
Sling a devastating energy whip and unleash screen-clearing particle explosions in this high-octane twin-stick arcade shooter. Master pure, skill-based evasion, shatter geometric swarms, climb global leaderboards, or settle scores in local multiplayer. No meta-progression—just pure arcade mastery.
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About
Twin-stick action at its peak! Face a relentless geometric onslaught with an arsenal of powerful weapons, including the iconic whip. Master evasion, outlast enemies, and showcase your skills across three thrilling game modes. Then, challenge your friends in the competitive Shwipball arena. Climb the leaderboards and prove your dominance. Ready to unleash your thumbs?
Buckle up, buddy. This is three minutes of increasingly difficult enemies spawns and swarms with one objective; to turn you into dust. Arcade features all the ship weapon types and abilities with unlimited lives and ammo, so you better be ready. This is the arcade mode you grew up with and love, so post those high scores and show the world you are the Shwip master.
Complete a series of objectives based on weapon and ability combinations to unlock your ship's turbo mode. Once you reach maximum power, you can unleash an onslaught of turbo powered weaponry and abilities. Every time you activate turbo the difficulty increases, but so does the multiplier. You only have one life, so be careful out there.
You’re placed in an desolate environment with a wounded ship, a damaged weapons system and a serious case of home-sickness. There are mines scattered everywhere, and a series of checkpoints you need to fly through in order to maintain your ship's integrity. Survive as long as possible to reach #1.
Team up or go solo in this local multiplayer air-hockey inspired competitive arena. Whip the ball into your opponents net or use your ship as a battering ram.
These enemies will have you fiddling with your controllers in ways you never thought possible. Take solace in the beauty of their particle ridden demise. Shwip features a range of enemies from floaty pawns to pack hunting, pixel-thirsty units.
From industry standard cannons to the Shwip (the Ship with the whip, get it?). We give you an awesome array of cool weapons and abilities to use and abuse. Pro-tip : Each weapon has an alternate use. From a whip, to missiles, to mines, to boosting, to blasting to magnets. Destroy your enemies as you please!
Compete against the world and track global stats. Dominate the leaderboards by playing over and over and over again. There are no ship upgrades, so the entire play-field is level - get to it!
Trash-talk and taunt your friends and family in real time without delay with Shwip's local multiplayer. We grew up playing Mario Kart, Worms and Halo in cramped rooms with tiny CRTs, and we want to bring back that magical feeling. Shwip multiplayer features Arcade, Minefield and ShwipBall - A competitive space-whip-air hockey variant that is sure to make you question the integrity of your friendships.
Honestly? We highly recommend Shwip be played with a gamepad, though we did include keyboard and mouse.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
The game is good, tho very experimental A lot of things don't really feel right and the game feels very empty, I think my major complaint has to be with the weapons and the maneuvering of the ship The game doesn't have the possibility to go slower than max speed, if you move, you go at full speed and that can be a pain in minefield mode as doing small movements is impossible There is no way to deal with very large ammounts of enemies, as soon as they start piling up you're eventually screwed as your main weapon, the cannon, isn't designed for that and the missiles aren't really all that usefull But the biggest problem I have with wepons, is the whip The whip, like the game, was shown has a very smooth weapon, usefull in a ton of situations, and is I belive the main selling point to me, it's rather unique Well, as of right now, this whip is clunky, often doesn't even damage enemies, puts you into extreme danger, and sometimes just appear to just stop working completely Idk if it is due to the engine change, but the whole game is way more clunky than shown in the trailers, which kinda ruins it for me Still, a good game
Smooth shoot'em'up. As a vet of twin sticks and classic arcades this one holds up decent as a quarter dropper. It has the one thing I have been asking for, for ages with arcade style games.... quick replay! All in all, a solid game you can dive deep into or just pick up and kill time on. Rack up kills with skills and get the thumbs moving. Solid game boys, looking forward to more!
Fun game! Never grew up playing twin stick shooters but this was easy to pick up. A lot of abilities to play around for different situations but I always stick with the cannon and occasional whip for health. Shwipball is pretty fun and hilarious with friends, good ol' air hockey fun with stick handling! Worth the price, even better on sale!
TL;DR: Yeah, I like this! It's a skillbased shmup with a shwip and very colorful visuals. Try it out for a couple bucks! ----- I've never really played a lot of twin stick games, and I found this game searching for alternatives to Geometry Arena and Nova Drift. Notably, this game has no meta-progression or roguelike elements like those games, it's purely arcade-style fun (with some other modes as well). There are no random pickups, there is no changing out weapons, you have everything you may need from the start. It's therefore 100% skill based, which could be interesting for some people. From the perspective of someone who enjoys roguelites, it's lacking in replayability a bit though. Still, for the price it's perfectly acceptable if you're done in just a few games. The short 3 minute arcade format fits well and quick restart allows you to quickly get a couple games in and it hooks okay. I haven't tried the mine dodging mode. The Style mode is fun as well, with a longer playtime. You're required to complete quests with certain weapon combinations, which unlocks a difficult 'boss wave' you have to complete in order to progress. However, you only get 1 life, so it's much more difficult than arcade where you only lose a bit of combo meter if you die. The weapons are mostly fun to use, I like the addition of a magnet and a push in order to have a little more control over enemy positions, and it feels great blasting enemies caught in a magnet with a mine or missile, or simply pushing their disabled bodes into the arena wall. A few weapons are hard to make use of. Cannon, Missile and Whip have a 'normal' and a 'special', though I feel there's often just one way you want to use the weapon. The missiles for example, are normally slow and dumbfire, which is barely okay if you have a magnet but kinda useless otherwise. The 'special' launches a salvo of homing missiles, and feels far more useful. For the default cannon, it feels the other way around. The normal cannon is perfectly decent at what it does, but the 'special' is just firing in the direction of your ship, so you're suddenly using left stick to aim with a narrower hitbox while flying at the target you're trying to kill. I'd probably use it more if it was like a big 'flak' to clear the enemies in front of you. The titular whip is sadly the weapon I enjoy the least. It's necessary to use because killing enemies with it regains health, which is a great risk/reward mechanic. You can also theoretically use it to shield yourself from bullets and swat objects around, but that's in a real game really hard to do. It feels more like a weak lightsaber, and there's very little 'whip' like about it. The range is very low, unless you swivel your right stick around very fast. You can launch it away with the special to use it ranged, but it's slow and difficult to aim before it shrinks in size again, so it'll always be a bit of a sad, small whip. In general, it just doesn't feel all that great to use. I'd like if this gets a bit of an overhaul where it's longer and/or has more momentum/length/elasticity, so you can maybe topple your right stick over the middle and really get that snappy whip feel. It may also be interesting if the whip is passively moving with your ship and reacts to its movement (which is what I thought it'd be when I bought the game) so it's more prominently present in a game called Shwip. A few improvements that could be made as well is just a few more indications of when a certain skill is ready. Like a little menu on the side that shows your different weapons, which one you're currently using, and cooldowns. I would probably mostly look at the screen, but having a bit more visual feedback in the UI would help so I don't accidentally switch to use my missile special while it's still on cooldown, and then be stuck with slowly firing dumb missiles. I have played like 5 games, but did get scores into the top 10 in Arcade and Style mode. Therefore, there are clearly not enough people playing this game or investing a lot of time yet. The steam achievements will also take a long time to complete, so I think most people won't bother going for them (hence the low completion rates). I think that's a shame, because gameplay and visual-wise I've really enjoyed it so far. The shared/split coop part is something I still want to try out as well, I'm happy it's there. Overall: I think I'll play this a few more times, and then I'm done.
This is truly and underappreciated twin-stick shooter. I played countless hours of the dev builds when I was labbing ideas for the soundtracks - it's just addictive and entrancing. This game was one of the first projects I ever worked on that impressed me from start to finish. I really hope to see more from these guys in the future. - An old friend
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