
No remarkable journey is achieved without great effort. In Outward, the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai solo or in Co-op. The Definitive Edition features both DLCs and quality of life improvements.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Definitive Edition delivers the ultimate experience for Outward players.
Experience the overhauled and complete Outward experience in the Definitive Edition, which natively includes the content of The Soroboreans and The Three Brothers. Beside the new weapons, dungeons and unique mechanics, you can also expect quality of life improvements. Adventurers, now is your best chance to explore the world of Aurai!

Outward delivers an immersive RPG experience coupled with survival gameplay, offering a deeply-rewarding challenge for the most avid gamers.
As an ordinary adventurer, you’ll not only have to hide or defend yourself against threatening creatures, but also brave the hazardous environmental conditions, protect yourself against infectious diseases, make sure you get enough sleep, and stay hydrated. Embark on perilous expeditions across untamed lands to reach new cities, undertake varied missions and discover hidden dungeons crawling with formidable enemies.
In order to survive in the dazzling yet deadly world of Aurai, you’ll have to be cunning, clever and prepared. Devise diverse strategies to defeat your foes and don’t neglect your basic needs, sharing your journey with a friend, locally or online.
Create your own landmark in Aurai by helping the population to survive in this ruthless world! With the new City Building mechanic, you are part of rebuilding the Refugee Camp into New Sirocco.
Armor up and get stronger as you can enhance your weapons, trinkets and armors through the enchanting system! From increasing damage, weather resistance, elemental damage, personalization and even more, you will find your perfect enchantment among over 85 recipes.
Survive in the wilds as you explore the land
Play solo or cooperatively, split screen locally or online
Ritualistic, step-by-step approach to spellcasting
Constant auto-saving means you must live with your decisions
Encounter dynamic defeat scenarios
A unique experience with every playthrough
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31.4Kreviews | 73% | — | $24.6M |
| $39.99 | 6.2Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 919 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Неплохая игра с возможностью игры с другом. Сюжета как такового нет, и в ней нет привычной истории про "избранного", спасающего мир. Герой обычный житель фэнтезийного материка, и история начинается с того, что корабль, на котором плыл главный герой, разбивается у берегов его родного города. Герой чудом выживает, но теряет всё имущество. Вернувшись домой, он обнаруживает, что его ждет жестокая реальность из-за ошибок предков на всю его семью наложен "кровный долг" перед общиной. По этой причине герой отправляется за пределы города в опасный мир. Дальнейшая суть исследовать мир, собирать ресурсы и заниматься выживанием с упором на реализм. Вступление в одну из фракций, выполнение цепочки квестов, и от выбора зависит, какую концовку получим. Мир хоть и большой, но ощущается пустым и мертвым. Если кратко, то вкратце игра про исследование и выживание в мире, завершение цепочки одной из фракций и получение ее концовки. Неплохая графика и музыкальное сопровождение. Если решите брать, то лучше по скидке. За игру 5 из 10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $3.99−90% |
| 272ratings |
| 74% |
| #82 |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 920 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un jeu à ne pas mettre entre toutes les mains Avant toute chose, il faut bien souligner un point : Outward n'est pas à mettre entre toutes les mains. C'est un jeu clivant : soit vous aimerez votre expérience, soit vous ne l'aimerez pas. Si les graphismes vous paraissent vieillot, vous pourriez être surpris par la beauté de certains paysages ; si la quête principale ne vous attire pas (peu importe la faction), on peut saluer son originalité ; enfin, si les combats paraissent difficiles, on se surprend à avoir appris les paterns des ennemis pour savoir quand attaquer/contre-attaquer. Pris séparément, chacun de ces aspects est bon, mais sans plus. Mis bout-à-bout, cela donne au jeu son style unique, apprécié par certains et décrié par d'autres. Après avoir lu des critiques, parcouru des forums reddit (où même le patron de Nine Dots y laisse des commentaires, ce qui montre la proximité de la communauté avec les créateurs du jeu) pour connaitre le meilleur stuff, et presque 100h de jeu de mon coté, retenez une seule chose : Outward est un jeu de choix. Ceux-ci sont limités, parfois irréversible et il vous sera difficile de pivoter votre build (si vous avez choisir de jouer un guerrier, ce sera compliqué de devenir mage). Il n'y a pas d'équipements OP à tous les niveaux, ils sont situationnels et rares sont les builds polyvalents. Ce n'est pas un jeu ou vous serez surpuissant à la fin de la quête principal. Tout au plus vous serez un peu plus résistant ou vous ferez un peu plus de dégâts. Ce qui vous rendra meilleur, c'est votre connaissance du jeu. Le jeu mérite à la fois ses éloges et ses critiques. Parmi les points positifs, le plus récurrent et qui fait presque l'unanimité est celui-ci : l'expérience Outward est bien meilleure en coopération ! J'y ai personnellement joué seul, mais je comprends que les (longues) minutes de marche ou l'exploration d'un donjon soient beaucoup moins longues et plus divertissantes à deux. Le jeu peu paraître un peu trop grand pour le joueur solitaire. Parcourir la carte d'UNE région peut prendre 5-10min IRL. Mais, contrairement à ce qu'on peut croire, le monde n'est pas vide. Les points d'intérêts (caisse de ravitaillement, baies, navet, fer, copal...) sont nombreux, sans compter les nombreux ennemis qu'on peut croiser. C'est le genre de jeu où croiser un ennemi ne signifie pas COMBATTRE un ennemi. On peut passer sa route et courir sans affronter personne. Attention au spoil : après quelques débuts de partie difficile, j'ai décidé de recommencer une nouvelle partie et de récupérer une bonne arme dès le début du jeu dans une zone...de fin de jeu (l'épée de Gep). Même en étant sous stuff, vous pouvez très bien y arriver en évitant de combattre :) Pareil pour la cabale des vents à Enmarkar. D'excellents tutos existent pour vous guider. Enfin, il faut l'avouer, ayant acheté le jeu à un prix ridicule (moins de 2euros) en promotion, il vaut largement le coup. Et je serais prêt à payer Outward 2 prévu dans quelques mois (la date de sortie ayant été repoussé au moment ou j'écris ces lignes).
Купив,щоб пограти з вячиком(мій друг) це уйобіще подивилось на карту, першу локацію, ми пограли від сили годин пять, і він, ♥♥♥♥, устав.Розумієте, просто ну ДУУУУЖЕ складно грати в гру,якщо тебе не цілують в дупу весь час. Також він казав, що гра душна.А те, що вона такою є, взагалі можна ♥♥♥ класти. Мені вона сподобалась, але в соло проходити вже ДРУГУ гру, яку ми взяли разом, ну я не хочу. Сказати чи варто грати?Якщо вистачить терпіння, бо вона реально складна.Ну і звісно, якщо у вас немає друга Вячика, тоді можете брати для мультиплеєру. Одним реченням, гра хороша- мій друг підор
I have died way too many times in this game. Honestly, it is way more fun if you bring a friend along to suffer with you. There is a bit of a learning curve, but exploring the world becomes an absolute blast once you figure things out. The game just throws you in and lets you forge your own path with zero hand-holding—you really feel like an ordinary nobody who is completely out of their depth. Half my playtime is spent crawling back to the nearest town at a snail's pace because my inventory is packed with junk I refuse to leave behind, simply because I desperately want the cash. It is an awesome game overall, and I definitely recommend checking it out.
This game manages to consistently disapoint where no expectations were set before.
Its a good game and unique experience nowadays not for everyone but even if you like this kind of game , it still can burn you out or frustated you so I recomended it with caution
I lost interest after 2.5 hours of trying. NO instructions. I can't even see where i am on the map. So not knowing where I'm going .. EVERYTHING kills you except a fish. lol And you lose most of your stuff. Even the closest animals/bandits near the start zone. At least I only paid $5 for the game. When you start, you are losing your house. game gives you 5 days to pay a LOT of silver to save your house. It's impossible. Mainly, its cause you don't know how to play the game yet. I still don't. Going back to my "Sub" game for better survival fun.
这个游戏是我少数觉得被完全低估的游戏,原因很简单,就是这个游戏的游戏逻辑完全与我们所认为的游戏该有的摸样完全相反,作为一个自由探索的世界,地图只是一个地图,没有标记玩家位置,你几乎没有任何标记自己位置的系统,这游戏没有传送,大地图之间是靠读取分割,并且移动是要时间的,你还需要计算好干粮,在野外过夜要帐篷营火,还有可能半夜受到袭击,你不睡觉会困死,你需要面对的是在现实中,这种旅行要碰到的真实的困境,战斗系统是一板一眼的计划战斗,敌我双方数值相近,这样就使得战斗很不容易,但又不是绝对的困难,这游戏整体体现的是一种真实的困境,但绝对不是绝望的困难,这是现在所谓的开放世界游戏少有的,他的困境设计的很巧妙,你单独拿出来说,绝对是反常识的,甚至是垃圾设计,但这个游戏他就做的很好,每一个设计都环环相扣,每一个系统都互相融入的很好,整个世界系统设定背景融为一体,即便在我们看来垃圾的设计,也能在他的游戏框架内,焕放光彩,他的每一个设计都是为了他的游戏服务,这才是正经做游戏的思路,而不是给你一个宏大叙事,说怎么怎么样,然后一玩,是个精致垃圾
Основной концепт игры довольно интересный. Хардкорное выживание с учетом того что в большинстве игр забывают. Есть возможность построить собственный билд из разных древ навыков. Но несмотря на плюсы игры, есть минусы портящие все. Из всех выделю три основных: - Просто отвратительные бои, особенно в ближнем бою. - Большие и как мне кажется пустые локации. Без возможности быстрого перехода между ними. - Плохо проработанный основной ресурс персонажа, выносливость. В общем для тех кто готов пожертвовать временем и пройти эту игру четыре раза с нуля (если у вас есть друзья то два раза для хитрых) чтобы узнать что вообще происходит с миром. И для тех у кого открыты нервы, не начинайте играть на жестокой сложности. Если на фоне идет интересный фильм и под пиво, зайдет!
As someone who has beaten the game...Outward is a strange one. The entire game is one tedious system after another. There are some good parts but...wow, it's sometimes hard to look past the glaring faults. There are mods and a debug menu which make the game more palatable and it can be fun in co-op using them. However, the quests are not designed for co-op as rewards aren't shared. So your partner misses out on unique items and abilities (unless you use the debug menu to activate or spawn in what was missed or use a mod which seems to only work some of the time). As stated, there are far too many tedious systems in the game and the open world is large but full of mostly nothing with a LOT of back tracking required. Just traveling between locations can take quite a while. For combat, a lot of the magic in the game is just...more tedious systems. Everything is a 2 or 3 step process (most also requiring materials) to do a single action. And the enchanting system...omg, how awful. The game doesn't even mention anything about it, other than vague recipes, so you must consult the wiki. Which is sometimes ok...but even just the process of enchanting is ridiculous. When you die and respawn, there's a chance you won't be anywhere near where you died and could take you a bit to get back where you were. There's events when you die, so what happens and where you end up are up to chance. I find most things in the game just waste time. As mentioned, some mods and the built in debug menu (i mostly used fast travel and faster movement speed when in the open world) can help alleviate some of that. As the vanilla game, I'd never recommend it due to the tedious nature of nearly every thing in the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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