
It's time to get rolling! Navigate tricky passages, pull off crazy stunts and get ready to fall off a lot! Play carefully or risk it all for the fastest time - play any way you want in over 150 all unique stages.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Dutch*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Comparisons to Super Monkey Ball are inevitable; this feels like it was made by SMB fans, for SMB fans. As the game progresses, the levels get very difficult. Just about as hard as SMB's hardest levels, or even harder. The quick retries and being able to resume runs make the increased difficulty more approachable. It's easy to step back and try something else for a while, then pick back up where you left off. There's a good variety of modes for an alternate spin on things and time medals to chase, so it's overall fun, even for folks who haven't played SMB.
I have great memories of playing Super Monkey Ball many years ago at a friend's house, so I was excited to pick up this game, and I was happy to find this game was just like the Monkey Ball game I remembered. Similar to the aforementioned game, in this game you tilt the entire stage to roll a ball over various obstacles to reach a goal. The stages are well designed and there's lots of them, and there's a variety of different game modes as well. The multiplayer ones especially were quite fun, and I had a blast playing through the entire game with my brother. The sound design is fantastic, with really satisfying paper sound effects, and the music is outstanding as well. The camera can also be a bit frustrating sometimes, and the levels do get quite challenging, but learning to move the camera helps quite a bit, and a bit of patience also helps. This is a fantastic game and I'd highly recommend it, especially if you're a fan of the Monkey Ball series.
A great alternative (or flat-out replacement) to Super Monkey Ball, and even the most discerning fans of those games will surely agree. Solid physics and play control, great music, fun game modes, and level designs that definitely evoke those same feelings of playing a certain GameCube game with friends nearly 20 years ago. Also an amazing value proposition seeing how much content you get for mere peanuts...and there's a cat. When's Paperball 2???
Knockoff super monkey ball, good marble platformer for the price.
Retro Super Monkey Ball still lives on, with simple modern improvements
Paperball very clearly wants to be the spiritual successor to Super Monkey Ball, but it has a few problems. After you get past the first fifty or so enjoyable levels, the difficulty ramps up to the point where you will most likely pass levels not by learning their tricks, but by throwing yourself at them enough times to just catch a lucky bounce. The controls seem to get slipperier the more you play, and the camera feels as though it personally despises you. The catchy music, colourful backgrounds and and happy "Ready? Go!" "Goal!" sounds only make the experience more grating as you struggle through levels that even the most experienced Dark Souls player would consider unreasonably hard. In other words, it's 100% Super Monkey Ball. Gotta give the devs credit for succeeding at what they set out to do.
+++
Paperball is a 3D plat-former were your a ball that has to balance across over 150 stages to reach the exit. Graphics- Descent Soundtrack- Ok Audience- Kids and Teenagers Difficulty- It's starts easy, but gets harder Story- No story Game time- It's not too long Price- Its not too expensive 5/10
Games pretty good, the arcade mode secrets are kind of annoying to get tbh, if you get stuck you dont have alot of recourse except to start over in blitz mode which feels cheap. I still maintain slackline is a very not fun level.
Very enjoyable game, controls very nicely and the music is bopping :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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