
No remarkable journey is achieved without great effort. In Outward, the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai solo or in Co-op. The Definitive Edition features both DLCs and quality of life improvements.
Modeled estimate, not a reported figure. How we estimate →
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About
The Definitive Edition delivers the ultimate experience for Outward players.
Experience the overhauled and complete Outward experience in the Definitive Edition, which natively includes the content of The Soroboreans and The Three Brothers. Beside the new weapons, dungeons and unique mechanics, you can also expect quality of life improvements. Adventurers, now is your best chance to explore the world of Aurai!

Outward delivers an immersive RPG experience coupled with survival gameplay, offering a deeply-rewarding challenge for the most avid gamers.
As an ordinary adventurer, you’ll not only have to hide or defend yourself against threatening creatures, but also brave the hazardous environmental conditions, protect yourself against infectious diseases, make sure you get enough sleep, and stay hydrated. Embark on perilous expeditions across untamed lands to reach new cities, undertake varied missions and discover hidden dungeons crawling with formidable enemies.
In order to survive in the dazzling yet deadly world of Aurai, you’ll have to be cunning, clever and prepared. Devise diverse strategies to defeat your foes and don’t neglect your basic needs, sharing your journey with a friend, locally or online.
Create your own landmark in Aurai by helping the population to survive in this ruthless world! With the new City Building mechanic, you are part of rebuilding the Refugee Camp into New Sirocco.
Armor up and get stronger as you can enhance your weapons, trinkets and armors through the enchanting system! From increasing damage, weather resistance, elemental damage, personalization and even more, you will find your perfect enchantment among over 85 recipes.
Survive in the wilds as you explore the land
Play solo or cooperatively, split screen locally or online
Ritualistic, step-by-step approach to spellcasting
Constant auto-saving means you must live with your decisions
Encounter dynamic defeat scenarios
A unique experience with every playthrough
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 610 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I almost never leave reviews good or bad. This one is bad. Absolute waste of time effort learning and money. Be ready to work confused for hours to play the actual game for minutes at a time if you are lucky. The mechanics are never the same on death. you are led to believe you recover your things on death and you just lose time and have to travel across the map. Later you lose everything you worked for. Nothing is consistent. Nothings ever the same. This game has no consistency and the punishment is random unpredictable. All in all there is no fun to be had here only a waste of time and money effort and no amount of playing the game will ever return your investment.... even if it was free
Talvez algum dia eu dê outra chance, mas considerando o quão tortuoso foi jogar 2-3 horas disso praticamente sem conseguir fazer nada direito além de morrer talvez esse dia nunca chegue já que: Andar no jogo parece tortura, muitos lugares o boneco nem consegue passar, e qualquer beirada q vc deslizar acaba morrendo ou perdendo uma bela quantidade de vida; Os bichos te perseguem o mapa inteiro até vc pensar em enfrentar eles e perceber que o combate não funciona 2 versus 1, então tenta correr e acaba morto por que eles tem vigor infinito; E o melhor de tudo, toda vez que morrer, vc acorda em algum lugar aleatório do mapa que nem mesmo chegou a passar perto. Então você procura tentar se localizar e repete tudo de novo. Preferi pedir reembolso logo.
Melhor jogo sem dúvida, jogo com minha esposa e adoramos!
I'll come back to write this but so far it's a no Alright I'm back. This game is not worth playing. You are a weak frail being incapable of fighting 60% of all enemies without 10 buffs and maxed out armor and weapons. Your to slow in combat, your stamina and health is pitiful, and farming for resources just to take 10 potions and 4 magic spells before fighting bigger enemies is not worth your time. If you weren't so weak at every point of this game after the starting map, it'd be a good time. First game where running past every single enemy is a more valid strategy than actually facing most creatures. If you want a score it gets a 3/10. "Mmmmm yes, 5 death claw dinos kill you just to spawn right back in front of them, mmmmm feels so good...."
Que jogo ruim e cansativo, não comprem! Outward tem uma proposta de sobrevivência até interessante, mas fica só nisso. O jogo te joga no mundo com uma explicação ridícula e mecânicas extremamente confusas e arrastadas. O mapa parece coisa de 2011. Se quiserem algo parecido com o do trailer, recomendo jogar (ou rejogar) Enshrouded.
124h (Full Succès) : Une survie exigeante, mais qui repose trop sur ses mods Mon avis sur Outward après 124h de jeu : Outward est une expérience unique pour quiconque cherche un RPG "old school" sans filet. Le sentiment de vulnérabilité est constant : chaque expédition est stressante et demande une préparation minutieuse, ce qui rend la progression extrêmement gratifiante. L'histoire est riche, et rejouer le jeu avec les différentes factions permet de vivre l'aventure sous des prismes très variés, découvrant les enjeux de manière inédite à chaque fois. Cependant, après plusieurs parties, certains choix de game design deviennent des sources de frustration majeure : Le déséquilibre de fin de jeu : Si l'archer est excellent pour l'histoire de base, il devient presque injouable dans les arènes du DLC Trois Frères. Face aux boss ayant des milliers de PV, les flèches en fer de base sont inutiles. Heureusement, le modding est indispensable ici pour accéder à du craft de flèches avancées (ex: Tsar à 300 dégâts) pour rendre la classe compétitive. Un système d'Héritage frustrant : Limiter l'accès à seulement 4 objets sur une centaine de transformations est bien trop restrictif. De plus, les transformations manquent de logique : les outils de récolte (pioche, harpon) en version "Or" gagnent des dégâts de combat au lieu d'améliorer le rendement de récolte (passer de 1-3 à 3-6 minerais), ce qui aurait été bien plus gratifiant. Là encore, des mods permettent de corriger cela en débloquant les recettes chez les marchands. L'enchantement laborieux : Le ratio "temps de farm sur les boss" / "bénéfice réel" est mal dosé. Les bonus apportés sont souvent trop faibles pour justifier l'investissement colossal en temps. Lourdeurs de confort : Le système de denrées périssables et l'absence de carte (sans système de topographie) sont immersifs au début, mais deviennent des corvées répétitives. On finit par passer plus de temps à faire des allers-retours pour gérer son inventaire qu'à réellement jouer. En résumé : Outward est une pépite pour les amateurs de RPG hardcore. C'est un jeu que j'adore, mais qui repose énormément sur sa communauté de moddeurs pour corriger certains déséquilibres et lourdeurs de confort qui nuisent à l'expérience sur le long terme. Si vous êtes prêt à "bricoler" un peu votre jeu, l'aventure vaut largement le détour.
Top tier!!! Can't wait for OutWard2!!!
Mundo aberto cheio de conteúdo, com mecânica de alquimia, cozinha, forja bem completas. Variedade de mobs, dungeos e quests. Fãs de Skyrim hão de gostar.
A premissa do jogo é ser realmente um RPG de mundo aberto sem estória linear focada em sobrevivência. Falam que o jogo é difícil, mas somente porque o jogo não te pega na mão para nada. Combate? nada de especial De estória? por enquanto nada de relevante Botei o dinheiro no baú mas não veio o coletor para que eu pagasse a dívida somente tomaram a minha casa com o dinheiro lá dentro kkkkk Sem GPS! Mas tem mapa e relógio! Não achei tão ruim aprender o relevo das montanhas e se guiar por uma bússola. A ambientação do jogo é um mapa vazio sem nada a maior parte do tempo com uma locomoção lenta, e é um breu a noite toda. Música? fora a de combate, durante a exploração ela é toda exagerada para um jogo feio que tenta fingir ser épico. O jogo tem a mais incrível capacidade de esconder dos pontos de interesse na cidade, todas as casas tem a mesma cara de longe e de perto, só Deus sabe qual delas tem uma porta que te deixe entrar na construção. Tudo isso eu já esperava, mas o que eu realmente mais DETESTEI no jogo? >O sistema de punição É bem idiota, desconsiderando o permadeath! o modo normal praticamente não te pune por nada se você morrer, sempre respawna em algum lugar com sua bagagem ao lado... [spoiler]MESMO sendo capiturado por bandidos e roubado por eles, ao fugir (morrendo) eu ainda consegui minha mochila com tudo de volta kkkkk[/spoiler] Nota 3/10, não tem nada de especial nele que me faça querer jogar ou me sentir importante, não tem uma "power fantasy" apelativa para mim. Só ignore este jogo se lhe falta a vontade de jogar o tempo fora com pouco retorno em diversão.
Боль и страдания помноженные на бесконечность
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, German*, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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