
Join Pampas and Selene as they overcome monsters, demons, and the Dark Priest with the help of the gods themselves! Explore this co-opvania 8-bit platformer alone or with a friend. This retro game is a loving tribute to an MSX2 masterpiece from the creator of UnEpic, Ghost 1.0, and UnMetal.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Korean, Arabic, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Pampas & Selene: The Maze of Demons is conceptually strong and starts off great, but the magic quickly fades off as the dungeons fail to deliver enjoyable variety and the boss fight mechanics disappoint. More importantly, Pampa's character progression turns out extremely half-pie in comparison to Selene. As other players have mentioned, more often than not Selene is the one doing a hard job while Pampas can't do anything but survive and watch. Despite the cool features that encourage you to experience multiplayer, the game design feels tailored for singleplayer gameplay with quick character swapping.
If, like me, you are seeking to play this because you are looking for something to scratch the La-Mulana itch. With neither the Maze of Galious remake by NIGORO nor their next title Ahamkara on the horizon. While you scour the internet for information on them, like two men in the desert licking each others' sweaty skin to stave off their inevitable deaths by dehydration, just to die with a salty tongue, you might be disappointed. The puzzles are barely that, the gods handhold you throughout the entire game on a series of fetch quests, marking everything you need on the map throughout a game that took me about 8 hours, toilet breaks and butt scratching intermissions included. The bosses are fun if you do their associated achievements that restrict you to certain mechanics, but otherwise they are leaves in the wind except for the final boss that practically forces you to execute almost perfectly and use abilities in ways that no other part of the game demands. To be honest, the final boss is the only time the game even felt like La-Mulana, because you need to first figure out how to use your abilities to be able to beat him at all, and even then you need to clench your butt cheeks for some phases. The only time the game approaches the cryptic mysticism and riddles of ye olden games is with the enemy ability mechanic. It functions a bit like Castlevania's Souls absorption, whereas you can defeat enemies and randomly get a soul charge for that enemy, but only one use. To be frank, it's a bad mechanic. having to randomly farm enemies for minutes while waiting for them to respawn on a timer to be able to get one charge of one ability that only can be collected in stacks from one enemy at a time until they are all depleted, majorly sucks. It especially sucks the desire out of you to experiment with any of them, considering the grind involved. If they gave you infinite charges of the currently equipped ability with nerfed damage or boss usage limitations, it would have been infinitely better. I only used these abilities two or three times in the entire game, but there are over 20 different of these. In my opinion the game would be better if they hadn't been so worried about being a soft homage to MSX games and went way more hardcore. The entire game felt like they wanted to create a loving homage to that era, without chasing off people with an aversion to solving any actual riddles or puzzles. Creating a watered down imitation. The whole reason I am still recommending it is because it is still a short, but charming game for a Saturday, it's affordable, on sale or otherwise, and while it is very unlikely to be your favourite game, it is a fun B- game and it doesn't anything to particularly offend to a degree that makes an indie game deserve a disapproving thumb. Also, as I was saying, I have such a need for another gaming experience like La-Mulana, I would shlurp the piggy schlop right out of a trough, as long as it tasted even remotely like the poison I'm aching for. This turned out to not really that, but it was a pleasant enough surprise.
Ok this might not be as polished and stylised as something like Guacamelee BUT.... This is basically a retro multiplayer Metroidania. It includes split screen AND online play for whichever style takes your fancy. As long as the retro vibes don't bother you this is a total steal ESPECIALLY on a sale.
ガリウスオマージュゲームとしてとても良くできています。 ファストトラベル、クエストによる誘導、オートマッピング、実績など今どきのゲームに当たり前な要素が積まれていてとても楽しく遊べました。 唯一気になる点として、[b]ダッシュ後の滑る動作の癖がかなり強い[/b]ところです。 これのおかげで被弾・死亡・落下が発生しまくる上に、滑る動作をキャンセルしたかったら小ジャンプを挟まなければいけないので、どうしても隙が生まれます。 せっかくの操作感がこの点だけで台無しになってしまっています。 操作性を何よりも重視している場合はちょっとオススメし辛いです。
一言で言えばMSX版ガリウスの、ファン制作によるMSX2版続編といった感じのゲームです。 ガリウスはMSX、ファミコンともにプレイ済みでかなり面白かった記憶があり本作を購入。 本作は良く出来てはいるんだけれども、さすがに本家と比較するとBGM、効果音、マップ、自分や敵キャラ、背景やアイテムのデザイン、ともに劣化といった感じで今一歩物足りない感じです。まあそこらへんはインディーですから。 という訳でガリウスっぽいゲームがもう一回遊びたいなって人に向けて だ け おススメにしときます。 逆に過去作のガリウスを遊んだことが無い方にとっては、ガリウス自体が癖のあるゲームですのでもし購入を検討されている方はそれは覚悟の上で。 今ふり返ってみるとMSX版ガリウスは昭和のゲームですが、本当に良く出来てたなと思います。
一个人控制两个人组合探索恶魔城,玩起来怪上头的,地图做得很好,我觉得地图找到93%左右就不用管了,剩下藏宝地点不是人能想出来的,非常奇葩。比如背对墙站好几秒、在一个地方蹦蹦跳才会出现隐藏梯子,这咋发现的......打倒数第二个boss一定把剑升级了再去 。倒数第二个boss和最后boss有点难。 虽然没中文,但也能玩下去,任务地点都会标好,你去就行了,神庙里的提示看一下,其他的剧情不重要。看起来复古,除了部分小钥匙头疼了几次,实际玩起来难度比想象中友好很多,推荐推荐
Отличная пиксельная игрушка Like :)
It's a fun Metroidvania! A nice big "overworld" castle to explore, with more linear "dungeon" areas with bosses. And of course, lots of items and upgrades to get. Plus a neat gimmick where you can steal enemy abilities to use as subweapons. If you've heard of Maze of Galious, the parallels are not subtle. Which ain't a bad thing!
Feels more like a busywork simulator than a metroidvania, you spend roughly half the game doing chores for the gods. Upgrade items are almost entirely found within the main hub, you really only need to go into a dungeon to finally finish the game or if a chore needs you to go there. There's roughly 42 items (more if you count different tiers of upgradeable items) and maybe a third of them feel like they impact gameplay in any way. A lot more are so extremely niche you might never see their effects or exist solely as a key for some arbitrary lock. The dungeons are ok but same-y as they follow a very rigid format. None of the bosses were fun, usually they were weird gimmick affairs that lock you into a very specific strategy but then take a long while to kill even with that strategy. I gave up on the final boss, he's an absolute damage sponge who gives less and less time to attack as the fight goes on
初代恶魔城那种操作手感,受伤后退,地图各种极限跳和不通的路反复跑
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