
OVRdrop is a Utility Application for SteamVR that can mirror a Desktop Window, an entire Monitor, or a WebCam into a Cross Game SteamVR Overlay.
Modeled estimate, not a reported figure. How we estimate →
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OVRdrop is a Utility Application for SteamVR that can mirror a Desktop Window, an entire Monitor, or a WebCam into a Cross Game SteamVR Overlay. OVRdrop works on SteamVR and should be fully compatible with any SteamVR headset, though you will need tracked controllers for many of the features. It is known to work for the HTC Vive as well as the Oculus Rift, though some games may not be compatible with the Rift. The only major downside is that Cross Game Overlays will always draw on top of game geometry because Depth information is not fed to the Compositor by SteamVR games.
If you have any issues getting started, be sure to check the FAQ on our GitHub which I'll try to keep updated with the most common questions. If you find any bugs, please post them to our issue tracker on our GitHub. I'm at the ready to fix any bugs that are found!
OVRdrop requires Windows 8/8.1 or 10. Windows 7 not supported due to technical limitations. Support for Windows 7 is planned for the future.
Limited Oculus Rift/OSVR Support! OVRdrop should work perfectly with any SteamVR compatible headset when running through SteamVR. However some games will override the SteamVR SDK when using an Oculus Rift or an OSVR HMD, and prevent SteamVR from drawing to the headset. In this case, OVRdrop will not work with those games. Please check our Compatibility guide on our GitHub for more information. Please report Oculus Rift/OSVR success or failure on our GitHub Issue Tracker.
Certain Oculus Rift games can be fixed and made to work with SteamVR/OVRdrop! Please see the announcement here for more details.
OVRdrop will only work on the Oculus Rift in games that do not force the Oculus SDK! This is not something that can be fixed on our end.
OVRdrop will only work on the OSVR HMD in games that do not force the OSVR SDK! This is not something that can be fixed on our end.
HTC Vive is so far known to have 100% compatibility when running through SteamVR. However, some games could possibly break controller interaction. Please check our Compatibility guide on our GitHub for more information.
Can clone almost any Desktop Window into VR.
Can clone an entire monitor into VR.
Can clone WebCam sources into VR.
Side By Side 3D support for displaying Side By Side 3D content into VR.
Works with almost any SteamVR Compatible game. Should work with any game that utilizes the SteamVR SDKs. On the Rift, certain Rift games will use the Oculus SDK even when you use SteamVR. On the Vive and other SteamVR compatible headsets every game should work.
Easily Attach the Overlay to the World, the Screen (like a HUD), or one of the Controllers.
Send Mouse Clicks through to the target application, without leaving VR. (World/Controller attached Overlays only). Allows for Left, Right, and Middle Click as well as ScrollWheel (Horizontal and Vertical wheels).
Move, Rotate, and Scale the Overlay without leaving VR. (World attached Overlays only).
The Overlay can Animate when you look at it, such as changing transparency, scale, or moving out of the way.
Allows configurable Capture FPS.
Allows configurable Crop Region. You can clone just a subset of a window instead of the whole window if desired.
Configurable Outline for the Overlay (can disable if desired) to make the Overlay more visible.
Configurable Quality Settings. Clone a window as is or use Bilinear or Trilinear filtering to smooth edges, increasing perceived quality.
Options to enable display of the Desktop Cursor on the Overlay when it moves over the target application.
Haptic Feedback support!
Save/Load support.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In theory this would be a great app but, I could not get it to work with my Quest 2 headset or rift... Wanted to see Twitch chat while streaming Elite Dangerous and other games in VR. It would show up when Steam VR was on but as soon as the game loads it would constantly disappear. This seems more geared towards the Vive's ect.. Found on the Rift that you can pin a browser to your headset view so used that instead.
one of the hardest and most finiky apps to use, go get one that's better this wouldn't even be good if it was free
Устаревший кал
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For anyone else returning to VR after some years hiatus and wondering what to do now this doesn't work - the steam vr menu has way better ways to dock 2d windows to your hands, or your cone of vision, or just floating in your play space. If thats all you used this for, its redundant and the built in method is way more user friendly.
A dated yet functional method of manipulating virtual screens within virtual reality. While I do not own them, there are better options available now.
it just works
Très pratique en VR pour afficher une autre fenêtre.
Va horrible
This is a little difficult to understand at first, but it works great once you understand all of the functionality. I used it for plenty of mind-numbing tasks in Elite: Dangerous. Unfortunately, the Steam VR overlay now has built-in in-game windows available to have sitting in space or attached to your controllers, which makes this product essentially obsolete.
Highly needed for VR. I use this soley for Elite Dangerous and couldn't play without it otherwise. Developer is super friendly and willing to answer any questions you have. "Psyching out of my mind." - Jamie O'Brien
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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