
A great catastrophe has come, and you, who are on duty, crash and trapped in a Zed Zone. There are zombies and monsters everywhere, In order to escape, by collecting materials, upgrading skills, building shelters, defeating zombie waves and mysterious mechs, chasing a glimmer of hope.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 21 → 0.4/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我抛开所有的东西,玩法,画面,优化统统先放在一边。 自2023年出游戏到现在,作者一直在不断地更新,他只有一个人,从没放弃过更新跑路,兄弟们就冲这一点,还不好评还在等什么
我不喜欢进群也很少写评论,但我觉得你游有潜力,这条评论会更新希望开发人员能看到吧。 首先给未玩过的玩家看:能玩40来小时,还算可以。 给开发者看的目前游玩停滞点:[spoiler] 城区刷新的物资没啥好搜的,对我来说有用的就2,7,9号电池,弹药和高价值组合的武器(不过爆率很低),但是听说更新了更好的手提箱,我还没进游戏可以看看,所以这条暂定 [/spoiler] [spoiler] 生成的人类npc过多或过于千篇一律,它们携带的东西基本一样导致我后来都懒得搜,另外他们的衣服里面都有东西,能不能让我省去那个拆衣服的步骤,再一个尸体多时基本认不出哪些尸体是精英尸体了,方式也太过重复了,还有就是一键拾取没有只拾取三个基因强化和其基础材料的选项,导致我后来干脆就不屠宰或者很少屠宰了,只屠宰那个虫子爆很多原料那个 [/spoiler] [spoiler] 搜房子时,有柜子是贴着y轴的,由于游戏无法旋转,导致我只能鼠标不动很小规模的键盘上下走来观察是否漏掉,这很累,虽然搜到能用的东西也有限,但是对于有点强迫的玩家是个需要解决的问题 [/spoiler] [spoiler] 体育场,还有任何的那种带升降机的场景设计的氛围很好,就是给的限定武器打不过好词条的一般性武器,导致当花瓶,也就是说,这种点位目前清过一次就没有动力再清 [/spoiler] [spoiler] 地下室太垃圾了,里面爆率太低了,而且布局千篇一律,建议减少地下室数量提高多样性布局(或奖励) [/spoiler] [spoiler] 喝水可以改成自动喝水,然后像气枪一样留空白的自动喝水上限,给喝功能饮料时候多加的冗余,也可以加水分充足等buff奖励愿意费操作主动喝水的玩家,我个人不喜欢手动喝水 [/spoiler] --- 总结:枪械手感好,僵尸击败反馈好,能找到射击游戏的爽感,这也是我不玩僵毁来玩这游戏的原因,这个游戏不限制喜欢用枪的玩家,适合我这种就是想稍微带点生存元素,主要是战斗爽的玩家。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作者挺2b的,本来挺好的背包和箱子自动整理逻辑,非得改成横向一条一条的,提了意见还不听,本来更新内容就慢现在所有时间都tm得用来整理背包和箱子,做不出来就别做了何必这样水呢
一直更新必须好评但是这个自动整理有点抽象啊。容器和背包为什么不能设置能放置哪些类型的物品一个一个整理太烦了而且格子太小太费眼或者前期解锁个什么自动整理的功能
This game is kind of like an abusive mother. You want to like her and be with her, but you know she would do a lot of bad things to you if you get attached. She will pull you in and spit you out much worse if you even try. What do i mean by this? The game itself is just... really strange. My playing was done on the playtest version. For starters, the gameplay is very much just "here this is the direction for your escape, go towards there, have fun!" and after that youre just thrown into a world with no clear idea of what to do or where to go Zombies get very easily stuck at doors to houses or supermarkets or whatever. It is incredibly annoying to clear buildings, and sometimes outright impossible without taking damage. Speaking of houses, their design and layout are just terrible. They make no sense from whatever standpoint. Its kind of like DayZ housing all over again. Gun damage doesnt make much sense. 22 lr just seemed to be the meta no matter what, as its very easy to craft and a decent gun using it isnt too difficult. In my case it was the american 180 with 110 round drum mags. It took about 15 bullets of 22 lr to do the same damage as 1 50 bmg, and you craft 30 .22 lr at a time. The visuals are bleh. Its sometimes way too difficult to see things. Acid melting your feet even though its just blended the green into the even more green. Loot tables are incredibly weird. Why am i finding the stock of a car repair garage inside a supermarket? My first run had me finding absolutely 0 food in there, just jerrycans and gasmasks and repair parts. Cars seem absurdly slow. I understand why but a bear was able to catch up with me super easily despite holding the W key on a road. Was using a taxi at about 80% general condition Meta gaming with the perks. You should just take nothing else other than increased damage, because the bonus from 100% extra damage for guns and melee is just way too good to pass up. It rains almost like its London. Out of the 9 days i survived, 6 were rainy ones. Its absurd. Alot of useless clutter items. I get that the dev wants to add representation for their country (and im 100% behind it), but it should have been an optional toggle instead of mandatory. Fireworks were just very easy cash. Buildable system is glitchy. The wood door did not appear, had to play a guessing game of where it would be placed. Some of the things the game offers to build are absurdly expensive or just a grind. Where the hell am i supposed to get 10 glass bottles from? They barely spawn in houses or supermarkets. The AI. Its like fighting black division from Tarkov. They will instantly lock onto you and mag dump you. Difficult to tell if theyre friendly or not. Grenade cheese is mandatory. Limb system is annoying, i found it more of a "go to bed indicator" more of an actual problem. You just put a bandage and deal with the minor side effects until they go away, but good luck looting indoors because you will get something damaged if you even try to make it into the doorway. The game becomes way too easy if you just speedrun getting ammo crafting stuff. Traders are crazy op for getting materials like gunpowder. Doesnt really feel like you get much of an early game. Zombies did not feel like they were generating in a way that made sense. Theyd be in the most random of places, or respawned in areas i had cleared. The clothes inventory system is overall confusing. It should just be the backpack and thats it.
有一种内容很多但很杂乱的感觉 表面上看融合了战斗/生存/制造,但实际体验下来一个杀杀杀就行了。 顺便真想吐槽一下这个受伤恢复,我开局选了近战,开局遇2匪被重伤,然后往身上贴了20+的绷带伤还挂在身上,真有这个必要?
哥们从23年开始等待作者上架到初代版本的游玩体验,一句话:优化很差,内容少。 我也能理解作者先解决有无问题再来谈后者,毕竟一个人的能力是有极限的。 现在的版本对比起老版本只能说是内容多样,开放了创意工坊大伙集思广益这一块 优化尚可,只是与其他同类型的游戏对比来说就显得很刻板印象了,希望作者能多出一些自己独有的系统和玩法。以及加入更多的建筑系统和优化整理 以及最重要的:什么时候可以联机,快点快点快点快点快点快点快点快点快点快点快点快点快点快点快点快点快点快点快点快点快点快点😡😡😡😡😡😡😡😡
非常好玩,玩着玩着时间就没了,如果能接受游戏画风接下来是非常爽的游戏之旅
质量还行,更新也还算频繁。可是这灾难的UI问题能想想办法吗?一个背包20*30个格子,你能想象找一背包几百个就几个像素大的物品堆一起看起来有多头疼吗?麻烦物品图标搞大点,来个不同类型的物品不同颜色的边框也好啊!否则电池和子弹真的很难分清楚!还有就是满地的草,连室内也布满了,近战武器一挥僵尸没爆装备,倒是掉了一地的草,太烦了;最终就是建造系统得下大力气,这种生存游戏后期乐趣就是不停扩大安全区,想办法让玩家造出几层楼高的堡垒才能让游戏更有活力。
真挺好玩的,非常杀时间的一款生存游戏。我热别享受把一堆东西拿回家然后整理、制造的过程。 最牛逼的是这么久了作者一直在更新,我以为他早放弃这个游戏了。 现在还支持创意工坊,枪械之类的多了不少。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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