
A great catastrophe has come, and you, who are on duty, crash and trapped in a Zed Zone. There are zombies and monsters everywhere, In order to escape, by collecting materials, upgrading skills, building shelters, defeating zombie waves and mysterious mechs, chasing a glimmer of hope.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is kind of like an abusive mother. You want to like her and be with her, but you know she would do a lot of bad things to you if you get attached. She will pull you in and spit you out much worse if you even try. What do i mean by this? The game itself is just... really strange. My playing was done on the playtest version. For starters, the gameplay is very much just "here this is the direction for your escape, go towards there, have fun!" and after that youre just thrown into a world with no clear idea of what to do or where to go Zombies get very easily stuck at doors to houses or supermarkets or whatever. It is incredibly annoying to clear buildings, and sometimes outright impossible without taking damage. Speaking of houses, their design and layout are just terrible. They make no sense from whatever standpoint. Its kind of like DayZ housing all over again. Gun damage doesnt make much sense. 22 lr just seemed to be the meta no matter what, as its very easy to craft and a decent gun using it isnt too difficult. In my case it was the american 180 with 110 round drum mags. It took about 15 bullets of 22 lr to do the same damage as 1 50 bmg, and you craft 30 .22 lr at a time. The visuals are bleh. Its sometimes way too difficult to see things. Acid melting your feet even though its just blended the green into the even more green. Loot tables are incredibly weird. Why am i finding the stock of a car repair garage inside a supermarket? My first run had me finding absolutely 0 food in there, just jerrycans and gasmasks and repair parts. Cars seem absurdly slow. I understand why but a bear was able to catch up with me super easily despite holding the W key on a road. Was using a taxi at about 80% general condition Meta gaming with the perks. You should just take nothing else other than increased damage, because the bonus from 100% extra damage for guns and melee is just way too good to pass up. It rains almost like its London. Out of the 9 days i survived, 6 were rainy ones. Its absurd. Alot of useless clutter items. I get that the dev wants to add representation for their country (and im 100% behind it), but it should have been an optional toggle instead of mandatory. Fireworks were just very easy cash. Buildable system is glitchy. The wood door did not appear, had to play a guessing game of where it would be placed. Some of the things the game offers to build are absurdly expensive or just a grind. Where the hell am i supposed to get 10 glass bottles from? They barely spawn in houses or supermarkets. The AI. Its like fighting black division from Tarkov. They will instantly lock onto you and mag dump you. Difficult to tell if theyre friendly or not. Grenade cheese is mandatory. Limb system is annoying, i found it more of a "go to bed indicator" more of an actual problem. You just put a bandage and deal with the minor side effects until they go away, but good luck looting indoors because you will get something damaged if you even try to make it into the doorway. The game becomes way too easy if you just speedrun getting ammo crafting stuff. Traders are crazy op for getting materials like gunpowder. Doesnt really feel like you get much of an early game. Zombies did not feel like they were generating in a way that made sense. Theyd be in the most random of places, or respawned in areas i had cleared. The clothes inventory system is overall confusing. It should just be the backpack and thats it.
和很多游戏一样,我先试玩了学习版,但没想到的是,刚一上手我就立即决定买下,这游戏相当对口味 在本作身上你能看到很多生存类游戏的影子,比如《末日拾荒者》、《minidayz》等等,堪称究极缝合怪:生存、射击、建造、RPG成长等等要素都有,而且地图是支持随机生成的,还能分为小中大三个尺寸,游戏难度、物资稀有度、僵尸密度等等地图要素也支持自定义,更重要的是有boss、有高难度地牢、有任务(目前就是修船逃离),可以说是完成度比较高的一款游戏了,很值得一玩。我打了几天,由于是首次玩,都不熟悉,最终时间20多个小时,总体时长和节奏控制的比较好。 《Vein》的开发者只有两个人,很牛逼了吧?本作tmd的只有一个人!你很难想象一个独狼团队可以开发出如此水平的游戏,而且作者一直在坚持更新,近期更新十分频繁,目前版本号已经0.9了,离正式版1.0也快了,加油啊。 说完了优点,那按照惯例,必须得说说缺点: 1.由于还是抢先版,很多东西还没有做完,比如技能、科技、物品等等,已经摆在那儿了,但是还不能用,这个也不能算缺点 2.物资获取还是太容易。我选的是正常的物资稀有度,但是很多物资,尤其是枪械、子弹获取太容易,甚至杀个僵尸都能出,不太合理,强烈建议大幅削弱物资获取难度和数量,尤其是僵尸干脆就不能出啥好东西,顶多出个骨头、肉、脂肪、破衣服。另外那个集装箱出东西太夸张了,而且还一堆集装箱在一起,撬锁器就能轻易打开,不太合理。有了集装箱根本不需要去搜刮了,直接开箱子就行了,量大管饱。 3.目前枪械确实不少,但是防具少得可怜,全都是布甲,军用、防弹衣、金属类防具几乎没有,希望以后加上。 4.近身武器虽然种类还可以,但是和远程比还是太弱势,中期开始打架基本用不上了 5.远程武器很多是有弹夹机制的,但是半截装弹很麻烦,希望能弄个简便的方法 6.目前还没有尸潮围攻基地的设定,以后希望能加上,增加建家的难度和成本,增加塔防的要素,会更好玩 7.目前好像还没有什么疾病的设定,反正我打穿了也没染过病 8.背包空间过大,尤其是最强大背包居然只需要手搓就能获得,不合理。另外背包没有损耗度的设定也不合理 9.自动整理背包还是不太智能,ai的逻辑似乎是希望按照类别+横着放,但是很多空隙填不上,即使我开局点了背包客的技能。另外好像还是没有拆分的功能(官方说是按住ctrl,但我试了好像不好使) 10.建造目前还比较粗犷,也就是几个工作台能撑撑场面,后续的电力建筑几乎没做(我都不知道如何连电)。熔炉10个石头就能造?烧铁锭铜锭用木头?温度根本达不到啊,用炭+鼓风机还差不多。 11.很多科技和技能的学习方法并不是用技能点,而是有必须的物资就能点,有的还能返还,感觉有一丢丢不合理。战斗类技能虽然升级提高很多,但跨度过大(每升一级,就要多用一个药水,太费了),应该调整一下 12.商人是很好的设定,但是第一购买界面太水了,应该改成图形界面;第二是卖的东西太多了,也可能是目前商人太少,以后分的细一点吧,然后分布在地图各处,别都卖一样的东西。(我看作者已经把很多商店留出来了,但目前还是空的,应该是以后会更新) 13.目前还没有成就系统。按理来说这种类型的游戏成就可以做的非常花样 14.关于载具的操作体验:第一,载具的仪表盘位置不好,往下开车时候会被挡住一部分视野,容易撞车;第二,本作载具的移动是相对的,就是说按W固定是往前开,而不是向上,其实没必要,改成绝对移动方向会更顺手;第三,载具转弯不是很灵活;第四,载具种类还是有点单调,可以增加双轮车(自行车、摩托车等)、房车货车等种类。 15.熔炉的原材料和燃料,居然不能堆叠,而且不能一次性移动,很蛋疼。另外木炭提示说是燃料,但实际上并不能用来做燃料,只能干别的。作者可能是觉得木头烧成木炭,木炭再当成燃料有点套娃,其实很好解决,就是木头想做成木炭,需要另外单独的烧制工艺,如果直接烧,只能变成木灰 16.这游戏居然还有雇佣兵机制,不得不说作者野心很大,一般没有缝合这个机制的,但是目前还比较鸡肋,我花了500雇了一个,没两下就死了,而且也不太听话,我让她跟着我,但是有怪她就上去干,啥也不管,我都走老远了,她还不跟过来。 暂时想起这么多,总的来说这个游戏潜力非常大,minidayz的pc上位替代版,人物大多了,还能缩放显示,不会把眼睛累瞎,各种要素缝合的恰到好处,本版本修好船之后,作者给了一封信说了,正式版就可以坐船到其他岛了,而且存档是可以继承的,好耶,期待正式版来临,我重新开个档。
应该算是中评的,现在东西太繁杂了,自动整理也是一坨大的,还有各种背包之间的互动,感觉目前还是一般
制作相当优质的游戏!但目前抢先体验更像是给你展示了一手好牌,具体玩法和UI交互很多地方还需要打磨。整体上没有僵毁那么硬核但又不至于ZERO SIEVERT或者鸭鸭那么简化,个人还是期望正式版多做系统上的减法,在玩法和探索上做加法。
越更新越卡了,这个体量的不应该这么卡。 低配置电脑在30帧左右,双击打开套包的时 概率 无反应,另一台50-60帧,没有这个问题。 3天优化
一直持续更新,内容越来越丰富。很棒
Очень сыро. Уже можно играть, но это реально ещё не игра, а продукт содержащий игровые механики.
各方面都不错,但建筑和自动整理这一块真的很难评,没办法自己造房子,只能用老房子。
ずっと気になっていたゲームで日本語版が来てくれたのですがアプデ後起動しなくなりました。 MODで日本語化していたときはトラブルなかったのですが公式のアプデで起動できなくなるのは残念です
[h1]X [/h1] [h1]У [/h1] [h1]E [/h1] [h1]T [/h1] [h1]А [/h1]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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