
Face the supernatural dangers of the Olympic Exclusion Zone with a car as your only lifeline in this driving survival adventure! Scavenge resources, load up your trusty station wagon, and drive like hell to make it through alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 1 → 12.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 21.5Kreviews | 83% | — | $21.8M |
| $44.99 | 9.7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1197 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Estou gostando muito, tanto da história quanto das mecânicas, recomendo demais!
Very cool game with an interesting vibe. The storyline is a little incoherent but you don't really miss mich from it. Like most precedural games tho, weird generations can (very rarely) result in dead ends and occasionally a broken storyline. The escape mechanic is very intense and I would always have mixed feelings about an impending return but it is hugely rewarding and alot of fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 18 → 8.86/day in the week after.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Jul 21 → 8.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +2 more
| $29.99 |
| 1.8Kratings |
| 74% |
| — |
| not modelled |
| $29.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really interesting setting and visuals. Gameplay loop is a little bit on the repetitive side but kept me entertained for 30+ hours
Car goes forward = good.
晕3d慎入。 开车是第一人称视角加上道路颠簸抖来抖去的还要扭头来回去看副驾上的地图,真的很晕。
A estética do jogo é muito boa, o core loop é interessante, o áudio é ótimo. A única coisa que me incomoda imensamente é como algumas interações necessitam segurar o botão de interação invés de só apertar. Um ótimo exemplo positivo é a chave do carro, você segura para ligar, clica para desligar, enquanto isso o cambio entre D e P (drive e parking) você precisa segurar, seria incrível ter uma opção para tornar essa ação "clique", várias vezes eu entro no carro, clico no cambio e olho pra frente para acelerar, quando na verdade preciso segurar, ai eu volto a câmera pro cambio e lentamente libero ele, peguei até uma conquista por esquecer de liberar o freio para começar acelerar, não por que eu esqueci, mas por que fui no instinto de ser uma ação de clique, não de segurar. Várias outras interações seguem a mesma lógica: - Pegar e colocar a mangueira da bomba de combustível; - Coletar certos itens do cenário; - Coletar partes de carro do chão; - Coletar itens pesados do chão, etc. Sobre os itens pesados e partes do carro, geralmente eles ou não cabem no inventário ou, na maioria dos casos, o jogador vai querer pegar na mão mesmo. Percebi que o padrão de alguns itens é clique para coletar no inventário, segure para coletar na mão, mas com esses itens onde o caso de uso principal é segurar na mão, como alguns itens do cenário, poderiam vir direto para a mão no clique. Todas essas coisas deveriam ser opções configuráveis nas configurações de controle ou jogabilidade, particularmente, poder configurar como essas interações ocorrem tornaria minha jogatina mais fluida e confortável.
Tolles Spiel mit viel Erkundung. Es kann durchaus herausfordernd sein und hat auch sehr spannende bis sogar leicht gruselige Elemente. Das Auto ist sehr konfigurierbar und ermöglicht so völlig unterschiedlichen Umgang mit Ressourcen und der Map, was das Gameplay je nach den getroffenen Entscheidungen sehr verändern kann und einem ermöglicht, den für sich besten Spielstil zu finden. Die Story ist spannend gestaltet mit vielen Mystery Elementen. Es macht Spaß nach und nach aufzudecken, warum die Zone so ist wie sie ist und welche Gefahren dort lauern. Spielzeit für das einmalige durchspielen sind etwa 30-40h es gibt aber durchaus nach Spielende noch genug zu entdecken. Besonders empfehlenswert ist die Musik und auch die Radiodurchsagen. Sogar ein eigener Podcast über die Mysterien des Spiels ist im Spiel selbst zu finden, indem man einzelne Folgen auf den Maps findet und anhört. Alles in allem empfehle ich Pacific Drive gerne weiter.
Все приятно кроме оптимизации. Лучшей аномалии чем катафалке нет. 10/10 порванных покрышек.
I've been mind-hacked by my station wagon, and it's compelling me to write a positive review. I love how different this game is. Wacky single player extraction looter where your main tool is a crappy car. Beautiful visuals, great audio, and good performance. There was a rare visual bug where objects would get scrunched, but aside from that the game was very solid. (The bug's probably fixed by now: I've procrastinated a long time writing a review)
i may like car, but car no like me. game is a solid 9/10, its a good game, although i feel it could be improved in a few areas. the game is still a masterpiece though, graphics are good, it runs well on my PC, and it has a good storyline and fun gameplay.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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