
No remarkable journey is achieved without great effort. In Outward, the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai solo or in Co-op. The Definitive Edition features both DLCs and quality of life improvements.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Definitive Edition delivers the ultimate experience for Outward players.
Experience the overhauled and complete Outward experience in the Definitive Edition, which natively includes the content of The Soroboreans and The Three Brothers. Beside the new weapons, dungeons and unique mechanics, you can also expect quality of life improvements. Adventurers, now is your best chance to explore the world of Aurai!

Outward delivers an immersive RPG experience coupled with survival gameplay, offering a deeply-rewarding challenge for the most avid gamers.
As an ordinary adventurer, you’ll not only have to hide or defend yourself against threatening creatures, but also brave the hazardous environmental conditions, protect yourself against infectious diseases, make sure you get enough sleep, and stay hydrated. Embark on perilous expeditions across untamed lands to reach new cities, undertake varied missions and discover hidden dungeons crawling with formidable enemies.
In order to survive in the dazzling yet deadly world of Aurai, you’ll have to be cunning, clever and prepared. Devise diverse strategies to defeat your foes and don’t neglect your basic needs, sharing your journey with a friend, locally or online.
Create your own landmark in Aurai by helping the population to survive in this ruthless world! With the new City Building mechanic, you are part of rebuilding the Refugee Camp into New Sirocco.
Armor up and get stronger as you can enhance your weapons, trinkets and armors through the enchanting system! From increasing damage, weather resistance, elemental damage, personalization and even more, you will find your perfect enchantment among over 85 recipes.
Survive in the wilds as you explore the land
Play solo or cooperatively, split screen locally or online
Ritualistic, step-by-step approach to spellcasting
Constant auto-saving means you must live with your decisions
Encounter dynamic defeat scenarios
A unique experience with every playthrough
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31.4Kreviews | 73% | — | $24.6M |
| $39.99 | 6.2Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不推荐这款游戏,大框架设置的还行,但游戏性设置的太垃圾。 1.游戏有百分之八十的时间都在跑图,不能传送。 2.只有不超过两个地方可以储存东西,这点超傻逼。 3.给的大地图等于没有,只标记了作者想要标记的地点,好多地点都没有标记。 4.地穴里连地图都没,一直在迷路。 W+shift能给你手指头按残废。 喜欢折磨自己的可以尝试。
It's okay. Would play again. Gameplay is challenging, but fair. There are hidden timers and triggers for some objectives so don't waste time and consider how your interactions with the world might affect the outcome of current and future quests.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $3.99−90% |
| 272ratings |
| 74% |
| #56 |
| not modelled |
| $39.99 | — | 90% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
De lo mejorcito en cuanto juego de rol y supervivencia, el mundo abierto esta muy bueno también y las mecánicas útiles de cocinar, fabricar pociones, equipo, la influencia del clima son cosas que me agradan bastante, llevar mochila que se vea y no un inventario ficticio, que distintos tipos de mochilas tengan distintas capacidad máxima o efectos, el peso que si bien se puede sobrepasar el limite de peso de la mochila, el excederlo te va ralentizando hasta el punto de que por avaricioso puedes terminar apenas moviéndote o quieto, tener una carpa para recuperar salud y energía máximas que se reducen de tanto recibir daño o consumir energía en acciones, también el hecho de que el mapa no tenga un marcador de tu posición actual para aprender a orientarte mediante lo que ves, el hecho de que cuando mueres suceden eventos aleatorios que te pueden mandar a lugares aleatorios del mapa o meterte dentro de mazmorras desconocidas, puede que moleste mucho pero son cosas que hacen que se sienta muy distinto a otros juegos, aparte de que puede ser muy punitivo para demostrarte las consecuencias de no ir preparado. Lo de la pantalla dividida también me sorprendió, hace años que no veía un juego que siguiera usando eso. La verdad, subjetivamente es un juegazo, no tiene una dificultad excesiva como los souls ya que si bien tiene stamina y esquivar ataques rodando, el combate si se nota tosco y no se puede hacer un gran spam de habilidades por los largos cooldowns y por el hecho de que le quitan bastante durabilidad a las armas lo cual penaliza su daño. El juego también tiene bastante rejugabilidad debido a los distintos arboles de habilidades que te pueden enseñar instructores de distintas ciudades, cada personaje tiene un limite de 3 arboles de habilidad simultáneos pero puede poseer todas las habilidades de tier 1 de todos los arboles, también esta la mecánica de cofre de legado que es posible pasarse objetos de un personaje para que otros personajes que creen puedan usarlos, algunos de estos objetos incluso se mejoran a ítems que no existen en tu partida anterior al pasarlos por estos cofres a otros personajes nuevos.
Best game ever have 1500+ hours on Playstation PC better.
muito bom!
It's a good game, but a bit jank. It's so hard that you're absolutely going to cheese all enemies you can cheese. And that is both okay and part of the game. If you understand how to cheese, you will win. For example; hitting enemies through fence gates with a spear, just because you get absolutely wrecked if it were a fair fight. This game is all "knowledge is power". If you know the game, items, enemy movesets, best builds, etc. you will be powerful. If you just try to go at it like you would Skyrim, you're gonna have a bad time. Also you can ruin your entire playthrough with just a few misclicks. If you grab too much mana from the ley line, your character is toast. If you want to try a certain build but it sucks, you are toast again. However, I do enjoy playing it. The music is great and the "oh hell no what in gods name is that" factor when you encounter a new enemy type is also great. I did hear it gets grindy at the end but I'm nowhere near that yet.
este juego es genial
指引烂的没话说,也不够真实,消耗性能很厉害,可是看不出画质有多好,很难想象这是22年发售的游戏,我去年玩的时候还以为是10年代的游戏呢,开局错了一步后就步步错,洞里那个灯笼鱼人直接给我打的受不了了,坏档了直接,没见过这么差劲的游戏,想玩硬核和开放大世界的可以去玩战马的中世纪游戏以及辐射系列,这个是真不建议玩,除非你就是喜欢这个。(实在无法想象,比辐射:新维加斯晚出12年,结果可以做的这么烂)
I already played it before a few years ago in a shared library and didn't liked it after 2-3 hours. After seeing many positive comments, I wanted to give it another chance and bought it. It was a mistake. You really keep walking empty, boring spaces most of the time you play. I don't mind grinding in general, but this was another level. Sometime, I will buy games knowing I will get only a few hours of good time. This one was a complete waste of time and money.
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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