
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great story!
玩之前看到有人拿这一部和ai系列比较。 完全是两个流派的作品。 这部试水meta玩法的做法算有些意思,但主要的叙事重心还是放在了几个主要角色(咒主)的关系上,想看到的小彩蛋都没有出现。用民俗研究的题材把杀人案和绑架案串起来的做法很好,但情节复杂度、人物塑造深度和角色动机的选择上都不够优秀,对话信息量也稍欠,好在提供了快进的方便按钮。对于民俗传说的改编也是受限于叙事所需,把不同的传说勉强地缝合在了一起,并且为了剧情发展给咒珠的“数据”和“背景故事”做了分离,这点不是很好。 另,原本以为会是一部时代特色鲜明的现实主义作品,可惜最终只是选择了一个轻轻放下的做法。 7.5/10. 做得不错的短篇故事。
给到夯!超喜欢jk组。。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
多线群像,蝴蝶效应类的灵异推理游戏,瑕不掩瑜7.5/10。如果是本来喜欢这类游戏的玩家,建议购入。 缺点:1. 少数剧情牵强且情感上喂屎。 [spoiler] 通缉逃犯用20年前的照片没现在的照片?被警察大队堵在桥上拿枪堵着然后跑了?警部有什么必要牺牲自己吗?监禁喂吐真剂完了屁事没有?可能我就是对犯罪相关剧情很泛恶心,和制作组三观不合。 [/spoiler] 2. 线路不够自由,软限制“这个暂时没有必要调查”“不用去这个地方”让人出戏。可以有限制,但是限制应该自然合理。 3. 角色有皮有肉没有魂,比标签稍微复杂一些。我最后甚至对角色的命运有点无所谓了,情感联结不多。 优点: 1.meta元素比较惊艳 2. 伏笔回收的不错,暂时不能解释的有些是作为后续的线索。 3. 设定非常棒,优化一下完全可以做成诅咒能力者圣杯战争,(放开手脚战斗剧情可能会更好玩)。 4. 民俗灵异feel不赖。
是我喜欢的氛围,有不停玩下去的欲望,已经准备购入第二部了
非常精彩的游戏,特别是序章的部分,从一开始就抓住了我的眼球。尽管后续没有这么刺激的场面,但剧情和叙述手法依然有让人想继续玩下去的欲望,不只是推理的乐趣,感动也抢占了很大一部分动力。游戏的meta部分很有意思,多线联动沉浸感太足了,再配上爽的想死的画风和恰到好处且动听的音乐,完美!!!
"Any one of us can be the enemy stand user": Spoopy Edition™ --Or at least, that's what one aspect of the game would have me believe it is. In truth, Paranormasight can be described as both a horror and a detective novel, with the latter far outweighing elements of the former. Don't get me wrong, there are certainly some classic spooks and jumpscares, which are given even more gravitas thanks to the game's panoramic control of the camera, but they're few and far in between. But despite being misled by my first impressions, I can't find myself feeling too angry. The game at its core is still a very charming whodunnit, with gorgeous character art and some very fine localization. While I wasn't at the edge of my seat for most of its length compared to one specific portion which heavily leaned into the horror genre (I won't spoil for those reading but you can definitely tell when the narrative takes a tonal shift), my finger eagerly clicked to read the next line of dialogue and I was pouring myself over the in-game files to immerse myself deeper in the lore. I enjoyed it enough that I bought the next installment of the game and I hope that it's a series that gets love for years to come.
令人意想不到的mete元素 第一视角可以360度转动的设定很新奇 氛围营造的也很到位,整体故事优秀 PS:就是刚开始几章的跳脸太过恶意
神作,兴家彰吾很嫩 侦探夫人99
This dudes life is terrible
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 5.9K | 88% | $17.99 | |
| $343.1K | 1.3K | 94% | $17.99 | |
| $220.8K | 987 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.8K | 109 | 73% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 1.8K | 88% | $34.99 | |
| $3.3M | 6.8K | 81% | $24.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 3.8K | 33% | $34.99 |