
Set against the backdrop of a catastrophic thunderstorm raging over New York City, Overclocked explores an archetypical, yet actual condition of mankind: violence. This psychological thriller mixes frightening fictional thriller elements using innovative narrative structures.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Spanish - Spain*, Polish*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
David McNamara, a psychiatrist investigating five teenagers who were found traumatized and completely memory-less. His task is to piece together what happened and understand how they lost their memories. You really need a lot of concentration and a good memory. Trust me. The game doesn’t show what your next objective is, so you’re forced to rely entirely on conversations and your own instincts to figure out what to do next. Items you’ve already used or has no meaning will stay in your inventory all the way until the final stage. There’s also no auto-save system, so don’t forget to save manually. And yes — pixel hunting. https://steamcommunity.com/sharedfiles/filedetails?id=3626513789 https://steamcommunity.com/sharedfiles/filedetails?id=3626513841
Riveting gameplay if you grew up playing with wooden toys as a child
The premise seemed interesting a first, but it ended up being very predictable so the plot was a flop. Plus the voice acting is super annoying and the point and click gameplay is pretty old school without many of the quality of life elements that one would expect from modern games in that genre. Overall, just not worth your time.
6-7 /10
Empfehlenswert: Ja (persönliche Wertung: 5/10) Errungenschaften: Nein Positiv: - interessante Story - gute Synchronisation Negativ: - einige Nebencharaktere unlogisch - Rätsel langweilig Fazit: Overclocked: A History of Violence ist ein Point & Click-Adventure aus den späten 2000ern. Ich kann mich gar nicht daran erinnern das ich dieses Spiel gekauft hatte, aber das geht mir so mit vielen Spielen in meiner Bibliothek... Wir steuern zu Beginn den Psychologen McNamara, der einen Auftrag in New York angenommen hat. Sein Auftrag ist es 5 gewalttätige Patienten zu betreuen, die ihr Gedächtnis scheinbar verloren haben. Deren Vergangenheit wird über Rückblicke erzählt, in denen man die Patienten selbst steuert. Nebenbei hat der Protagonist noch seine eigenen privaten Probleme. Die Synchronisation ins deutsche ist dabei gut gelungen. Die Story ist interessant und das man bei den Rückblicken andere Charaktere hat, ist zwar nicht neu, aber mal was anderes. Nicht so gut waren einige Nebencharaktere, da diese sehr unlogisch waren. Ein Wachmann, der keine Lust auf seinen Job hat und trotzdem die ganze Zeit ohne Regenschirm im Regen steht, obwohl er seinen Job auch im trockenen machen könnte oder ein Barmann, der akzeptiert das sich zwei seiner Gäste eine Knarre vor die Nase gehalten haben und sie so bedient, als wäre nichts gewesen. Vor allem die Frau des Protagonisten ist so richtig schlecht geschrieben. Was das Gameplay betrifft, bin ich mir unschlüssig. Ja es ist ein Point & Click, jedoch war das herausfinden der Rätsel eher repetetiv. Man musste ein paar Audiodateien abspielen, um weiter zu kommen. An anderen Stellen musste man einen Gegenstand aus dem Inventar nutzen. Die Lösungen waren meist offensichtlich. Der einzige Grund das Spiel mal zu spielen, ist die Hauptstory, ansonsten konnte mich das Spiel nicht wirklich abholen. Bedingt Empfehlenswert!!!!
Muy bueno. me recuerda mucho a Farenheit
I started out liking this game, and I couldn't understand the negative criticism, but all the little niggling issues continued to snowball until I was just consulting a walkthrough to rush through and finish the bloody thing. [b][u]Positives:[/u][/b] [i]-Storyline-[/i] There is actually a pretty compelling story in here, buried in the painful voice acting, wooden animations, and increasingly annoying gameplay, and even though the writing varies between acceptable and pure arse. Seriously, the story ain't bad if you could just trim the fat a bit and give the dialogue to someone who can actually write things that real people would say..... [i]-Graphics-[/i] I know there's a lot of criticism about the graphics in this title, but consider when the bloody game was made! For a product of its era, it's pretty good looking (some of the character models are a bit naff, but the texture work and character skins are solid). [i]-Gameplay {at first}-[/i] Initially you're just navigating the scenes in a typical point and click game fashion, interacting with objects and people that have hotspots, collecting the occasional inventory item and engaging in dialogue with those around you. And for the first chapter of five, that works out fantastically, and even most of the way through chapter two. The save system works well, and there's fast move if you double click on an area, which you'd think would be normal, but I've played a few modern games that don't even do that. After the first couple hours of gameplay, things get ugly...... [b][u]Negatives:[/u][/b] [i]-Gameplay {for the last two thirds of the game}-[/i] Repetitive and unintuitive with some hotspots (particularly in the last chapter) being completely hidden in dark backgrounds, where you will literally find yourself swiping your mouse repetitively back and forth desperately hoping to find an interactive hotspot so you can proceed. Also you will be required to hear dialogue [b]TWICE[/b] for almost every meaningful plot development and story advancement because you must watch a slow as molasses cutscene while recording on your pda, and then play back a bunch of the sound clips in the presence of another character in order to unlock further dialogue/plot development. It's just so bloody repetitive! [i]-Speed of dialogue-[/i] There's something weird with the timing of the dialogue throughout the entire game.......there are huge pauses between character exchanges lasting from one to three seconds. For example, imagine saying, "Hello" to someone and literally being about to count out one one thousand, two one thousand, three one thousand before they reply back, "Hey yourself!" It's. Just. So. Annoying. And needless to say, it drags things out interminably. [i]-Voice acting-[/i] Some is actually solid (the detective isn't awful, and the main character is actually not bad either) but most is just atrocious (especially the patients....and the other doctor......and, well okay, literally everybody who isn't the protagonist and the detective), which, when combined with. huge. immersion. breaking. pauses. between. lines. of. dialogue. really makes you begin to hate the game by just a couple of hours in. So, there's a kernel of a good story buried in a whole lot of increasingly irritating dreck, ruined by baffling gameplay decisions (who wants to hear almost every cutscene twice?!?!) and appallingly bad voice acting. Not recommended.
Continuing on my journey of playing every House of Tales pc game with an English release, I played this game shortly after finishing The Moment of Silence (between the two games they released Verliebt in Berlin, but that game does not have an English release). In contrast to The Moment of Silence, which I found to be worse than The Mystery of the Druids in nearly every way, Overclocked undoubtedly improves upon its predecessors in some key ways, although there are still some shortcomings that left me disappointed. In terms of improvements, the big ones are movement and the highlight system. The movement in The Moment of Silence felt awful, as if the game was fighting you with every click. In contrast, Overclocked handles screen transitions with easy to click hotspots that change the camera instantaneously, meaning that precisely moving your character within a given screen is completely unnecessary and its easy to find all of the possible views. The highlight system, meanwhile, now works as it always should have, highlighting every camera view change, interactable object, and room exit. This is in comparison to The Moment of Silence, where the highlight system was essentially useless due to only highlighting room exits. Still, I took issue with many aspects of this game. First and foremost, the dialogue feels like a massive step down from The Moment of Silence. I can only assume it was translated from German, but I would also assume that was true for the previous games and yet the dialogue in those games was perfectly acceptable, maybe even good. Here, however, so many conversations feature completely nonsense lines, with characters responding or even opening conversations with complete non sequiturs. Additionally, Manfred Lehmann, who voiced the protagonist in English for The Moment of Silence, also returns to voice the protagonist in this game. This can be sort of funny if you imagine that the protagonists of the two games are somehow the same person, but otherwise I feel that his performance here is somewhat worse than his prior performance. I am not sure, however, on how much of that can be blamed on the translation being poor. The puzzles in this game felt worse than in the prior games. If one were to divide puzzles into three categories (Too Easy, Just Right, and Too Hard) and plot them on a graph, this game's graph would be roughly a bowl shape. The narrative structure of this game means that there are significantly more Too Easy puzzles compared to earlier games, but there are still a few puzzles that feel incredibly unfair or contrived. Meanwhile, there is a massive drought of puzzles that feel Just Right, even compared to previous games. Overall, very unsatisfying. Finally, I didn't find the story to be very engaging. I will admit that, like with many other players, a huge part of what makes The Mystery of the Druids such a good game to me is its insane story, and so I've kind of been hoping for similar levels of insanity out of later games. The Moment of Silence partially delivered on that front (but to a lesser extent), but here I just felt rather uninvested. It's possible I would have liked it more had the dialogue been better translated. Overall, I think I actually enjoyed this game less than The Moment of Silence. I can absolutely see why so many people like it more, however: if you find the concept behind the narrative structure and the story engaging then you may actually get some enjoyment out of this game.
A great story I must say. I good game for it's time.
The long-anticipated conclusion to House of Tales' "Druids tetralogy", Overclocked: A History of Violence provides a gripping narrative, cinematic cutscenes, infuriating puzzle design, tedious mechanical design, and a protagonist quite unlike those we have seen before from this studio. While the voice work is decidedly sub-standard even for its era, the meat of this (hefty) opus - its philosophical investigations and logical realism - is beautiful but precise; more, the lexical breadth exhibited will have all but the most accomplished men of letters abashedly thumbing their Webster at least once. Despite our preliminary fears to the contrary, only the briefest of glances at the cinematics proves necessary to recognize their quality: as ever, no graphical work saw shirk in the interest of advancing the text during development. Such a goliath - for indeed that is the word most fitting here! - of this new millennium is not to be overlooked by any who appreciate foremost the verbose, psychological, and 'moody' approach to gaming with which House of Tales has so effortlessly made itself synonymous.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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