
Survivor roguelite meets inventory management. Collect items and master their adjacencies to unleash devastating combos. Obliterate enemies and battle bosses to overcome the corruption infiltrating your forest!
Modeled estimate, not a reported figure. How we estimate →
About
You have a backpack. Good. You’re going to need it.
Packmates is a survivor roguelite about turning inventory management into a weapon. The monsters brought claws, spells, ghosts, and slime royalty. You brought a bag full of junk and a dangerous willingness to sort it properly.
Every run starts with a backpack, a handful of items, and the false belief that this will stay manageable. It will not. You will be stuffing weapons beside trinkets, and armor into whatever corners remain while trying to squeeze every last adjacency effect out of the layout.
Need more room? Get a Pocket. Place it on a locked inventory slot to unlock it. Congratulations. Your organizational problem is now larger and somehow worse.
The right arrangement turns a decent build into a disaster for everything on screen. The wrong arrangement turns your backpack into an expensive grave marker.

Power does not come from items and their synergies alone, it also comes from upgrading what you already have. Forge matching items together to increase item level and carry them deeper into your run.
Then utilize Infusion to merge items with Trinkets, transferring powerful adjacency effects onto the item.
With item leveling and infusion, you'll get gear that does more, hits harder, and opens up new layouts that were not possible on the previous Floor.
Standard Adventure — Fight through 3 Acts, defeating elite enemies & bosses to earn Hero Gems which you can spend on permanent hero upgrades.
Endless Adventure — Keep looping through the Acts as long as you can stay alive. Enemies get harder and faster, and you're now rewarded with Legendary Shards for unlocking powerful Legendary items.
Objectives — Head to objectives on each floor to find extra fights that ask more of your build. Objectives provide additional rewards, giving you more reason to push beyond surviving the floor. If you want bigger rewards, you’ll have to earn them.
Every Act ends with a boss, and every boss asks different questions of your build. Bring enough damage to dethrone the Slime Queen in Act 1. Survive the split pressure of Frost and Ignis in Act 2. Make it to Act 3 and bring down the final boss before your adventure comes to an end.
Boss levels are where weak layouts get exposed and strong ones get a chance to show off.
Winning a run is nice. Building for a future of stronger runs is nicer.
Unlock new Packmates (heroes) and alternate classes to discover new playstyles
Unlock new items to expand your build options
Play Standard Adventure to get hero gems for spending on permanent hero upgrades
Play Endless Adventure to unlock Legendary Items
Relics are equipped before you start your adventure and change the rules of the run. Boon Relics make things easier. Curse Relics make things more difficult. Naturally, you will eventually equip the dangerous curses on purpose because that’s where the interesting stories live.
Complete challenges to unlock Merchants for the camp who help you on your adventure with new shops and new ways to combine your items.
Play solo or online co-op with up to 2 friends. Drop items for your party to share, and build around each other's strengths. When you’re ready to chase glory, play Endless Adventure to get ranked on the leaderboards.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]背包+肉鸽=背包伙伴[/h1] 在我看来,虽说是背包伙伴,但是游戏的分支,更像是幸存者游戏。 玩家所扮演的各类角色,各有特色,有近战的狼、远程的兔子、魔法浣熊、召唤大师猫及防御大师猫头鹰。 每个角色都具有不同的攻击方式,及角色天赋。 就拿狼来说,当天赋解锁到一定程度后,可以解锁分支,野蛮人。 狼的本身词条是剑圣,野蛮人与剑圣还是有所差异! 就游戏而言,玩家所扮演的角色在无尽怪物中生存。 当积累到预一定程度后,即可通关当前关卡。 值得一提的事,战斗中,并没有大量的武器可以掉落。 多数是增加格子的小红包。 在每关结束后,商人则是你购买物品的主要来源。 说到装备,就得提一下背包了。 玩家要做的,就是在仅有的背包内,做好装备、护符、遗物搭配。 装备中,不同的词条加成,才是游戏的核心!环环相扣,才能发挥最大余地。 整体体验下来,《背包伙伴》作为一款持1–3人联机合作的幸存者类轻度肉鸽,难度适中,玩法尚可。 在我看来,它更像是一款以动物为主的合作类幸存者游戏,想必和朋友一起游玩,一定非常有趣! [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
This just in! Developer makes games FOR the people that play them! You have no idea how rare this is becoming!!! <3 Love you! Very cute and lovely little game! :D
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Languages: English*, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish +17 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень лениво сделанная игра, с лениво сделанной прокачкой из серии 2% урона, еще и затянута. 3 одинаковых арены, одинаковые монстры раз за разом. Апгрейды для рюкзака сделаны так же халтурно, нормальных синергий нет, прокачка оружия увеличивает только урон. Ожидал менеджмент рюкзака уровеня backpack battles, а в итоге одно разочарование.
Un petit roguelite bien sympa Le système d'inventaire est très amusant, les classes sont bien équilibrées et toutes amusantes. Ne vous fiez pas à la lenteur des vidéos de présentations, ca parait mou, mais c'est pas le cas en jeu ! Par contre, ayant jouer à trois, je trouve la difficulté ridicule, y'a aucun monstres et pas de danger ! C'est trop facile. Rien a voir quand tu joues à deux ou solo, meilleur expérience à 2 joueurs !
The game is pretty good for those looking for a multiplayer Vampire Survivors-type game. It has a good art style (the characters are cool and furry) and the enemies change each act. There's a decent amount of weapon variety and it's definitely fun, and enemy attacks are clearly telegraphed with progress bars and weapons/spells are labelled with their categories so players don't have to test them out to know if they synergize. However, there's some aspects that are kind of grating. There are way too many "dud" items and money collection is slow, as is inventory expansion, meaning your run is more subject to the whims of whatever drops during your run. Since everything requires a copy, at the same level, to upgrade, upgrades are really slow and taper off when the game should, instead, be hitting make-or-break levels of fun. For example, the Owl character synergizes with restoration items -- but obviously, in a game like this where you can dodge enemy attacks, attack items are necessary. The most important items are the star and the banana, which activate on adjacent weapons attacks, with an edge towards blunt weapons. However, blunt weapons (primarily the shield and hammer) are the biggest in the game, meaning that Owl only becomes cohesively powerful very late game once the inventory is significantly upgraded, meaning he slogs through for the first 2 acts, give or take. By the time you have the high-level gear and inventory size to make something cohesive, the game is over. The roguelite progression is also really slow, and, personally, totally annoying. Each upgrade, which you can afford maybe 2-4 of after each run, give like, 2% bonuses instead of anything substantial and fun, which are instead allocated to the "charms". Mechanically, the game is really fun and clean, and you can tell the developers were very intentional with the enemy mechanics and visual effects. However, the progression isn't really fun and I find myself giving up 2/3 of the way through if something isn't panning out. I think this is a great game with a lot of potential to improve with some number tuning.
игра збс. подбалансите сову и булавы чутка чтобы урона было побольше. лучшие бездарно потраченные часы моей жизни
not typically a huge fan of vampire suvivor-likes, but the inventory optimization puzzle and buildpaths is fun also jsut such a simple small thing i've missed in other games of this genre is the ability to toggle aim between automatic (closest enemy) and manual (at mouse) is greatly appreciated
I don't like to write reviews. This game is great. The idea of inventory management is brilliant. Good game for relaxing after a workday. Just sit, relax and WASD.
小型类幸存者玩法,核心输出是背包管理,里面按限定格子尽量摆满武器和道具,利用这些来进行一系列小型关卡战斗,通关精力给予得太少了,进去基本先打金币罐子,然后就几个固定的物资占据点,输出依赖全都是装备,没有技能等华丽输出方式,玩起来比较枯燥,而且能带出的东西太少,前期基本多少拿金币和商人换武器构筑。
joguinho bem gostoso de jogar bem interessante o que poderia mudar e poder parar uma partida e salvar ao sair e continuar de onde parou no mais é isso
Players by region
Where this game's players are, estimated from review languages.
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