
Everyone is dead. Your only chance is the escape shuttle... but you need fuel and oxygen. And find the codes for the self-destruct... just hope IT does not find you first.
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Languages: English**languages with full audio support
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[code]Curator page here-->[url=https://store.steampowered.com/curator/37670120/] DaRevieweD #143 [/url]<-- [i]New review every Weekend[/i][/code] [h1]"Xe-No-More…!!"[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2630030446 [u] Here's The Thing:[/u] You are the final surviving crew member… maybe not for long, who can say! And you owe it to your mates to live a long, productive life in their stead. Choose your map and try to escape an alien life form several times just because you can~ [h1][+] PROS;[/h1] [b]:) A RIPPLY ENDEAVOR~[/b] The gameplay is- at the end of it, objective-based and if you recall the end of [b]Alien (1979)[/b], it is exactly that. Trying to outrun, escape a dangerously swift being while making sure you have stuff such as fuel to live on in cryosleep and securing the codes to jettison the vessel to adios! It’s also a caricature of I would say [b]Alien Isolation[/b] in terms of stealth! You can manage and predict what you’ll be facing in the difficulty/map select screen such as how many xenomorfs you’re up against, the layout of the map and loadout to start out with… BUT nothing is fixed, in that as soon as you spawn, most will be randomized! Short of finding the mainframe with the “cargo scan” option that reveals all key items; you will have to ransack the whole area with each search action taking up a short slice of your already precious time! My playtime of 1.5 hours doesn’t seem much but I played like 15+ rounds so you can estimate each match lasts 9 minutes each, give or take a few instant deaths! As such, there isn’t much to the replay value when you really think about it. Since there are only the tutorial and “last survivor” modes~ [b]TIPS:[/b] 1) If you get spotted from afar; in the red zone of detection. Just break eye contact! 2) Not all objectives need to be completed to “win”! [b]:) A CREWED-RECOLLECTION OF THE SETTING…[/b] I’m very much in awe of the aesthetic which is faithful to the Alien universe but at the same time serves just as much as a spin-off title! Here, xenomorf is a bit version with dark greenish tone, the motion tracker is a radar but the radiating blips and ensuing panic seem straight out of [b]Aliens (1986)[/b]. The three maps thus far also pay homage to the Alien trilogy with the first being a stand-in for the Nostromo and so on, so forth! Sound design also gave me goosebumps and a wriggling feeling in my heart. Again, because of its remarkably similar yet different take on them… Growls of the xenomorf is more distorted, but otherwise uncannily breathy! The grating footsteps on the metal surface from both you and the xenomorf really travel and settle on your spine. The spewing of the flamethrower and when it is about to run out, is a frightening mood in itself~ [b]:) A XENOPHOBIC HORROR IS ONBOARD![/b] The top-down perspective not only makes your cute, itty-bitty sprites even more adorable but it also makes them much smaller, vulnerable than they already were! The way your field of vision is often restricted to either one room at a time and suffocating, confined corridors. Despite knowing the number and frequency of patrol of the threat, it doesn’t change the fact you’re alone… and all it takes is one mistake to have you into a pile of bones! Over time I couldn’t trust the tracker, because it didn’t seem reliable. Maybe the cabin fever just got to me… I mean I still leave it on and I never start a match without rerolling for it beforehand! There is no other presence around you besides the obvious and that terrifies me- at least in other Alien games, there were non-friendly NPCs, cadavers~ https://steamcommunity.com/sharedfiles/filedetails/?id=2630030872 [h1][-] CONS;[/h1] [b]:( FEELS A LITTLE… ALIEN.[/b] In all honesty I felt it severely lacked content at least for a player like myself, where I have to HAVE a story to go along with things. So right now, it comes off as just a working prototype with endless do-overs of the same objectives which made things dry and predictable! The developer himself is well aware of this, what with it being branded as early access and has been receptive to the possibility of expanding it with new campaign and co-op modes! Maybe the purpose is to get real pro at the game so that when those new, succulent and ripe for the plucking goodies drop, you’d be ready? Thus, we will just have to wait and see. [b]:( SOME BURDENING CARGO![/b] There are a couple of gameplay elements that didn’t sit well with me either! Firstly, there are no consequences for failing to fulfill the goals and you could even skip them since they lead to identical outcomes! Bringing me to my 2nd point, in that it’s missing out on rewards as well. Apart from a shot of epinephrine to your ego, you will find there is no strong incentive to keep you going. Lugging around the fuel canisters are the worst, being a time-consuming and arduous process that I just skip out on this altogether. Of course, realistically that would imply my game counterpart would be stuck in the void of space sometime soon but I couldn’t care less. Furthermore, the mainframe that gives you the omniscient sense is so close to the starting area, with the exception of the 3rd map that it cuts out, not to mention renders most of the aimless searching of crates and barrels pointless! [h1]BUGS:[/h1] x Xenomorf’s AI glitches out after being roasted by flamethrower. Running endlessly into the wall and lasts for the whole mission; allowing me to finish it! x Xenomorf’s AI has trouble navigating door frames, usually it will awkwardly hug it before turning. [h1]NITPICKS:[/h1] ~ A tad too unbalanced, one time the xenomorf spawned close-proximity right by the room I was in, after coming out of hiding. ~ Aiming the flamethrower, especially diagonal direction feels awkward when you can only do so with the movement keys. Freeing up the mouse for nothing! ~ The 3 maps are samey-looking. With each succeeding one being simply bigger. Which are harder to navigate and becomes a chore. ~ Xenomorf is impossible to outrun nine out of ten times thanks to both the speed of xenomorf and the stunted stamina bar that replenishes by taking its sweet time. ~ Minor grammatical errors. [h1]"I Was Partly Kidding- It’s Xeno-MERDE & Even Xeno-ma-mere~"[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2630032521 [u]Last Words?[/u] Functional Alien-inspired stealth simulator more like a proof-of-concept; lacking plot, modes & incentive! Developer has future plans and you can’t deny what’s present is intriguingly nerve-wracking~ If you like the nail-biting, teeth-chattering and oxygen out the room [url=https://steamcommunity.com/id/DeadeGuard98/recommended/214490] Alien Isolation[/url] but can’t quite afford it. If you love games that are smitten by the Alien franchise like the yet to be released [url=https://store.steampowered.com/app/1578500/Starless/] Starless[/url]! Then you’d also be open to this miniature version! What it misses out in content, it hammers down in atmosphere and style that’s on a level all its own~ [h1]B- for...[/h1] [h1][i]bold[/i] production and idea. It’s… certainly [i]bearable[/i] but it has the potential to be even [i]better![/i][/h1] [code]Deeply grateful to [b]Indie Game Collective (IGC)[/b] for the key and opportunity. Here’s to more spaces to showcase~[/code] [code]Don't forget to follow my curator [url=https://store.steampowered.com/curator/37670120/] DaRevieweD[/url] for more games!![/code]
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Xenomare is a fun little Survival Horror Roguelike. It was tough, and I died a lot. In this game, you must search for items, do the task, and leave. This is all done well, avoiding and hiding from the enemy. There are a few maps and difficulties. I was mostly playing on easy and was still dying a lot. I recommend trying this if you like Survival Horror games and can afford to spend $8. If not, you can wait for a sale. Just know this game is still an Early Access Game, so the developer is still working on it. Find more reviews from me on my Steam curator page: https://store.steampowered.com/curator/42800057-TreeofEmber/ Here is the YouTube video of my first impressions of the game: https://youtu.be/mRtUN1xvdP8
We have a very nice concept here: an extremely retro pixelated survival horror clearly inspired by the first Alien movie. We can find all the hallmarks of Ridley Scott's masterpiece here: motion sensors, flamethrowers, terminals, scuttle procedures, and of course a nice hitchhiker xenomorph who just wants to give us a warm hug. Overall, the gameplay is neatly designed, and the atmosphere manages to fully convey all the unnerving tension of the movie. BUT! I think there is still some work to be done here. And this is normal, since the game is still in early access! For example, the xenomorph can sometimes get stuck into corners or door frames, especially after he has been triggered, and some sections of the first map (I have tried only this one so far) are terribly unbalanced in favor of the xenomorph (if you are in the starting area or in the nearby corridor, without the flamethrower, and the xeno decides to show up, you are automatically dead, since there are no hiding spots, you can do nothing to prevent the game over). You can obviously increase your chance of survival if you play strategically, but I think there is still too much room for sheer luck here, since the sight distance of the xeno is VERY long, he can see you from the other side of the ship if there are no obstacles in between. But still, this is already a very good quality game, very fun and thrilling. I suggest you follow my example and give trust to this dev, I'm sure we will be largely rewarded with some cool additional content in the immediate future. Can't wait to see what the incoming updates will include! I'm so excited I think I'm going to yell... but... I shouldn't... in deep space, no one can hear you scream. Cheers guys!
fun game was a bit difficult for me maybe change the speed of the enemy a tad for fairness :pc other than that was fun
The game is really tense. It has a really good atmosphere, good lighting, and simple to understand controls. It sort of reminds of a scarier Jupiter hell which is a good thing.
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