
Outriders’ brutal and bloody combat combines frenetic gunplay, violent powers and deep RPG systems to create a true genre hybrid.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 61.3Kreviews | 67% | — | $24.7M |
| $5.99−70% | 19.3Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game so much action
Eines der besten open World Games das ich jemals gezockt hab. macht irre Spaß und es wird einfach nicht langweilig.
It's neat
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese +1 more
| $29.99 |
| 14Kratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buen juego
good
/
fUN MULTIPLAYER GAME AND LOOKS GOOD
安かったのと4K画面でこのゲームをプレイしたかったのでPS5から移行 面白いけどライブサービスゲーム(常にネット接続)と相性が悪い 操作が毎回通信状態なのか処理落ちなのかは不明ですが、操作スピードや当たり判定が違う。 真正面のバリアも何もない敵を撃ってもノーダメで突っ込んでくるときもあります 敵が出現してもスキルの対象になるのは敵の攻撃後なのは意味不明 敵の射撃精度が良いのは受け入れても、遮蔽物の近くで回避ボタンを押すと何故か遮蔽を乗り越えてハチの巣にされて死亡というボタン設定。遮蔽物乗り越え優先なのは悪意としかおもえない。 ハクスラなのにドロップはほぼ同じものが落ちる。 ティアという難易度で敵のレベルと装備レベルが同じならノーマル難易度 敵のレベルが装備レベルより+2になってくると緊張感のある面白いゲームになるのですが上記の内容で台無し それでも面白いし、トリックスターの敵の背後ワープはこのゲームでしか味わえないので興味ある方は安いので遊んでみても良いのでは?
Never played this on release, and from what I've read, I was lucky that I missed all of the teething problems that this game had. I was actually quite surprised by how much fun this game was and I play it with my younger brother and my son. I found the story-line engaging enough (for the most part) to keep me interested and the progression to level 30 and the "end game" went smoothly. All of these are the positive aspects of the game. The combat is intense and in some cases quite challenging. The class skills, equipment and variety is top notch. Every class plays differently and although there are two that I found to be overpowered, none of the four classes is inferior to the other three. My biggest gripe during the leveling is that the "location" marker was generic. You are here, but 'here' might be anywhere in that particular segment of the map! Very frustrating to follow what appears to be the direction to the target only to find yourself back at the starting point!! Frustrating more than game breaking. And the grind...omg, the grind once you've finished the storyline is epic!! You not only need to grind to raise your apocalypse level, but you need to grind to find gear and you need copious amounts of raw materials that you get from breaking down all the gear you find, just to spend the special components to raise one or two pieces of gear one level. Back to the grind to gather more....ad nauseum. Not enough to make me dislike this game, but enough to make it less and less appealing. Still and all, I do not regret the three hundred plus hours spent so far. No telling how many I'll get before I have a character maxed out, if ever!
Immer noch ein guter Shooter
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.6M | 80.3K | 94% | $14.99 | |
| $24.6M | 31.4K | 73% | $39.99 | |
| $24.5M | 31K | 92% | $39.99 | |
| $24.5M | 17.1K | 93% | $69.99 | |
| $24.5M | 33.1K | 93% | $29.99 | |
| $24.8M | 40.5K | 89% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 36.3K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $9.6M | 48.1K | 73% | $11.99 | |
| $2.8K | 10 | 70% | $11.99 |