
aMaze is a straight-forward and surprisingly-difficult celebration of the simple beauty of the maze.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Vietnamese*, Greek*, Danish*, Simplified Chinese*, Traditional Chinese* +91 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] А вот это уже приятная игрушка про лабиринты с успокаивающими мелодиями, где можно подумать о вечности [/h1] Фоны здесь располагают про разные мысли о неизведанном космическом и попутно можно проходить лабиринты. Усложнение постепенное. Есть своеобразная поддержка игровых пультов, где рычажки почему-то не функционируют и приходится водить шарик только стрелками. Мелодии очень приятные. Достижения выдаются за каждые уровень по штуки 3. Ну и плюшки все накидали.
Jogo bem tranquilo de fazer conquistas quem está atrás de conquistas fáceis essa é uma boa opção, no inicio do game só fica clicando no planeta que todas as conquistas vão ser desbloqueadas, eu quero agradecer ao criador da comunidade que colocou essa dica pra gente... https://steamcommunity.com/sharedfiles/filedetails/?id=3484819228
Принципе как и 2 часть, головоломка норм расслабляет.
全実績解除済みです。 言語は関係なし。直感で何をすべきか分かります。 [h2]概要[/h2] シンプルな迷路です。銀河をテーマにした見た目です。 [spoiler]タイトル画面をさわって[/spoiler]いたら、いきなり全実績が取れました。調べてみると仕様なんですね。もちろん全レベルクリアしました。 [h2]惜しい点[/h2] ウィンドウ化ができません。 [h2]良い点[/h2] 雰囲気に癒されます。 レベルが50もあります。 レベルセレクトあり。 全レベルクリアで全実績解除ができる。 お安い。セールだと100円以下です。
皆さんがおっしゃる通り40分ほどでクリアできるんですけど、トレカがそれだと落ち切らないのでね。 キリの良い2時間まで放置してトレカを回収しました。 そういや迷路とか何年も(十何年の間違いでは)やってなかったので買いました。 あまりにも簡単だったので、もしかして私って迷路の才能ある?とか思っちゃいましたね(ハァ?) 小学生の時は自由帳にあみだくじやら迷路やら、そんなのばかり描いてました。 ちょっと深爪をしていたので、キーを押していた指が痛くなりました。
Took me 10 minutes to figure out the controls before I could play. Claims to have XBox controller support, but doens't use the joysticks. I figured out I could move the cursor around with the D-pad, but none of the buttons worked to select anything and if I accidentally hit "B" it just closed the game. No guides on the controls in the Community Hub either. Glad I only paid $0.72, it's not even worth getting a refund for
aMAZE, developed and published by Blender Games, is a minimalist puzzle experience that reduces the genre to its purest and most essential form. It’s not a game that hides behind complex narratives, flashy visuals, or intricate mechanics—instead, it’s about one simple idea: navigating a maze. The goal is straightforward, almost primal in its simplicity—guide a small ball through a labyrinth to the exit. Yet within that simplicity lies a quiet, hypnotic rhythm that transforms the mundane into something surprisingly meditative and rewarding. The visual design of aMAZE is striking in its restraint. Each maze is presented with crisp lines and bright, contrasting colors, creating a clean and uncluttered aesthetic. There are no distractions—no unnecessary background art, no flashy effects—just you, the maze, and the task ahead. The minimalist art style not only serves as an artistic statement but also enhances focus, letting the player’s attention settle entirely on the paths and patterns before them. The use of color helps define progression and keeps the experience visually engaging, even though it avoids any kind of realism or narrative flair. Every maze feels like an abstract digital painting, and moving through it feels like tracing shapes through geometry itself. Gameplay-wise, aMAZE adheres to an old-school philosophy of design: simple to play, difficult to master. The controls are intuitive—just move the ball using the arrow keys or a controller—and yet the increasing complexity of the mazes ensures that complacency never lasts long. What begins as a relaxing exercise in navigation soon becomes a test of memory, patience, and spatial reasoning. The mazes grow larger, their paths twist more intricately, and the exits become harder to reach. It’s the kind of progression that creeps up on you gradually, lulling you into comfort before tightening the challenge just enough to keep your mind sharp and your attention locked in. The feeling of successfully weaving through a particularly tricky maze, finding your rhythm and flow, is quietly exhilarating. Part of what makes aMAZE compelling is its sense of pace. There’s no timer, no score, and no pressure beyond your own desire to reach the end. Each level becomes an act of concentration, free from external demands. This makes it particularly appealing as a relaxation tool—it’s the sort of game you can play in short bursts or long sessions, always knowing what to expect and never feeling punished for failure. The smooth flow of movement and the instant restart on mistakes keep frustration low, turning the game into a rhythm of progress and discovery. At its best moments, it feels almost meditative, the steady movement through winding corridors becoming an exercise in calm persistence. However, aMAZE’s minimalism is both its strength and its limitation. Its design philosophy doesn’t allow for much variety beyond increasing difficulty, and once you’ve played through several mazes, you’ve seen nearly everything the game has to offer. There are no additional modes, no storylines, and no elaborate mechanics to spice things up. Some players may find the repetition soothing, while others might feel the lack of depth diminishes replayability. This is a game that knows exactly what it is and refuses to be more, which can either feel refreshingly focused or overly simplistic, depending on what you expect from a puzzle experience. Yet for those who appreciate clarity of design and consistency of purpose, its purity becomes part of its charm. Performance and accessibility are areas where aMAZE truly shines. The system requirements are minimal, allowing it to run on virtually any modern computer without issue, and the clean art ensures smooth framerates across all platforms. It’s also well-suited for short play sessions, making it perfect for unwinding between tasks or playing casually without commitment. The controls respond smoothly, and the game’s design translates seamlessly to a controller or keyboard. Its lightweight nature makes it an ideal title for players who value ease of access and instant gameplay without the burden of tutorials or menus. In essence, aMAZE is a love letter to simplicity. It’s not a game that tries to surprise or overwhelm—it thrives on repetition, rhythm, and the small satisfactions of finding your way through intricate paths. The absence of distractions lets the player focus entirely on the puzzle itself, turning each maze into a quiet test of patience and perception. It won’t appeal to everyone; those seeking elaborate mechanics or narrative complexity may find it too barebones. But for players who enjoy clean design, meditative gameplay, and the satisfaction of spatial problem-solving, aMAZE delivers exactly what it promises. It’s a humble but elegant experience that proves how a single, well-executed idea can still captivate when handled with care and precision. Rating: 8/10
для любителей покатать шары самое то
aMAZE is just a great puzzle game! Simple controls, interesting mazes that make you think. It's perfect for a quick fun and a smarter feeling. Highly recommended!
Juego de laberintos bastante entretenido y con gran variedad de niveles.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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