
Papercraft is an independent game that beautifully combines Rouguelike, TBS and DBG elements. Heroes from legends holding different cards battle in TBS style. How to play the game is entirely up to you.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English, Japanese*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]"Papercraft = Roguelike +TBS + DBG"[/h1] Papercraft. It just started as an early access, but this game showed good potential. It's a strategic adventure game with the fairy tale worldview. This game features interesting roguelike elements. Various hero, skill, and items are available in the game. Since the player gets new experiences for each game, the replay value of this game is high. It has particularly strategic elements. It requires strategic thinking. Your choice dominates the game. But do not worry. The tutorials in this game are kind. You can easily learn the basic rules about the gameplay. Especially, its fairytale style artwork is impressive. It helps players immerse more in the story and world about the game. Beautiful, fantastic, sometimes destiny moments. These things are well described within the game. Of course the game is not perfect yet. The translations are not so smooth, and the game requires balance adjustments. The soundtrack is not bad, but it feels like a small number of tracks. But do not get me wrong. This game is still early access. This game is expected to get better through the update. [table] [td][b]Pros[/b][list] [*] Fairy Tale Artworks [*] Game Replay Value High [*] Intuitive & Easy To Learn [/list][/td] [td][b]Cons[/b][list] [*] Game Balance Adjustment [*] Voice Effect Required [*] More Contents Needed [/list][/td] [/table] [b]*Conclusion:[/b] Papercraft is a rogulike strategy game with quite high potential. Especially fairy-tale style artwork is attractive and game play is addictive. Even if it is early access, it is worth trying enough. We are expecting constant updates from developers on this game. Recommended! [b]*Game Score: 9/10 (Early Access: 8/10), Translation: 8/10[/b] * The review score criteria from Nyanco Channel will be rated according to game price, genre, early access, and so on. Furthermore, most of them are Nyanco's own thoughts, so these reviews may be different from the the general users' opinions. Thanks! [b][Update] Congrats on graduating from Early Access![/b] https://steamcommunity.com/games/905660/announcements/detail/2604678732977477705 [b][Update] First Look : 纸境英雄 Papercraft Full Version[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=1710869477 [Steam] Nyanco Channel ヽ(=^・ω・^=)丿 https://store.steampowered.com/curator/33855818/ https://steamcommunity.com/sharedfiles/filedetails/?id=1653700925
原来已经四年了啊。 纸境英雄,怎么说呢,我觉得他是个好游戏。还是国产,呵,国产佳作啊。 我玩了七十多小时,那三个职业我现在还记得。剑士,血法,兽人。调整卡池,开发构筑,我一遍又一遍地将这个游戏通关。我把每个支线的选择支一一测试,然后写了我的第一篇指南。每个职业我都构筑过两种流派,大多数时候第一章就能集齐key牌宣布通关。毕竟这里有自由时点的商店和复制,作为DBG简直是不可思议地宽容。我还记得当时最喜欢用的是剑士,连携剑一轮铺满场,神器剑不带随从T1秒人。竞技场也是用的神器剑一路秒秒秒。最不喜欢的是兽人,兽人神器不好组,一般主打大随从站场,一来容易节外生枝,二来实在墨迹。 但好像,大家好像不是这么想的啊。 平衡性差,太难,机制不合理,设计失败。 这样的评价以前就有,那时我还会试图教人打牌。直到现在,评价依然没什么改变,到是我变了很多。我见证过许多因为种种原因死去的游戏,成绩不好迫于压力换项目的,成员离世制作团队解散的,以及出于不明的迷之原因的……每次游戏的死亡都会引发一轮评价给它盖棺定性。多有仪式感啊。 四年了,已经太久了。在这四年的时间里,我又与许多卡牌游戏相遇而后分离。我见识了繁多的机制和玩法,阅读了海量的设定和剧情。从桥牌麻将斗地主,到炉石万智游戏王,再到月圆无尽杀戮尖塔……我不断地学习,以理解新的概念,新的玩法。学什么不是学呢?高数和打牌又有什么区别呢?一样复杂,一样简单。 但突然有一天,我发现,在单机卡牌游戏里,我似乎已经很久没见过让我花费时间理解学习的新设计了。看上去有点意思,但细看来,xx换个名字,xx的变种,xx和yy的缝合,选一个吧。赵四还是那个赵四,不过换了个姓,嘿,尼古拉斯。 似乎总是翻来覆去,新瓶旧酒。事到如今,打牌已经从数学题变成了历史题。杀戮尖塔是一次伟大的创新,但随之而来的是无数杀戮尖塔like。有人说like是它开创的一类游戏,但这一类游戏和一个游戏又有多大的不同呢?事到如今,我反而再度怀念起最初遇到的那些卡牌单机。 我就是在这样的心情下打开了纸境英雄的商店页面,浏览了评论,写下了这篇评测的。我看着寥寥无几的褒贬不一五味杂陈。我想了很多,我想到了很多。包括舆论环境对玩家游玩态度的影响,包括游戏内容的呈现方式,包括战棋与卡牌的相性,包括其它很多。这些想法宽泛,发散,虎头蛇尾,如同一本长篇小说写到最后写成了冷笑话一般。好消息是,冷笑话足够好笑,让我笑了四年。 归根结底,就如这篇评测所写一般,我想到的只是从前。
有桌游感但玩起来一点也不像桌游的卡牌对战roguelike,build不算很多,主要是一开始携带的初始卡组进入游戏本身就让玩家很难去走更多的build,也就导致玩家的重复游玩体验并没有那么大的新鲜感……(¬_¬)
突然发现库存还有这个游戏,说真的当时买的时候还是测试版对未来玩法还挺期待的,完事到现在都没更新,就挺后悔
Great game, but I would love for these features to improve in the future: - Campaign mode feels short. With only 3 worlds per adventure, the enemy feels weak and you can't build a diverse enough deck before time runs out - There is no real reward in playing the villain in each campaign. The only thing you get from refusing to help the side quests or picking the evil option is a minor difficulty increase for the boss fight of that world. The game encourages you to replay the campaign multiple times in order to unlock new cards but at the same time force you into the same playstyle everytime. - Some card balancing issues. Example being Quartermastering(+2 resources when summoning a combo merc) + Phantom Rush(when you summon 1 combo card, you add a random combo card from the deck to your hand) + a crap tons of 2 resources combo heroes. This will one shot any fight you encounter in the game, a broken combination like this shouldn't be obtained so easily. Start out with erica(have a lot of combo units), explorer shop most of the time will have Phantom Rush from the get go, all you need is Quartermastering which in all of my playthrough I've never failed to get this card early on in the game. - Add a way to customize your starting deck, even by not much. The campaign is too short for you to make anything that's significantly different from the deck you started with, decks like Resonance or Spellcaster are very hard to be effective because there isn't a hero that start with cards supporting those combos.
As you can se of my playtime, this was not for me. The game is good and has a nice art-style. So if you are a fan of card games and Jrpg's. Then this can probably float your boat. For me, it gave a to big "Free2play mobile game" feeling So yeah, i would give this a 7/10 as a game. This is pretty much a card game with a turn-based Jrpg twist. Edit : For some reason, i can't comment on my own review. Thanks for your answer. To be honest i did not expect that the developer would answer on this. It's difficult to put my finger on it, its just how there are so many achivement things to unlock and get more cards and stuff. It's not a bad thing for people who like card games (and don't think its something you have too, or really can change without changing the whole game); to have extra stuff too do and goals outside of "just" following a story. I was just having that "where is the -buy loot boxes to get more cards- pop up" feeling while clicking around the menu. Sorry, difficult to explain the feeling. In short : The game is good for people who like this type of game, i am very difficult to please when it comes to card games. Since its not really my thing; I bought the game for the art and how the game looked, wasn't expecting it to be a card game in that degree.
Everything about this game could be a little better. Possibly a lot better. I'm not sure I like it all to be honest. Yet it's still kind of fun maybe. But...more importantly it has those funny symbols from France or Uruguay or something weird and they put them right in front of the English words in the title for some quirky reason. Now that makes me laugh. Ahahaahahaahaha good one! 10/10
还有深挖的能力,就这样放弃有点可惜
非常糟糕的额体验,整个游戏的数值系统就很有问题,普通难度下电脑的提升就已经是玩家追不上的了,打了几个小时,然后被一个精英怪秒了,见到最终boss更是从没打过。你的提升非常有限,回复手段也少,有用的东西真的不多。然而精英怪和boss的技能搭配就强的离谱,非常糟糕。
生命和士气双血条设计很蠢,这让玩家平衡血量变得非常难。怪物的技能搭配太好而玩家的回复手段太少,这使得游戏困难很高,游戏体验很糟。设计师估计没有做过数值测试。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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