
Survivor roguelite meets inventory management. Collect items and master their adjacencies to unleash devastating combos. Obliterate enemies and battle bosses to overcome the corruption infiltrating your forest!
Modeled estimate, not a reported figure. How we estimate →
About
You have a backpack. Good. You’re going to need it.
Packmates is a survivor roguelite about turning inventory management into a weapon. The monsters brought claws, spells, ghosts, and slime royalty. You brought a bag full of junk and a dangerous willingness to sort it properly.
Every run starts with a backpack, a handful of items, and the false belief that this will stay manageable. It will not. You will be stuffing weapons beside trinkets, and armor into whatever corners remain while trying to squeeze every last adjacency effect out of the layout.
Need more room? Get a Pocket. Place it on a locked inventory slot to unlock it. Congratulations. Your organizational problem is now larger and somehow worse.
The right arrangement turns a decent build into a disaster for everything on screen. The wrong arrangement turns your backpack into an expensive grave marker.

Power does not come from items and their synergies alone, it also comes from upgrading what you already have. Forge matching items together to increase item level and carry them deeper into your run.
Then utilize Infusion to merge items with Trinkets, transferring powerful adjacency effects onto the item.
With item leveling and infusion, you'll get gear that does more, hits harder, and opens up new layouts that were not possible on the previous Floor.
Standard Adventure — Fight through 3 Acts, defeating elite enemies & bosses to earn Hero Gems which you can spend on permanent hero upgrades.
Endless Adventure — Keep looping through the Acts as long as you can stay alive. Enemies get harder and faster, and you're now rewarded with Legendary Shards for unlocking powerful Legendary items.
Objectives — Head to objectives on each floor to find extra fights that ask more of your build. Objectives provide additional rewards, giving you more reason to push beyond surviving the floor. If you want bigger rewards, you’ll have to earn them.
Every Act ends with a boss, and every boss asks different questions of your build. Bring enough damage to dethrone the Slime Queen in Act 1. Survive the split pressure of Frost and Ignis in Act 2. Make it to Act 3 and bring down the final boss before your adventure comes to an end.
Boss levels are where weak layouts get exposed and strong ones get a chance to show off.
Winning a run is nice. Building for a future of stronger runs is nicer.
Unlock new Packmates (heroes) and alternate classes to discover new playstyles
Unlock new items to expand your build options
Play Standard Adventure to get hero gems for spending on permanent hero upgrades
Play Endless Adventure to unlock Legendary Items
Relics are equipped before you start your adventure and change the rules of the run. Boon Relics make things easier. Curse Relics make things more difficult. Naturally, you will eventually equip the dangerous curses on purpose because that’s where the interesting stories live.
Complete challenges to unlock Merchants for the camp who help you on your adventure with new shops and new ways to combine your items.
Play solo or online co-op with up to 2 friends. Drop items for your party to share, and build around each other's strengths. When you’re ready to chase glory, play Endless Adventure to get ranked on the leaderboards.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
worth every cent. Better than deadly days roadtrip or vampire survivors
这是一款类吸血鬼游戏《背包伙伴》,目前而言,虽然声称是1.0版本正式版上线,但在体验下来,更像是一部欠缺打磨的小白作品,虽然游戏涵盖了完整了游戏流程、具备一定的可玩性,但¥ 48.00的售价绝对不值得这个价格。 [h2] 游戏介绍 [/h2] 《背包伙伴》采用了比较经典的肉鸽玩法流程,不过还利用了网络库存的机制,让玩家在背包组装、搭配武器和道具的连携,触发更强的效果,所以,这也是游戏的一大爽点,用各种道具效果搭配出的连锁反应,自行搭配出的流派能让游戏更佳有趣,当然,这种机制已经在不少肉鸽游戏中运用了。 这类的机制玩法最重要的一点是在于装备成型和发育,但游戏视乎并没有考虑这一点,哪怕玩家每一次都很幸运的获取想要的装备道具,但怪物的数值也是指数值成长,在游戏没有难度选择的情况下,该刮痧还是刮痧,在战斗的过程,玩家几乎都是在考虑“如何跑路”。 游戏中怪物数值有所提升,但角色数值没有同步跟上,游戏虽然提供了局外成长,但仅限于单一角色的培养,这意味着,若想体验其他角色,必须从零开始重新养成。作为一款肉鸽游戏,在最初两三个小时内难以让玩家感受到乐趣,很难称得上游戏有何可取之处。 [h2] 体验问题 [/h2] 1.游戏角色的画风呈现是像素风,但在其他方面的美术表现,与角色画风显得格格不入,非常突兀。 2.场景中的障碍物判定体积比视觉上看着要大。 3.游戏中存在的部分机制并无详细的说明,比如药剂;部分效果描述说明中语句表达不明确,存在歧义。 4.程序优化极差,游戏中存在明显卡顿,尤其在场景的切换下帧率下降严重。 5.游戏数值存在明显的问题,怪物数值堆砌过快、角色培养成本略高、收益并无明显变化。 6.武器和职业的差距并无显著的优势或差异,长期游玩显得单调乏味。 [h2] 肉鸽选配区 [/h2] √局外成长(角色天赋树) √可控随机(重掷/剔除/锁定) √局内道具说明 √伤害数字显示 √网络库存背包 √快捷键操控 √道具协同 √自动攻击 √内置图鉴 √无尽模式 √永久死亡 ✗难度选项 ✗创意工坊 ✗中途存档退出 [h2] 结语 [/h2] 在体验了一圈下来,游戏并没有什么特色可言,与市面上肉鸽游戏大同小异,虽然在武器搭配上存在一定的可玩性和乐趣,但就目前体验出的问题,并不值得推荐在这个版本入手,游戏模式较少,玩法比较单调,并不值得¥ 48的售价。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
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Languages: English*, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish +17 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Where this game's players are, estimated from review languages.
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