
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏设计巧妙,打破了第四面墙,剧情环环相扣,玩家参与度强,值得一玩。
舞台となっている80年代の雰囲気がとても良く再現されています。 アラフィフのおじさんなので子供時代を思い出し、ノスタルジーに浸ってしまいました。 オカルトの味付けがされてますが、ほぼ推理ADVでホラー要素はかなり薄いです。 怖いのが苦手な人も平気でしょう。 概ね楽しめたのですが、フラグを立て逃して物語の進行が止まった場合、ほとんどノーヒントで広大なストーリーチャートからフラグ探しをしなければならないのには閉口しました。 詰まったらネットで答えを見てしまうのをオススメします。 最後に一言。 マシュマロ系JK霊能捜査官のミヲちゃんかわいい!
集玩法和叙事于一体的佳作,人物塑造立体鲜明,是非叫那个分明啊,不会洗白烂人
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 1.8K | 88% | $34.99 | |
| $3.3M | 6.8K | 81% | $24.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 3.8K | 33% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 5.9K | 88% | $17.99 | |
| $343.1K | 1.3K | 94% | $17.99 | |
| $220.8K | 987 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.8K | 109 | 73% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
名声在外导致期待值太高了,刚开始还觉得挺有趣的,立绘氛围都很到位,尤其是设定,我还挺喜欢咒杀环节的,但是后面好无聊,前期有几个突脸跟黑暗探索,总体而言不吓人,最后,一定要记得自己在游戏里的名字
嗯 给到一个人上人吧 说绝对优秀呢 不是 也有亮点 剧情不错 meta元素很惊喜 而且挺多的 但是感觉还是篇幅太短了好多情感没有铺垫后面包饺子反而有点尴尬 而且这个设计会让很多很多人卡关 卡得我头疼 可以不可以优化一下
也许是我这类游戏玩的少,打到真结局真是被这故事设计震惊到了!
结局饺子包的并不尽人意,满分十分给到8.8分。
神作,品質好而且好多反轉
微微恐带点幽默的解谜游戏,不如夫人这个角色表情扭曲的时候吓人。平面2d但是可以旋转拖拽视角探索的玩法很新颖。解谜是多线程的,不错的解谜游戏,对于我唯一的扣分点是真结局有点仓促,不如其他结局完整度高。最喜欢的结局是夫人救子的结局。玩预章的时候我以为这个游戏就是大杀特杀的风格,结果在其他线使用咒杀屡屡失败。很不喜欢美术生这个角色……前脚把自己老爹当场打死后脚喊爸爸,彻头彻尾的利己主义者还贬低别人的愿望。喜欢两个女高中生,警察二人组和侦探。总得来说剧情还是写得不错的,推荐玩
Денег отданных за игру вообще не жалко. Сюжет с поворотами нормального уровня непредсказуемости, обалденная рисовка и подходящая музыка, есть и юмор, и вполне себе печальные/серьёзные моменты, мне понравились решения в плане "включения/внедрения" игрока в игру и историю, куча текста с лором, объяснениями и подробностями к которым можно (и нужно) возвращаться, главная концовка одна, но есть дэд энды, а под конец и пара ответвлений для "а что если...", но самое важное! - угарные коллекционные птицы разбросанные по локациям. По времени на часов 18, но может это я всё читаю и думаю местами долго. Не знаю есть ли переводы, но если с английским - средненького уровня и может переводчика для некоторых ключевых слов, думаю, должно хватить. Некоторые пишут про "неудовлетворительную" концовку (и я отчасти могу их понять), но я считаю, что она всё же гармонично вписывается в историю. В общем, может и не 20 собранных mocking birds из 20, если уж придираться, но правда очень достойно.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.