
This is a roguelike open-world sandbox survival horror set in a modern city. Play as an --redacted-- parasite, possess human hosts, exploit and evolve them to help you survive in a hostile world, all to find out your one true purpose.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Interested in its future updates, needs a few tweaks but it is fun as it is already. ( one of the tweaks like how swat members just kinda pop into existance around you despite no one being there one turn ago) Update 2 years later: Sadly the dev has resorted to using ai art which if I knew they would do i would have never purchased the game, while i understand he himself isn't directly stealing art from others the means they source art from the games almost assuredly has.
:)
A fun game definitely worth the price although personally one aspect I am not a fan of the "Group" (Your main threat) just seems to appear from nowhere often feeling like it doesn't really give you a chance to develop your habitats and play into the development of the parasite. I feel like this wouldn't be so bad if you had certain locations like for example the uninhabited regions being a lot harder for the group to locate your habitats but with the downside of having to travel so far to get hosts adding its own risk. That aside this is great game which I will look forward to playing more and more.
more updates pls this games worth recommending alot cuz being the villain is dope
A fun game with a good concept, but currently a bit light on content, which makes the experience feel a little shallow. I'm cautiously optimistic that this will turn out to be very fun sooner or later, but right now, what it really needs is more variety - both in content and in playstyles. I'm looking forward to seeing where this game stands in a year.
Super based game and concept. I love it
Deep and original game
Good Game
Not much yet, but I am excited to see what this game and the future of it have in store.
The base concepts in this game are promising. I enjoy this dev's works, and recognize that working as a solo dev is a difficult undertaking that often sees little to no return. Due to well-meaning yet misguided choices in the development of this game: prioritizing implementing AI art over much needed improvements to the gameplay loop, bug fixes, et cetera, and as such I cannot in good faith recommend this game as of now. I recommend that those reading this delve into research on the effects of AI on the environment and the individuals that have their art fed into AI without their permission on their own accord. There are many many papers out there, and it is ultimately up to the consumer to filter through fact and fiction in how data sets are presented. My reasons for disliking AI art is as follows: AI art is incredibly bad for the environment (There's a decent recent study, titled: [u]"Power Hungry Processing: Watts Driving the Cost of AI Deployment?"[/u] by Alexandria Sasha Luccioni, et al.) To make a long report short, it requires extreme energy draw, which ultimately has a negative impact on the environment (and an impact on your pocket, if you consider that energy is a limited resource that you are charged for). That is not to mention the morally dubious nature of AI art. Obviously, I cannot tell you, reader, how your moral code should be or what you should believe in terms of ethics. I find that [u]"On the Dangers of Stochastic Pollocks"[/u] by Goetze et al. is a good read and argument as to why AI art can harm individual artists, and I definitely recommend giving it a read no matter your position on the topic. The sources listed in the paper are also (mostly) good reads (though I do find some chosen sources as quite biased or strange). Ultimately, I fear that the use of AI art in this game not only sets a bad precedent for developers as a whole, but takes away from the original art style the game had going for it, It was charming, though not complex and lacking in certain areas. I firmly believe that the developer could have created the missing art in the same art style that had been used up until this recent update, and that the game would have been more charming as a result, as it shows heart and care in a way that AI art simply cannot.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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