
Danger Zone 2 takes the crash action out of the Test Area and onto real public roads. A high speed driving game featuring speed, boost, traffic and crashes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
[quote] Grade = D. Worth a buy, if you enjoy Short & Challenging Score Attack. However, if you want Good Content, Variety Choices, don't buy it ⚖️[u][url=https://steamcommunity.com/groups/expectationchecklist/discussions/1/1735508908446246036/]Check Scoring Scheme[/url][/u] [/quote] [table] [tr] [th]GRADE[/th] [th]SCORE (14)[/th] [th]WORTH BUYING?[/th] [th]OVERALL[/th] [th]DISCOUNT[/th] [/tr] [tr] [th]A+[/th] [td]65 ~ 80[/td] [td]Valuable than Normal Price![/td] [td] -[/td] [td]No Wait[/td] [/tr] [tr] [th]A[/th] [td]49 ~ 64[/td] [td]Worth Normal Price[/td] [td] -[/td] [td]No Wait[/td] [/tr] [tr] [th]B[/th] [td]33 ~ 48[/td] [td]Good Value[/td] [td] -[/td] [td]Wait 10%~35%[/td] [/tr] [tr] [th]C[/th] [td]17 ~ 32[/td] [td]Overpriced[/td] [td] [/td] [td]Wait 40%~90%[/td] [/tr] [tr] [th]D[/th] [td]0 ~ 16[/td] [td]Not Recommend[/td] [td] ✔[/td] [td]Wait 100%[/td] [/tr] [/table] [h1] THE UNIQUE:[/h1] 💎 Each stage has a different objective to smash 💎 Variety vehicle to drive and smash [h1] PLAYER REQUIREMENTS:[/h1] 💼 Knowing the actual particle effects is not good as the advertisement 💼 Knowing 90% of gameplay is just smashing mode 💼 Knowing there is no vehicle selection 💼 Enjoy replay to beat personal best score [h1] COMMON FEEDBACK:[/h1] 🔧 Physics is weird and not fun ➜ True 🔧 Boring traffic patterns ➜ True 🔧 No Music ➜ True 🔧 Lazy game design ➜ Agree [h1] MORE INFORMATION:[/h1] Recommended Video Review: https://youtu.be/GGyJs9DA6Jo Approximate File Size = 11.6 GB Average Completion Hours = 1h - 2h Achievement Completionist = 3h Thanks for reading, if you found this helpful please 👍 then: 🔔 Browse [u][url=http://store.steampowered.com/curator/31940448-Expectation-Checklist/]more similar reviews[/url][/u] and follow this Curator, or 🤝 Join [u][url=https://steamcommunity.com/groups/expectationchecklist]our group[/url][/u] to discussion future review format and layout ☹️ Make a complaint on this review ➜ [u][url=https://steamcommunity.com/groups/expectationchecklist/discussions/0/4594180031254224809/]Write here[/url][/u]
I do like how they're trying to relive the classic Burnout 3 crash mode, but it still doesn't feel like it. The controls and the way the cars act during crashes just doesn't feel "Burnouty". ALSO, why didn't yall release Dangerous Driving on Steam as well? I know they made both Danger Zone 1 and 2 to fund Dangerous Driving. I would've bought it in a heartbeat if it sold on Steam. 4/10 it's a nice game, has a hint of Burnout in it, but it still doesn't feel like Burnout entirely
Ta weno. Mucho mejor que el primero. Pero se siente vacío. No es el típico burnout de ps2 lleno de acción, esto se ve mas simple y sencillo con físicas malas. Está copado ver como todos salen volando como cualquier juego de choques, si. Está mucho más copado ir a toda velocidad o tener un camión y tragarse a todos. El juego da diversión, pero las misiones que tiene son solo chocar o saltar alguna rampa a tantos autos. Los mapas son simples, no tienen detalles, no tienen modo libre o cámara lenta. No podes elegir los autos, no podes personalizarlos, no podes hacer casi nada mas allá de lo que te dan. Queres divertirte? Reinicia la misión 20 veces. El juego cumple, pero no es la gran cosa. 5/10. Y el modo ''foto'' que oculta el hud, es una cagada. Recomendado si te gustan los choques, si no, no te va a gustar.
[h1]Each version strays further way from Crash Mode[/h1] This games are, fundamentally, the rebirth of the now dead Burnout's [i]Crash Mode[/i]. However, there are quite noticeable changes that removes more and more the spirit of that game mode. In Danger Zone 2, just like in Crash Mode, your objective is to crash your car into the traffic with the goal of attaining the most amount of damages possible. With the Smashbreaker mechanic, you are allowed to detonate your car in order to generate further damage and fly off somewhere else. The base formula is simple and super fun. However, the surrounding elements are what distinguish the Danger Zone games from the superior Crash Mode. In each scenario, there's a series of collectable tokens. These tokens offer a determined amount of points, extra smashbreakers and, in Burnout, point multipliers. In Crash mode, only the x3 multiplier was extremely valuable, here, the levels are completely focused on getting such bonuses. One may be mislead to think they are not as important in 2, however, they may be even more important. These bonuses, taking into account the bonus from getting them all, have less absolute value. Much less in fact. However, the score goals are also extremely lower. These bonuses will make up about 50% of the highest goal score. All of the bonuses are set in a way that they form a clear pre-designed route, so instead of figuring out the best spots and routes for crashing, you just need to find the route that joins the bonus tokens. In Danger Zone 2, another mechanic is added to further alienate the spirit of Crash Mode: Run up goals. In each level there's quite a long prelude in the form of a road with traffic you can check. For these parts there's a goal with an approximate relative value of 25% of the highest score goal. This reduces even more the relative importance of finding the best approach to crashing; and focus the experience in attaining 2 goals: the run-up goal and the bonuses. While Danger Zone 2 improves upong the previous game by incorporating realistic exteriors instead of simulated scenarios within some kind of lab; it makes the gameplay experience worse by removing even further the elements that made Crash Mode great.
Doesn't deserve the mixed review score. This game is 9/10. A very good arcade game <3 Hit traffic, cause accidents to score points. If you remember Burnout Crash mode, this is the new Crash Mode: - better graphics - faster - jumps - big accidents (especially if you drive as a truck) This game adds a small objective (hit x cars) when driving towards the crash area. It feels very good to hit a lot of cars and see chaos around you, even before the big crash starts. The main event is maybe a bit underwhelming, because I would like to see more cars involved in the accidents. And maybe the items should have been replaced with more traffic --> more accidents --> give player a new explosion. Oh, and I miss all the different camera angles at the end of the carnage. I miss the Burnout 2/Dangerous Golf style of music though.
Danger Zone 2, developed and published by Three Fields Entertainment, is an arcade-style vehicular destruction game built around a single, explosive idea: turning high-speed highways into orchestrated crash spectacles. Released as a follow-up to the original Danger Zone, the sequel expands the concept by moving from controlled test facilities to real-world-inspired roadways, adding environmental variety while preserving the central objective of causing maximum damage in the shortest time possible. Rather than functioning as a traditional racing title, Danger Zone 2 is entirely focused on crash scenarios. Each level places players behind the wheel of a vehicle and tasks them with initiating and amplifying catastrophic pileups. Speeding into traffic is not a mistake but the core mechanic; players must choose the perfect moment to slam into dense clusters of vehicles, triggering chain reactions that send cars, trucks, and buses flying in every direction. Success is measured not by finishing first but by the scale and cost of destruction, with in-game currency and star ratings awarded for maximizing property damage and fulfilling secondary objectives. One of the most notable improvements over its predecessor is the shift to public road environments. Highways stretch across cityscapes, bridges, and multi-lane motorways modeled after locations in the United States, the United Kingdom, and Europe. This change adds visual context and a stronger sense of momentum compared to the sterile crash-testing grounds of the first installment. Watching vehicles tumble across open highways or collide in urban traffic lends a greater sense of spectacle, enhancing the arcade thrill. Vehicle variety adds another layer to the gameplay. Players can unlock and use different types of cars, including taxis, sports cars, heavy trucks, and even high-performance vehicles like a Formula One car. Each vehicle type handles slightly differently, influencing acceleration and impact force. Faster cars allow for longer run-ups before initiating crashes, while heavier vehicles may cause more dramatic pileups on impact. Although the handling remains simple and accessible, these variations encourage experimentation to discover which vehicles best suit certain scenarios. The scoring system revolves around chaining collisions and using boosts effectively. After the initial crash, players can often trigger secondary impacts by steering their wrecked vehicle or activating boosts to smash into additional traffic. Timing and positioning become critical, as optimal performance requires more than simply plowing into the first available target. Achieving high scores often demands careful planning, observation of traffic patterns, and repeated attempts to refine execution. Leaderboards reinforce this competitive aspect, motivating players to replay stages in pursuit of higher damage totals. Visually, Danger Zone 2 embraces exaggerated destruction. Cars crumple, flip, and explode with dramatic flair, accompanied by slow-motion effects that emphasize the chaos. While environmental detail is serviceable rather than cutting-edge, the emphasis on spectacle ensures that each crash feels impactful. Explosions and debris add to the cinematic quality of pileups, even if the broader graphical presentation remains modest compared to large-scale racing franchises. Sound design supports the action with crunching metal impacts, explosive bursts, and engine roars that underscore the intensity of collisions. The audio is functional and energetic, though not particularly nuanced. It serves its purpose by amplifying the sensation of destruction without distracting from the fast-paced arcade rhythm. Despite its strengths in spectacle and accessibility, the game’s focused premise can limit long-term variety. With a finite number of crash zones and no traditional racing modes or multiplayer options, the experience revolves entirely around repeating scenarios to improve scores. For players who enjoy mastering arcade challenges and optimizing runs, this loop provides satisfying replay value. However, those seeking broader gameplay systems or evolving mechanics may find the structure repetitive over extended sessions. Ultimately, Danger Zone 2 succeeds as a concentrated burst of arcade mayhem. It captures the raw satisfaction of engineered destruction, offering players the chance to create elaborate highway disasters in pursuit of leaderboard dominance. While its narrow scope and limited content prevent it from feeling expansive, it excels at delivering short, explosive sessions built around speed, impact, and spectacle. For fans of crash-centric gameplay and score-driven challenges, it provides an energetic and unapologetically destructive experience that embraces chaos as its defining feature. Rating: 5/10
this is a great game, NO this is an amazing game!!! this is the epitome of video game making!!!!!!
I remember seeing this game when it first came out and like most fans of Burnout was hyped to see a game based just on the Crash mode. On release I thought the price was a bit steep but for a sale price of £4 I gave it a go. I can't recommend it though. It feels more like a tech demo than a game. The handling of the cars is awful with you wildly swinging from side to side if you so much as clip something, the explosions don't feel particularly impactful and it wants to end the rounds too quick when things are still crashing. It also doesn't feel particularly rewarding to play there's no feedback loop to really show you how well you are doing. Shame it could of been great but it just doesn't feel complete.
I enjoyed the first game more, some runner-up objectives are annoying and feel forced in order to get the platinum medal. The explosion model is so dissapointing than its predecessor. This game isn't that bad but i think the first game represent even more the Crash Mode of Burnout 3 Takedown than its succesor. Still TFE tried and while to me this game isn't that good compared to the first, i still liked in the end.
How can the makers of Burnout make something so bad?
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