize its broader potential. Rating: 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $24.99 |
| 172ratings |
| 75% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Horrible controls as the game is designed around controller. You can't use half of your keyboard for rebinds, the arrow keys are locked as your "right stick". The tutorial gave me a headache and ruined my motivation to even bother playing this game. I would have still tried it out, if it wasn't for the constant stuttering.
♥♥♥♥
Gameplay is pretty smooth and fun. Kinda similar to Bomb Rush Cyberfunk or Jet Set Radio. The game's story is satirical, mostly making fun of the corporate world and politics. Edit: I have run into major bugs during longer play sessions. Sometimes your phone will bug out and not let you choose an objective; the delivery NPCs will bug out and not give you pickups, or the timer will instantly hit 0 saying you've failed; more rarely I've had the screen either go a solid color, or put the camera below the city.
The controls are awful and unintuitive, also next to the Hospital in the game, the world map just ends and you fall trough the map. Easy fixable with some fences, an invisible wall or some ambulances, but no, it's the end of the world, you fall trough it. It's really a shame since the presentation, the artstyle and the visuals are quite lovely.
No. Its some of the biggest ♥♥♥♥♥♥ trash I've tried in years. Literally a completely bugged tutorial that you cannot skip, it has you "follow my route and "do this stuff" you do the same exact stuff in the same exact routes, and it just doesnt ♥♥♥♥♥♥ register. I had to do the basic freakin drift and jump part like 20 times until it decided to register in the freakin blue zone. And you have to listen to the same annoying girl 50 freakin times because its so badly developed you just cannot skip it or go back to the zone to force the detection. Awful, massive waste of money. The perfomance is awful too, and they know because the demo was already kinda bad in that regard.
[h1]ジェットセットラジオ&クレイジータクシーな配達アクション[/h1] チャリでパルクールしながら配達かぁ!とちょっと興味を持ちました? それ系のゲームをミックスしたような良い意味で想像通りのプレイフィールです! 。。。そうなんだけど、楽しい部分を語る前に以下の点を留意されたし ・チュートリアルが長くて退屈 ・会話やゲーム説明がしっかりフルボイスで無駄に長い ・日本語字幕で翻訳ミス(□)がチラホラ 上の2つでゲームテンポを損ねているのが非常に惜しまれる フレーズごとのスキップも不可 でもポーズ画面ですぐに操作一覧が見れるのでチュートリアル後は基本スキップでよいでしょう そこさえ許容できればゲーム自体は楽しく遊べます! クセ強キャラだらけの世界観も良いし、操作性も悪くないし、作りも丁寧 最大同接数少ないのはプロモーション不足かな? もうちょっと売れても良さそうな出来なんですがね セール価格からすればお値段以上の良作です
You know what. I'm gonna leave a positive review still—[b]BUT[/b] Frankly, the in-game phone design is way more "playable" than the game itself, the control logic, UI, games, but not fully utilized. The scanner mode(nothing rare) is a little shame that they didn’t build more mechanics around it or expand it into more gameplay system. It's perfect for collectible items like graffiti tags[strike](well you do get to collect "Pokémon")[/strike], keycode puzzles, something like Comm Tower hacks but more than a QR code. You can even play some mini-game while cycling(not that I recommend). And its screen input mapping is live, that's an intriguing detail. Aside from that, even if the whole structure of entire game is just A-to-B courier runs, hitting the marks to unlock next zone, the mission types and design creativity are quite thin. Well the riding model and control feedback are serviceable, NPCs are voiced, some dialogue does make me laugh. But package types, delivery constraints, and dispatch modes, despite all they could've been but mostly no difference. Side quests are sparse, limited, whereas the phone's mini-games are somehow more varied in comparison. Maxing out the rank also gives you no useful progression bonuses, or perks. I know this isn't a typical RPG but at least something? Maybe after hitting max loyalty could grant you have some incremental buffs in that current map? after all there are so many elements to build off. Like some HP upgrade?(not that the game even shows you a health bar or any damage state.) Or at least making you less likely to get shredded by the ''Five-O''? Considering they are always shooting whether you are picking up a package or dropping one off or just arrived at the designated area try to do a Delivery Rush. Or start spraying the moment you get back up from a crash, even the second you spawn into the map? like-bro, I just launched the game and loaded in, what the F? The only way that can make them retreat is to hack every surveillance tower in the district, which I only discovered this after basically finishing the whole game while I was waiting for a Double-Time Delivery cuz one routine is ABSURDLY LONG. And the only way to avoid them is drifting, bunny-hopping, slide-kicking nonstop, because there are no perks that allow you just run them over. OR something that could give you faster base speed? higher jumps? better stability? Since the initial acceleration is exasperatingly slow which is one of the most frustrating flaws right next to camera control. Hit anything, try to turn around, you are stuck staring at the countdown while patrols close in and your bike accelerates like a dying turtle. And your acceleration or top speed never scales with shop level, different character, or "upgraded" bike parts. Yes you can customize bike parts but the changes do basically nothing, maybe tires affect drifting slightly but for the rest I honestly couldn't tell. There's even a "Same-day&Next-day" shipping you can choose when ordering parts, well "Next-Day" is cheaper, but you have to wait several real-world hours for them to unlock at the club, literally. Kinda funny, if you rush fast enough, you might still not get them when the game is halfway through. OR! A loyalty-XP boost? Since Will "insists" on me maxing out every single store in every district cuz he claims he'll give me something fancy but never explains what that is so I kept wondering. Especially when the game never once gives you anything genuinely useful. [spoiler]Guess what, he gave me himself! as a selectable rider in your camp! WOW, FABULOUS. Here I am still expecting something practical even near the end, silly me(not even one specialized bike).[/spoiler] OR AT LEAST let Comm Towers appear on the map? I mean, after everything I've completed? There's no custom waypoint system, no zone counters, NOTHING. In that case is only fair if they give the towers an audio cue when you pass by Idk anything? But nope(or they do? just too low to notice). Instead all you can do is panning the free camera across the entire map like an idiot(is really a waste of time). On a map that isn't even that big and somehow it still managed to make me feel frustrated at the moment. Also why not just add a fast-travel system? every transition already triggers a loading screen anyway. And every exit doesn't even show the destination name on the map unless you physically ride to them. For real? Is that something so difficult to do? Camera-wise are fixed and locked. you can’t free-look with the right stick while riding, you only get manual control when the bike is fully stopped and you can only see the road ahead when the bike is completely facing forward. No FOV slider, no camera-height adjustment, no keybind remapping. With Online Multiplayer, well there’s literally no one playing, not even filler AI. And bugs, for a 2025 playthrough, it's tolerable. Respawn points occasionally loop endlessly, mission icons vanish mid-run, can be fixed with a reload but still annoying. Except for one: The "G.O.A.T." achievement which has been fixed according to the Devs, it was not. So I went back to Parklands, my first max-level district, delivered one random parcel, magically solved. Speechless. The music of this game has the same issue as everything else. Overly generic, repetitive melody. All the flaws become obvious so quickly and ultimately disturbing. I had to mute the in-game audio and use my own playlist. Have they not understood what a well-made, thematically cohesive OST can do for a game's experience? Particularly for this type of game and you even had a phone to easily make a Walkman happen, theoretically. Or maybe they are well aware, but good music, precious, expensive things. Guess that's inevitable. I was stuck in the dilemma of whether I go for 100% playthrough or not, so many experiences fall short of being satisfying but I did it anyway. I guess with your own playlist on, any game can match the image you pictured. Music can basically filter anything. Yes, it matters that much. As a bike game, the bike itself barely matters—none of the modifications have an impact on your bike's performance or riding experience. As a courier game, deliveries themselves serve only to progress the story, barely served the sense of immersion or accomplishment—no matter how high your ranks are, they never reward you something that really increases the game's texture. There are customizable elements for players, for me it's just not enough. I actually like the distinct aesthetic styles across different regions, each highlighting unique characteristics, some environmental details did surprise me. The route design is solid and thoughtful, weaving through the city does feel good. But with such a monotonous, narrow underlying logic, It never fully commits to pure relaxation, nor does it commit to a thrilling arcade rush. As a 2024 release, I think these aspects should've been considered.
Crazy Taxi vibes. Nice arcade action. Bike parkour is fun, some great lines as the game progresses.
It’s a colorfull, nice, and funny game!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $78.5K | 194 | 97% | $19.99 | |
| $0 | 0 | — | Free | |
| $397.1K | 905 | 85% | $19.99 | |
| $312.3K | 1.8K | 94% | $6.99 | |
| $64.4K | 920 | 85% | $3.99 | |
| $156.7K | 1.3K | 64% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.9K | 207 | 96% | $4.99 | |
| $21.9K | 274 | 92% | $6.99 | |
| $21.9K | 198 | 31% | $3.19 | |
| $21.9K | 53 | 100% | $9.99 | |
| $21.9K | 77 | 81% | $7.99 | |
| $21.9K | 75 | 80% | $14.90 |