
Survivor roguelite meets inventory management. Collect items and master their adjacencies to unleash devastating combos. Obliterate enemies and battle bosses to overcome the corruption infiltrating your forest!
Modeled estimate, not a reported figure. How we estimate →
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About
You have a backpack. Good. You’re going to need it.
Packmates is a survivor roguelite about turning inventory management into a weapon. The monsters brought claws, spells, ghosts, and slime royalty. You brought a bag full of junk and a dangerous willingness to sort it properly.
Every run starts with a backpack, a handful of items, and the false belief that this will stay manageable. It will not. You will be stuffing weapons beside trinkets, and armor into whatever corners remain while trying to squeeze every last adjacency effect out of the layout.
Need more room? Get a Pocket. Place it on a locked inventory slot to unlock it. Congratulations. Your organizational problem is now larger and somehow worse.
The right arrangement turns a decent build into a disaster for everything on screen. The wrong arrangement turns your backpack into an expensive grave marker.

Power does not come from items and their synergies alone, it also comes from upgrading what you already have. Forge matching items together to increase item level and carry them deeper into your run.
Then utilize Infusion to merge items with Trinkets, transferring powerful adjacency effects onto the item.
With item leveling and infusion, you'll get gear that does more, hits harder, and opens up new layouts that were not possible on the previous Floor.
Standard Adventure — Fight through 3 Acts, defeating elite enemies & bosses to earn Hero Gems which you can spend on permanent hero upgrades.
Endless Adventure — Keep looping through the Acts as long as you can stay alive. Enemies get harder and faster, and you're now rewarded with Legendary Shards for unlocking powerful Legendary items.
Objectives — Head to objectives on each floor to find extra fights that ask more of your build. Objectives provide additional rewards, giving you more reason to push beyond surviving the floor. If you want bigger rewards, you’ll have to earn them.
Every Act ends with a boss, and every boss asks different questions of your build. Bring enough damage to dethrone the Slime Queen in Act 1. Survive the split pressure of Frost and Ignis in Act 2. Make it to Act 3 and bring down the final boss before your adventure comes to an end.
Boss levels are where weak layouts get exposed and strong ones get a chance to show off.
Winning a run is nice. Building for a future of stronger runs is nicer.
Unlock new Packmates (heroes) and alternate classes to discover new playstyles
Unlock new items to expand your build options
Play Standard Adventure to get hero gems for spending on permanent hero upgrades
Play Endless Adventure to unlock Legendary Items
Relics are equipped before you start your adventure and change the rules of the run. Boon Relics make things easier. Curse Relics make things more difficult. Naturally, you will eventually equip the dangerous curses on purpose because that’s where the interesting stories live.
Complete challenges to unlock Merchants for the camp who help you on your adventure with new shops and new ways to combine your items.
Play solo or online co-op with up to 2 friends. Drop items for your party to share, and build around each other's strengths. When you’re ready to chase glory, play Endless Adventure to get ranked on the leaderboards.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish +17 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This just in! Developer makes games FOR the people that play them! You have no idea how rare this is becoming!!! <3 Love you! Very cute and lovely little game! :D
cute for a bit , gets boring fast. It's disappointing because you think each new class will add more variety and replay-ability only to realize they don't. It's relaxing and ok to play for a few hours while listening to podcasts in the background. But, no I can't recommended it
The game is pretty good for those looking for a multiplayer Vampire Survivors-type game. It has a good art style (the characters are cool and furry) and the enemies change each act. There's a decent amount of weapon variety and it's definitely fun, and enemy attacks are clearly telegraphed with progress bars and weapons/spells are labelled with their categories so players don't have to test them out to know if they synergize. However, there's some aspects that are kind of grating. There are way too many "dud" items and money collection is slow, as is inventory expansion, meaning your run is more subject to the whims of whatever drops during your run. Since everything requires a copy, at the same level, to upgrade, upgrades are really slow and taper off when the game should, instead, be hitting make-or-break levels of fun. For example, the Owl character synergizes with restoration items -- but obviously, in a game like this where you can dodge enemy attacks, attack items are necessary. The most important items are the star and the banana, which activate on adjacent weapons attacks, with an edge towards blunt weapons. However, blunt weapons (primarily the shield and hammer) are the biggest in the game, meaning that Owl only becomes cohesively powerful very late game once the inventory is significantly upgraded, meaning he slogs through for the first 2 acts, give or take. By the time you have the high-level gear and inventory size to make something cohesive, the game is over. The roguelite progression is also really slow, and, personally, totally annoying. Each upgrade, which you can afford maybe 2-4 of after each run, give like, 2% bonuses instead of anything substantial and fun, which are instead allocated to the "charms". Mechanically, the game is really fun and clean, and you can tell the developers were very intentional with the enemy mechanics and visual effects. However, the progression isn't really fun and I find myself giving up 2/3 of the way through if something isn't panning out. I think this is a great game with a lot of potential to improve with some number tuning.
great game
Очень лениво сделанная игра, с лениво сделанной прокачкой из серии 2% урона, еще и затянута. 3 одинаковых арены, одинаковые монстры раз за разом. Апгрейды для рюкзака сделаны так же халтурно, нормальных синергий нет, прокачка оружия увеличивает только урон. Ожидал менеджмент рюкзака уровеня backpack battles, а в итоге одно разочарование.
Fun on a bun! Good progression.
Очень скучная
joguinho bem gostoso de jogar bem interessante o que poderia mudar e poder parar uma partida e salvar ao sair e continuar de onde parou no mais é isso
i like the combo very much ty
Good game. I am addicted.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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