
Explore impossible mazes while battling the Ancient Ones and their bio-mechanical servitors in this retro first-person, Lovecraft inspired shooter. Paradox Vector's graphics are inspired by the old-school vector graphics games of the early 1980's.
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Important Note for AMD Graphics Cards Users.
Scroll to bottom to read about this emerging issue. There is a free DEMO of the game if you are unsure about whether your computer will run the game properly.

Paradox Vector is a kind of homage and sequel to "At the Mountains of Madness" by H.P. Lovecraft. The story is revealed slowly through various locations and interactions throughout the games many levels. The gameplay takes place in immense cyclopean structures where you must face dangers from the Ancient Ones and their Servitors, as well as navigate the structures' non-euclidean geometry.
Paradox Vector is at its core, a first person shooter. It's gameplay is directly influenced by classics like Doom, Quake and Half-Life. The vector graphics and impossible geometry of the levels offer the two main points of departure from these original masterpieces of the genre.
Paradox Vector imagines if vector graphics were still popular when the first-person shooter genre got started. In Paradox Vector you can witness a different kind of retro shooter. As Chris McMullen of Gamespew put it: “Remember the heady days of the first-person on-foot wireframe shooter? No, me neither, but it hasn’t stopped Paradox Vector from revisiting a genre that never existed.”
Inspired by arcade games from the early 1980s like Tailgunner, Battlezone, and even the original Star Wars game, Paradox Vector takes this abandoned style, and brings it up to date.
The impossible art of M.C. Escher along with the writings of H.P. Lovecraft, have had a big influence on Paradox Vector. This is not a puzzle game, but an action game set in a puzzling environment. Hallways appear to go one way but actually go another, enemies may attack from angles you might not expect, and navigating the levels may require you to think outside of the box.
Don't think it's going to be easy though! The ancient alien stronghold you are exploring is not abandoned. The Ancient Ones and their Bio-Mechanical Servitors will foil your every effort while you unearth the secrets of the mysterious, eldritch citadel!
Following in the footsteps of games like Metroid Prime, Paradox Vector does not limit players to a simple series of levels, but allows you to explore an open environment, retracing steps as needed. Some weapons and items will allow you to unlock secrets and upgrades, thus rewarding those who are curious and persistent. Don't let the minimalistic graphics fool you, there is a lot to be discovered in this puzzling and challenging adventure.
About AMD Graphics Cards:
It looks like AMD cards are not really compatible with the line draw commands used in Paradox Vector, and users may experience a very low frame rate. I am not 100% sure that AMD cards are the issue, but so far there are several reports that point to this being the most likely cause of the issue. It may be that there is a setting that could help resolve the issue, but so far nothing has improved the situation. Sorry if this has caused anyone inconvenience.
I activated the free DEMO of the game if you are unsure about whether your computer will run the game properly. I will be looking at ways in which this issue might be resolved. If you, as a player, have any thoughts or feedback, please feel free to reach out to michael@schmidtworkshops.com
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is part review, part not-so-subtle plug for my latest video on the game, but "Paradox Vector" has undergone some transformations since I first played it in 2020. While I was initially struck with its visual design and even enjoyed the preview build (my positive preview is linked on the store page), I found the final game lacking. As most of the negative reviews have said, the second half feels tacked on and lacks the elements that made the first segment feel fun. Replaying it to get footage for my video, which also includes an interview with Paradox Vector's creator Michael Schmidt, I liked the changes that were made. The most significant is that the second half is now an optional challenge for players to embark on. Once you finish the first half, the game will end and you can either reset to try again, or continue with the second half of the game. I will say that some weapon changes do make the combat more bearable, but I'm still not big on the second half. Either way, "Paradox Vector" is in a better place and it's still quite a sight to behold. The soundtrack stands out as the best aspect and is practically reason enough to buy the game on its own. I won't lie and tell you that the changes have morphed this into a masterpiece, but if you have a craving for a tight little first-person Metroidvania that won't occupy dozens of hours to finish, "Paradox Vector" can certainly fill that void. https://www.youtube.com/watch?v=pZsUKuZq-Kc
Excelente juego.
Маленькая, короткая, не сложная, без большого числа противников и оружия, немного запутанная шутерок-метроэдвания, но с очень интересным и выраженным стилем. Ничего особенно интересного в геймплее у игры нет, в неё играть нужно из-за другого. Здесь есть очень прикольный векторный визуальный стиль и погружаться в этот мир очень увлекательно. Если вам нравится как выглядит игра, то обязательно попробуйте.
Elemento: Buenardium Encontrado en: Buenardopolis
This game is definitely more reminiscent of games like Wolfenstein and Doom over metroidvania style games. It reminds me of Christopher Brookmyre's Bedlam in the way that it feels as you progress through the game (It's nothing like that game in terms of gameplay or style, just the feeling). It's kinda just throwing you around and you have to adjust to the situation while looking for ways to progress further. It's a bunch of exploration bundled with enemy fodder. I don't know why people decide to dissect the game as only comparing it to a Metroidvania style game, but it does kinda have those elements to an extent so I don't think describing it as that is a terrible thing. Pros - Exploration (And tons of it!). You get through the first section knowing that you'll have to come back because you can't access over half the entryways since you don't have the right equipment - The art style is well laid out so it looks like a retro shooter without feeling clunky or uncomfortable to look at - The atmosphere is blended together so well that it draws you in even though there isn't a ton of storyline - You don't feel overwhelmed by enemies to the point of getting frustrated - There's actual controller settings in game for mapping your keys - I don't think every game has to be overcomplicated to be good. This game doesn't have a wide variety of different powerups or weapons. What it does do is more than enough to compensate for it. We don't need to craft or level up in every game, and this game shows that very well - The developer is extremely active in this game's progression. Even with criticism, they try to make the game better for everyone. If I could get a single response from other developers like this one does for their games, I'd probably change my reviews to reflect some sort of effort was being made. Thank you for actually trying Cons - I know people always complain about controller support for games, and I'm not one to bash a game for a lack of controller support when you have apps like xPadder and Steam itself has a controller setting that you can map it out and use a controller with any game (fine tuning even dead zones in your joysticks and the pressure of button pushes), but even with those options, this game is very uncomfortable with a controller; it's hard to aim even with fine tuned settings and the mapping configuration on the controller has escape as so many buttons that you can't map half the controller. This is definitely a keyboard & mouse game, and that's okay for a computer game. I'm just not super comfortable with that and it makes it hard to spin around shooting finite targets, which is this entire game. It's my con from my struggle, so if you have the lack of KB&M experience, this game is a good one to practice on if you want to try. If not, you probably won't feel comfortable playing this game - The alarm noise is absolutely abysmal! You can't turn it down without turning down the rest of the game's sounds, so it's just torture every time I get a paradox triangle - I got caught up getting the third paradox triangle because of a concept that wasn't really explained in the game before this level. It's a requirement to understand this concept to progress, so if you're into exploring or puzzles like I am, I'll spoiler this so you don't accidently read it. [spoiler] In the room after the bridge right after exiting the area with the second paradox triangle, you fall far down to an area where there's a square centered area with two paths under it kind of like the square room in Perfect Dark's warehouse room except it's way smaller. It has the way you came that you can't go back through, two exits you don't have the tools to access, a webbed entryway under the center, and the other entry that lines up with the first entryway through the center. I went through the webbed way and came out back into the room, looked all over for the next way to go, then thought I softlocked myself and started over. I played through the entire first and second parts again, trying to see if there was anything I missed, but I noticed nothing. When I came back to that part, I went through the middle from the other direction and it led into a completely different area! If I was paying enough attention, I would've noticed this happened in the second level where things don't exactly line up like they would in reality. It's like any entryway can be a portal to another area, but that wasn't explained at all. I don't care if there's little to no hand holding in a game, but this definitely threw me for a loop in a way that I just got frustrated [/spoiler] I read other reviews before I purchase games, and I feel like the majority of them don't really do this game justice. This game is the definition of a hidden gem; it should be much more popular than it is, and I'm glad that I found it
The visual style is great, but this game is just a whole lot of nothing. You navigate an endless sea of identical corridors, fighting bland enemies that sometimes are the same color as the walls so you can't even see them, using weapons that lack any real satisfying impact, all while listening to the most repetitive ambient music. Also, the text is painfully small and near-unreadable.
https://www.reddit.com/r/Lovecraft/comments/1kq9rue/paradox_vector_relativity/ "Paradox Vector is a dizzying FPS through a geometric marvel, searching for some lost relativity. "Paradox Vector gets a recommendation."
theres fun to be had here, but towards the end it become too much of a maze
Very fun boomer shooter that is much more focused on exploration. Some call it a metroidvania, but that's flimsy at best. You don't really get power ups and you know what? That's ok. It's a lot of fun finding your way about these bizarre mazes. Looks cool. Has cool music. It's something different, and it doesn't feel like you are ever stuck. Breezy 5 hour game. Give it a shot.
Pretty interesting game. Cool dev. worth the money if you enjoy obscure fps games i'd say.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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