
One More Roll is a marble game heavily influenced by Super Monkey Ball & Marble Blast. So far the game has 100+ Levels across 7 different worlds with many more to come in the future. Enjoyable both for casual players and hardcore speedrunners.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Perfect for those who grew up playing Super Monkey Ball, wanting some nostalgia. It plays just like it, and the levels are great!
Very fun, and relaxing marble game. That has its own feel to it.
Until the game is in a more complete state, I would not recommend this game. There is a strong lack of consistent theming, with some mismatched and confusing / questionable assets. The environments feel either completely empty, or as if they were built out of storebought pieces. The level design is very spotty - pretty decent at best, but quite frustrating at worst. Ideally, as you introduce new mechanics, you want to continue to mix and match them throughout the game, but this game is very 'one and done' in that nature; in a particular world, a mechanic is introduced, you get piledrived by 10 consecutive stages using it to various extents, and then it's never seen again. This can be disappointing in some cases, or in others (the ice world..) a bit of a relief. Not to mention, the numerous cases of 'GOTCHA!' where an expectation is built up and then broken down (i.e. a fake bridge start to bait the player into jumping to their doom), or an obstacle simply isn't clearly communicated before hitting the player (i.e. a bumper placed cheekily in front of the goal behind a ramp). Not necessarily all bad, especially considering the lack of any real tangible penalty for death. To some players, these are funny! But ultimately, still unfair, and not something I'd like to see. World 1 suffers from some visibility issues, as the tall grass is incredibly dark and tends to obscure details. World 4's use of the background in some of the stages is very unusual, and many of the world 4 stages are rather lacking in direction, making it easy to get confused as to where exactly you're supposed to go. Overall, there is a drastic lack of content. If you're even somewhat skilled with Super Monkey Ball, or other marble games, you may find yourself having blown through all the stages in just a few short hours. Unless you're grinding for 1st on the leaderboards, there isn't much value in replaying the levels. Moving on from all that, there are lots of nice things I'd like to say about the game. The controls are quite good, though the camera is completely unresponsive to upward or downward movement, which can be disorienting from time to time. The nature of the camera following ball movement and very small deadzones, means you can quite precisely control the ball. A skilled player can navigate a wire a quarter the width of their ball without issue. Building on that, a high degree of air maneuverability makes lots of cool stunts possible, even without a jump button. The sound design is quite relaxing - I'm happy to leave game sound on, and maybe even the music, as opposed to muting it and listening to my own playlist. Though I don't like many of the levels, most are quite memorable, with standout gimmicks that separate them in a unique way from the rest. Many of the unique mechanics introduced are very interesting - I especially am fond of the dynamic between growing your ball with snow and melting the snow with the fire (though I spent an embarrassing amount of time thinking that I had to hit the fire to melt the snow, instead of just sitting by it...) OVERALL: I'd recommend waiting until it comes out of early access before purchasing. At that time, I'll go over the game again, and change my review as necessary.
10/10 Well designed levels and having great fun grinding low times for the leaderboards!
Solid game with a very noticeable influence from the Super Monkey Ball series - that is, tight physics with a lot of air maneuverability, making it an excellent game to speedrun, and a satisfying game to play through casually as well. This review reflects the current version of the game at the time of writing, which is early access verson 0.52.2, and therefore may not accurately reflect future updates. I may update this review in the future when I feel necessary. The Good: [list] [*]It's hard, but the difficulty curve is fairly consistent. If you play the levels in order (which is not a requirement, though some levels require certain conditions to be met to be unlocked), you will get a feel for the physics making the harder levels a lot less daunting. [*]The controls feel tight and responsive, and very predictable (except on the ice levels, which are, understandably, very slippery). This is probably the most important factor which separates good and bad ball rolling games, and one which most get wrong. [*]For the most part, really fun level design with only a few exceptions - most of which are bonus or secret levels and can largely be overlooked if you're not much of a fan of them anyway. [*]Plenty of bonus levels, most of which are typically much harder than the standard fare, adding a lot of extra play time for the experienced player. [*]Graphically it's not going to set your 1080 Ti on fire, but it's visually quite pretty, with some decent background music which is nice enough to listen to for extended periods (which will be necessary when you're grinding out those WRs). [/list] Needs Improving: [list] [*]UI is a little dull and utilitarian (lots of text and flat square buttons). Looks a little like a prototype as a result, but on the plus side is fit for purpose, and I appreciate that it can be entirely navigated with a controller. [*]Needless to say because yes, it's early access, but there are a couple bugs here and there - but nothing game-breaking, and the developer is very quick to patch these when brought up over Discord. [*]Some of the gold time requirements are very tight and require extremely optimal play to achieve. Generally I wouldn't see this as a problem if it weren't for the fact that achieving gold times is a requirement for some of the bonus levels, so some of them should probably be toned down a little. [/list] Overall, already an excellent game in its current state with plenty left to deliver. The developer releases regular content updates and patches too, so there's a lot to look forward to. I was a little sceptical at first given how easy it is to get a game like this wrong - even more so given that it's in a relatively early stage of its lifecycle - but it delivers in every important aspect, and I'd have no trouble recommending this to people who like this kind of game without needing to wait for a finished product. If you're a fan of the old Super Monkey Ball games, you'll probably love this game. If you're a fan of the newer Super Monkey Ball games, definitely play this because those are ♥♥♥♥
Think it's about time I left a review, since I'm pretty much done with the game until new levels come. Where to begin here... This is a very fun and relaxing game (as well as addicting ngl)! Very reminiscent of Super Monkey Ball! For the most part, I love the level designs! Some I couldn't really get into at first, but after speedrunning them I found a new love for them! ...though there are SOME levels I still hate with a passion... mainly from world 2 (more or less every level here because there's too many maze levels and ice physics are really annoying in this, ngl) and world 4 (a good 4 or 5 levels here felt like a dumb difficulty spike in my side tbh, so just skipped them due to frustration). I also skipped a lot of hats (the collectibles of the game) (skipped some due to frustration and how hard they can be, and skipped some others due to me not liking the level even normally. I can't see myself liking the extra levels anyway, since I didn't for world 1). The soundtrack at the moment isn't the best, but is still quite decent and there's definitely a couple of catchy tunes in there (worlds 3-5 are the best ones imo). Hopefully the OST will be improved in the future also! :3 Regardless though, can't wait for more to be added! This game has massive potential! If you're a fan of Super Monkey Ball, or marble games in general, this game is essential to have in your collection! Totally recommended! (Also join the Discord if you want more on this game)
Would highly recommend this game for anyone looking for a new, interesting rolling platformer. The game caters to both casual gameplay and competitive gameplay with its online leaderboards. For $10 you get access to over 60 base game levels, all of which have additional secrets to be found. You also have access to 10 secret levels which can be unlocked on specific regular levels. The controls took me a little while to get used to since historically i have only ever really played rolling games with 360 cam control, but once i did get used to them (which didn't take me long), they felt very tight.
This is a great game, I really enjoyed playing it! The controls are really satisfying and the mechanics are really cool. The difficulty curve for most of the levels is good, however some of the levels in worlds 3 and 4 are way too difficult. I got to the finale level in world 4 and couldn't finish it because it was too hard. Suggestions: • Make the later levels a little easier (Maybe keep the hard levels but add them in as bonus levels?) • Remove minimap. It is pretty much pointless and I never used it. • The camera was pretty good most of the time, but it gets weird when you slow down. Maybe add the ability to control the camera so you can look at where you want to go? Other than those things this game is really fun and a good purchase! My favorite mechanic is the rainbow boost. I like to go fast :D
Just beat world 1! So far i'm loving the mechanics and the difficulty curve is perfect. I can tell the controls are meant for a controller but one thing I'd ask for is the ability to use WASD on the main menu for changing worlds! I'll update my review after I beat the game!
I love the game so far, There are already many levels with each one feeling unique and fitting to its world. On top of this the Dev is very active as of now, having sarted a discord to discuss the game and bugs, releasing updates often. Very fun and worth the price I'd say.
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