
It's time to get rolling! Navigate tricky passages, pull off crazy stunts and get ready to fall off a lot! Play carefully or risk it all for the fastest time - play any way you want in over 150 all unique stages.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Dutch*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
what if we made super monkey ball.... but like... you were made of paper... lol... that'd be kinda funny...
Follows the essence of Super Monkey Ball, but stages are hard to get a good view of while rolling, which when combined with timing elements and positioning that is more luck than skill at moments, doesn't have the same refinement as SMB. Recommended because I think the game is still good, just somewhat unrefined. If there was a neutral option on steam I would give that.
very well executed monkey ball type game
Lovely skill game that reminds me of Ballance and (despite of being puzzles) the good old Kula World / Cubosphere days (i wish those games were on Steam)
The game is a ton of fun to play! I really like how the game isn't a 1-to-1 recreation of Monkey Ball and it truly does feel like you're controlling a paper ball! Hitting a wall makes the ball stop instead of bounce, the ball feels more floaty in the air, etc. Everything in these worlds fits the paper theme! I only have a few gripes: Camera control is very nice, but it can be used to gain more speed with the square dead-zone's stronger diagonal inputs. I wouldn't have a problem with this, but some of these platinums feel downright impossible without using camera manipulation techniques to get extra speed. Also, some of the stage cycles are ridiculous. The literal first level of expert has you waiting a full 6 seconds before it starts! That said, this game is a ton of fun and worth every penny!
Fun game, my only true gripe with the game is that I feel like I'm constantly fighting the camera, which combined with the forced diagonal movement for the Platinum medal times doesn't exactly make for the best experience. Diagonal movement is also a slightly questionable design choice, however I got used to it very quickly.
Super Furry Art Ball, strong political commentary about how marginalised groups can sometimes fall between the cracks of the education system through strategic classroom positioning. Felt very emotional when Coco started entering a coma state and wept when the final Fallout was called out 10/10 this game will make you cry, this WILL change your life
I tried to enjoy this, but I really couldn't. I found the camera frustrating; by default it aims slightly down, giving you limited visibility; but it also moves when you do in "helpful" ways. There were too many levels where I felt the camera controls were my biggest enemy to fight. The way that, every time you fail a level and restart, you have to wait slightly before trying again might not seem like an issue. But when you're having to retry time and again, this really starts to add up. Just let be press a button to skip your "Ready, Go!" message that I've seen thousands of times and get back to the gameplay; it would be so much less frustrating. Also, having that message vocalised by default... I'm really glad I was able to turn that off. And I'm not sure what the intended difficulty curve is, but if the plan was to have a smooth gradually-increasing one, that failed horribly. Levels that I have no idea how they could be beaten were followed by levels I beat first-time; there were huge difficulty spikes and troughs all over the place. The only thing that makes me not call this a mistake is because when the insane difficulty levels are followed by something trivial, it does offset the frustration slightly. But I still don't think I can call it [i]good[/i].
I like it.
this is a kind of Marble Madness/Super Monkey Ball very fun game, I've bought all DLC to support the developer
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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