
Explore impossible mazes while battling the Ancient Ones and their bio-mechanical servitors in this retro first-person, Lovecraft inspired shooter. Paradox Vector's graphics are inspired by the old-school vector graphics games of the early 1980's.
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Important Note for AMD Graphics Cards Users.
Scroll to bottom to read about this emerging issue. There is a free DEMO of the game if you are unsure about whether your computer will run the game properly.

Paradox Vector is a kind of homage and sequel to "At the Mountains of Madness" by H.P. Lovecraft. The story is revealed slowly through various locations and interactions throughout the games many levels. The gameplay takes place in immense cyclopean structures where you must face dangers from the Ancient Ones and their Servitors, as well as navigate the structures' non-euclidean geometry.
Paradox Vector is at its core, a first person shooter. It's gameplay is directly influenced by classics like Doom, Quake and Half-Life. The vector graphics and impossible geometry of the levels offer the two main points of departure from these original masterpieces of the genre.
Paradox Vector imagines if vector graphics were still popular when the first-person shooter genre got started. In Paradox Vector you can witness a different kind of retro shooter. As Chris McMullen of Gamespew put it: “Remember the heady days of the first-person on-foot wireframe shooter? No, me neither, but it hasn’t stopped Paradox Vector from revisiting a genre that never existed.”
Inspired by arcade games from the early 1980s like Tailgunner, Battlezone, and even the original Star Wars game, Paradox Vector takes this abandoned style, and brings it up to date.
The impossible art of M.C. Escher along with the writings of H.P. Lovecraft, have had a big influence on Paradox Vector. This is not a puzzle game, but an action game set in a puzzling environment. Hallways appear to go one way but actually go another, enemies may attack from angles you might not expect, and navigating the levels may require you to think outside of the box.
Don't think it's going to be easy though! The ancient alien stronghold you are exploring is not abandoned. The Ancient Ones and their Bio-Mechanical Servitors will foil your every effort while you unearth the secrets of the mysterious, eldritch citadel!
Following in the footsteps of games like Metroid Prime, Paradox Vector does not limit players to a simple series of levels, but allows you to explore an open environment, retracing steps as needed. Some weapons and items will allow you to unlock secrets and upgrades, thus rewarding those who are curious and persistent. Don't let the minimalistic graphics fool you, there is a lot to be discovered in this puzzling and challenging adventure.
About AMD Graphics Cards:
It looks like AMD cards are not really compatible with the line draw commands used in Paradox Vector, and users may experience a very low frame rate. I am not 100% sure that AMD cards are the issue, but so far there are several reports that point to this being the most likely cause of the issue. It may be that there is a setting that could help resolve the issue, but so far nothing has improved the situation. Sorry if this has caused anyone inconvenience.
I activated the free DEMO of the game if you are unsure about whether your computer will run the game properly. I will be looking at ways in which this issue might be resolved. If you, as a player, have any thoughts or feedback, please feel free to reach out to michael@schmidtworkshops.com
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've thoroughly enjoyed my time playing paradox vector. It's normally not the type of game I'd choose for myself, got into it for the speedrunning competition, but I have to say I've been pleasantly surprised. I can easily recommend people to check the game out and if you're so inclined the speedrun is quite fun. :)
The lines of the environment and enemies are blurry, the space warping effect is weird, the render distance is short, and the framerate is not good for such a simple looking game. All of those visual quirks gave me a headache after 30 minutes. The gameplay itself is fine and the atmosphere is great, but I can't play a game that causes me such visual displeasure so I can't recommend it, unfortunately.
Paradox Vector is a metroidvania FPS built upon vector graphics. In early arcade gaming, vector graphics were the rage as they produced very high resolution images. It's a very unique and beautiful art style. The first section of Paradox Vector starts out as a metroidvania where you gather power ups and keys to unlock new areas. The later half of the game is more action oriented akin to more classic boomer shooters. Interestingly you will encounter areas which defy euclidean space, where you can end finding yourself in surprising places.
This game is very short and very easy. Ten levels with minimal backtracking and the challenge is non existent. I think I beat in under 2 hours. I'd recommend maybe if its only 2 - 3 dollars and if you want to play a game while watching tv at the same like how I did. Otherwise it really has not much to offer outside of having a nice vector outlook. The game has very little to offer outside of ten mindless levels that offer very little difficulty.
The most exciting and admirable aspect of Paradox Vector is unquestionably the art design, which is not only unique, but a true joy to look at. All the colors and shapes build up a very stylized, but beautiful environment which is exciting to explore to the last detail. Apart from that, many other aspects of the game may or may not cause... 𝘮𝘪𝘹𝘦𝘥 feelings in certain players - depending on their gaming taste or temperament - like the enemy AI, the layout of the levels, the sometimes unbalanced difficulty, the sharp contrast between the first and second half of the game, etc. But even with the hit and miss parts, I think Paradox Vector is still worth to play. Recalls many great and interesting aspects of old (FPS) games combining with a truly unique aesthetic. It's an admirable gem - quite rough around some of its edges, but still a gem.
Its pretty good and fairly challenging when it comes to enemies and puzzles. There are secrets in the game which also includes new weapons, upgrade ammo and health. Its worth giving it a try.
As many others have said, brilliant in the first half. Second half feels tacked on, it shifts gears abruptly partway through from metroidvania to a horde shooter kind of deal. Also, where's the VR support? No brainer for a game with this visual style. Still a recommend.
Pretty Cool Game. Trippy Fun. It's nuts how you can be walking down a tunneling path then be upstairs as if you walked through a portal mindlessly. or the dimensions are warped. lol it's pretty trippy. love it. the environment's pretty fresh. love that. don't see as many games doing something like this that often. props for that as well. So far I recommend it for the fresh take on metroidvanias. I kinda wish there were more metroidvanias like this as well. trippy visuals, or cyper space like visuals are always rad.
Mixed feelings about this one. Unique visual style, otherworldly atmosphere, mysterious ambient music, secrets everywhere - all that is cool, although it lacks some polish here and there. The problem is how the game is structured. Initially you get a metroidvania - a rather linear one but nevertheless interesting enough. There's not much in the FPS department as the enemies are scarce and easy. It takes maybe an hour to get through it (or up to three if you want all secrets). It then ends with the final boss. ...except it doesn't end actually. The game then continues for another few hours with more levels. At this point it is no longer a metroidvania at all but it becomes more of an actual FPS due to stronger and more numerous enemies. Which is fine I guess, I'm glad I got some run-n-gun out of the game but it's hard not to yearn for more metroidvania which isn't there anymore. Personally my only real gripe is lack of proper achievements. Almost all of them are unmissable and meeting the mid-game boss is the last one you get, with half the game still to go! There's no reward for finding all secrets. No achievement for actually completing the game. Or for killing new enemy types found after the mid-game boss. The game showers you with easy achievements early on and then just quits. I felt robbed of the incentive to continue. Clearly the game was extended beyond its original scope but lack of achievements made me feel like I'm playing an afterthought - even though the late levels are good and deserve more praise than this. The secrets are also generally fun to look for and discover but their in-game rewards are basically whatever; I'd feel a lot more engaged if finding all secrets had a meta reward instead (i.e. a steam achievement). Still, it's impressive for a one-man project. I think the level design was great, I have a strong feeling that the dev has a portfolio of Doom mods. Non-euclidean geometry was nicely done - it doesn't mess with your brain too much and incorporates itself well into the levels, though it's not used as extensively as I'd probably like.
This is a fustrating but fun game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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