
A poetic platformer of exploration through a concrete jungle, where sweaty monkeys team up and move freely toward the sea. No combat — just survival together.
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“An ever-addicting, adrenaline-kicking, lightning fast arcade run.”
— A Review is Worth 1,000 Words
“A chaotic and fun multiplayer game where monkeys go wild!”
— Potato Coalition
“Simples e caótico, é o tipo de jogo que junta amigos e faz rir.”
— Steamaniacos 🇧🇷
“多人数協力で建築都市を旅するサル。なにそれ最高。”
— GameSpark 🇯🇵
WARM MONKEY is an animal fable that tells a story of urban exploration, the search for water, and the importance of cooperation.
You are a monkey in the heart of a garden city. Every ten seconds, a new companion appears by your side. As your group grows, guide your fellow monkeys on a journey to reach the sea, located to the south of the city.
- On your journey, vigilance is essential. Your monkeys may succumb to dehydration, fall from buildings or trees, or be struck by a scooter on the city’s roads. If the lead monkey dies, the nearest companion will take its place (if any remain). The game ends if all your monkeys perish before reaching the sea.

- Keep an eye on your life bar, as it reflects your level of dehydration. If a monkey turns red, it's a warning that you need to quickly locate a water source to rehydrate him. The city is dotted with small puddles and, occasionally, larger pools—so stay vigilant! Multiplying your group improves your chances of survival but also increases your water requirements. Rehydrating a group of ten monkeys requires larger water sources, which become progressively harder to find.

- You move freely through a labyrinthine open world, where you can climb trees and buildings, jump from one to another, travel from puddles to pools, and from the ground to rooftops. There’s no predefined path—only your intuition and experience matter. But beware of falls and passing vehicles on the road. If you fall from a tree or building, some of your companions may follow the same path...

- The members of your group follow you, but not exactly. The artificial intelligence intentionally adds an organic element to their behavior. They may fall from the buildings and trees you climb, rush in a group of twenty to the small puddle of water you've just discovered, or wander too close to the road. As the guide, it’s up to you to anticipate these unpredictable actions and protect your group.

- At any time, multiple players can join the game, turning it into a cooperative experience. If players stray too far from one another, the screen stays centered on the group. Therefore, you must communicate to progress more efficiently, balancing exploration with discipline while saving each other in tough moments. While you may go faster alone, together you can go farther! In WARM MONKEY's multiplayer mode, communication and coordination are crucial for success.

- The scoring system, reminiscent of traditional arcade games, rewards the player or team's performance in multiple ways. In WARM MONKEY, points are earned based on exploration duration, the number of monkeys in your group, altitude, acrobatic feats, but also monumental buildings you discover as you explore! These buildings are easily recognizable by their unique appearance, and as you get closer to them, they reward you with valuable bonus points. You can choose to either focus on completing the game by reaching the beach, or you can explore the map and its remarkable elements to score the highest points. At the end of each game, you're invited to enter your score on the leaderboard to see how your performance compares to others.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yet another egotistical indie game release. [b]Insane trash. Deceptive , overpriced & overrated [/b] Audiovisual is cool but the page fails to mention that the game sucks. The store page is composed in such way to deceive the user into thinking there is more to the game but the entire gameplay is just walking around , sitting in water to restore constantly melting HP and involves really bad jumping sections,and u must reach an end of the map that is "somewhere"...... For what pay this price? If thats all u offer then should be free to play,or maybe developer should pay ppl to play this game instead. And why is all other reviews positive? If u dont respect ur own money time and spending,then at least respect other ppl n give them objective truth not try to deceive n coerce them into this crazy cult where u give positive review to every single crap that u play. Or maybe im wrong-the developer must've paid all of these ppl to leave positive reviews.Welll...he didnt pay me! So here you go have a [b]DISLIKE[/b] :steamthumbsdown:
Tokyo Jungle and Ape Out vibes? Is this an arcade? A simulation? A poem, maybe some reflection? A sensory experience? Is it all of this? Yes, it is. I love Warm Monkey.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, French, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was just playing this and watched as a cadre of my primate proletariat refused to join me and others in the large body of cool water we were idling in, instead choosing to repeatedly climb a tree and botch a jump to a small pool of water atop a hut, resulting in their injury and death by dehydration. "Why make things harder that way? This game would be easier if the monkeys were smarter." I paused. [i] This game would be easier if the monkeys were smarter. [/i] Suddenly, the poor pathfinding skills of [i]Warm Monkey[/i]'s AI became less the rough work of a small indie team and instead something more profound. In the year 2025, wherever you are, things Aren't Particularly Okay. Unless you're an oligarch, in which case ♥♥♥♥ off. [i] This game would be easier if the monkeys were smarter. [/i] Isn't that the truest way to express frustration with the state of the world today? Suddenly [i]Warm Monkey[/i]'s technical shortcomings started to seem like indirect footnotes on the human experience. Or, rather, the primate experience. Which begs the question of whether or not those are [i]actually the same goddarn thing.[/i] Hm. I bought this on release after seeing it a few weeks beforehand, dreams of rekindling an odd semblance of [i]Tokyo Jungle[/i] (this not really like that whatsoever). I almost left a negative review closer to that purchase, as I do think the pricetag, much as one tries to remove art from commerce, is more than a crumb too costly. Nevertheless, in very recent days amidst something of a spat of indecision and aimlessness in my gaming I sought [i]Warm Monkey[/i] out to try and reach its ethereal end state (presumably a monkey less warm), which I'm gradually working towards. If in a moment of spendthrift sentiment you feel like digging into your grocery budget or refraining from paying for parking for a few days I'd say this is a fun, sweltering time. I at least hope for $14.99 my contribution allows for the devs to live somewhat comfortably.
The game offers a refreshingly gentle challenge that grows on you. You guide a monkey through a concrete jungle, gathering companions every ten seconds, all heading toward the sea. Along the way you manage dehydration, avoid dangerous falls, dodge traffic, and scavenge water from puddles or pools. The group’s AI has just enough unpredictability to make you feel responsible without ever overwhelming you. What really stands out are the visuals, the stylised pixel-art environments from rooftops to tangled streets feel unique, expressive, and quietly beautiful. https://www.youtube.com/watch?v=5823C7rZDTE
Would you believe me if i say projects like this give me hope for the future of the game dev industry & human culture in general? Seriously, if such small wonders are still possible in this ocean of clones of clones of deckbuilder autobattler survivors, nothing was in vain. Let the fools play their overpriced goo, the human spirit prevails in the midst of stupidity inferno. It reminds me of the original "Sid Meyer's Pirates!" with its minimalist approach & the depth of immersion achieved. It is a genius game, while the looks are deceptive. The point being just to cross the busy city, running from one water hole to another while leading a small crowd of disposable animals. All you can do is jump, climb up & down, walk - good luck!
monkey: warm audio: warm visuals: warm warm: monkey
I never thought I would announce two games like Tokyo Jungle and Post Void together in comparison to a new title to hit the indie scene, but by God the monkeys have found a way. On a scorching hot day, kilometers away from the sea, a lone monkey looks to make it to aquatic sustenance. As their adventure progresses, more monkeys look to follow the trail of puddles, oases, and fountains to pass by the death-dealing heat, motorized vehicles, and the inevitability of gravity. Warm Monkey takes an arcade-like, two buttons and a joystick, approach to traversing the map. One button jumps and one button grabs, using these to vault over brush, walls, and shrubbery and grabbing onto trees to reach rooftops and to scale from tree to tree. There’s a lot of ground to cover, and your monkey will get thirsty very quickly; an ever-depleting bar indicates your thirst and finding any water will help satiate your hydration. Smaller puddles will handle smaller needs, but bigger pools will allow a pause on the ever-ticking timer. Unless you’re handling a lot of monkeys: every ten seconds of movement, a new monkey spawns. This increasing group of monkeys follow you, all just as thirsty as you are. These additional monkeys are your extra lives, if the heat or traffic put you down, any of the additional monkeys will make haste to meet you at your last resting place and will allow you to take control with a small invincibility window. The AI of the monkeys is touted by the developers as, “unpredictable,” but I would lean more into, “hilariously stupid,” as you’ll see your acquaintances bypass open water and perish, or walk directly into traffic and perish, or vault from trees and buildings, aim for the bushes, and perish. The map is vast and wide, peppered with landmarks that breathe life into the pixelated scenery. Sprawling dragon trees, populated lakes, city buildings with multiple fountains: each landmark is worth detouring for the massive point boost to your run’s score but they’re all very interesting to look at and immerse yourself within the sweltering city. But the bread and butter of Warm Monkey is the sound design, my goodness. Soft drums and ambient instrumentals fill the white noise between gaps of aquatic nourishment as splashing around twists the audio like you’re trying to find your favorite AM radio station. It provides this eclectic shot of serotonin knowing your monkey is cooking and can take a spare moment to just indulge in the cool water. But traversing out into the chaotic rampages of the several roads between you and the sea are hellish. Being a monkey trying to dodge several dozen cars is blisteringly tense and purposely peaking decibels slammed into your eardrums. Hearing the repeated crunch of your fellow monkeys who were unsuccessful in their journey while multiple engines stack their audio to a crackling fever pitch and combined with a high ringing like you just received tinnitus from your journey: this is but one of several roads, and all of them are emotionally draining but impeccably designed. That said, while runs are short and frantic, there’s plenty of room for improvement. Keeping up with current topics: the roads. While they’re debilitating, nerve-wracking, and beautifully chaotic: they’re not really fun to traverse. The beginning roads are by the numbers and give a nice tutorial-like understanding to try and prep yourself to cross a death zone by any means necessary, but the later roads just feel unfair by default. What I imagine is the final stretch of road before the sea, an 8 to 10 lane highway, is so intrusively luck-based that there’s a reason only a smattering (1.7% of the game’s player count on Steam, as of this writing I am not one of them.) of monkeys have actually completed their objective. It’s tough, but not in a longing-survival sense, but more in the fact you’re given 10 coins to flip and you better be right on all of them. The isometric camera used can make traversing high buildings and trees a hassle. When in the air, you are guaranteed to miss your landing zone at least a few times, which is doubly obnoxious as your crater distance is very, very short. Damage is taken off your thirst meter, so a wrong jump will not only cripple your health, but will probably kill your AI friends who will definitely jump off a building if you do. Lastly, the tutorial is presented each run like it looks unskippable, but hitting Start will skip it, but I found that out by complete accident trying not to do the tutorial for the 14th time. I’m going to keep trying to get the monkey to the sea, and despite all its flaws it’s still an adrenaline-kicking few minutes avoiding cars, praying for rain, and beating the clock hoping this monkey can be the coolest of them all. [quote][h1]Follow [url=https://store.steampowered.com/curator/33247611/]A Review Is Worth 1,000 Words[/url] for more Steam Reviews.[/h1][/quote]
great addition to any ape gamer's collection
Aight. What a game. This game is honestly incredible. I was a little worried about the low amount of reviews and kind of steep $15 price tag, but holy god this game delivers. Super creative arcade-style highscore concept, and an absolute blast if you can manage to convince 3 of your friends that they need to play Warm Monkey. Super fun co-op collaboration and strategy aspects too. It's got dunks, its slurps, it's got the Guggenheim... This game makes friends worth it. Monkey friends. Monkey game of the year. Also the graphics and sound are ultra crusty and crunchy. Honestly absolutely phenomenal visual and sound design. Expedition 33 who? "This might be a top 10 hydration game" - notEisiger "This game is surprisingly deep." - Spooky "Keep your friends close and your warm monkeys closer." - Shadowcat2525
9th warmest monkey in the world, first run, 3-14-25: jds ! Surprisingly workable arcade loop, fun to just zoop around and do Tho others have complained about depth-perception issues between z-level 2D objects (esp trees vs. buildings, as one jumps between these routinely), and these are felt deeply; multiple monkey doth die to misjudged jumpitude and doth fall. Make lower z-level roofs compliant with higher z-level treetop leaps. This prob sounds like nonsense, but dev, and players, know of what I doth speak. Ultimately, opposable thumbs up! p.s. After 30 monkeys or so my framerate started to chuggg
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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