
Outrealm is a top-down roguelike hack and slash title. It combines traditional hack and slash gameplay with modern-day roguelike mechanics.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
You like roguelike? You killing mobs? You like loot? You like Risk of Rain? You'll LOVE this!
Essentially Dungeon souls with less to do. Not terrible, can tell some love went into it.
Jeu fun et addictif, un mélange entre un hack n'slash et un rogue like. Un total de 7 personnages jouables à débloquer et 3 modes de difficultés, par ailleurs je tiens à préciser que les succès ne sont pas inutiles puisqu'ils permettent de débloquer du conenu supplémentaire.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
[h1]A solid hack-and-slash game with some roguelite and MOBA influences[/h1] [b]Outrealm[/b] is a fun little action game that draws inspiration from games like [i]Risk of Rain[/i] and [i]The Binding of Isaac[/i]. You play as one of multiple classes, each with their own unique abilities and advantages. The goal is to traverse through multiple realms to reach an evil ruler, the Void King, to stop the endless hordes of monsters that plague the lands. The mechanics of the game are easy to get into and understand. Like in [i]Risk of Rain[/i], each character has different skills that make their gameplay different from the other, with cooldowns that balance each other's strengths. Also, along the way, items add passive abilities to your repertoire, which all help you survive. As time goes on, enemies spawn in increasing regularity and in number, and you also have to kill a certain amount each level in order to spawn the boss to reach the next realm. The game has solid design, as difficulty increases at a reasonable rate for new players to adjust to. The game really only suffers from aesthetics. The art isn't detailed, and as far as visual clarity goes, there's not a lot to differentiate between yourself and the environment and monsters. The music is just kind of there and adds some ambience. Though the game is easy to pick up and play, runs can last quite a while. Even on the easiest difficulty setting, my average clear time was around 40 minutes. Players might get bored, as the differences between enemies through the different levels is only on the surface level. Only the bosses seem a bit more interesting than the regular mobs. All-in-all, though the game is far from perfect, there's a lot to like. There's plenty of different classes to choose from and unlock, and the difficulty curve isn't steep. There's no annoying "bad item" upgrades, like in [i]The Binding of Isaac[/i]. The game isn't even all that expensive, even for an indie title. It's definitely worth a shot if you like simple roguelites and hack-and-slash games.
https://greenlightarcade.com/game/outrealm currently offering 20% discount. SHAMELESS KEYBOARD MASHERS, THIS GAME IS FOR YOU! For those gamers with actual skill, I would recommend experimenting with the more challenging modes. Work your way through the levels and locate the loot chests (some are hidden). They will lend a multitude of colourful abilites to your character which will come in handy for the boss fights!
You won't like it after 5 minutes. No, I won't tell you why - the devs aren't getting my feedback for free after they took my money.
***Risk of Dreaming*** Played about 100 minutes and this is my take. Graphics (6.5-7/10): Obviously pixel graphics, but we know what we came here for. Solid for the design, but nothing to write home about. You can tell some love went into it though, so I'll rate it a bit above average. Characters (7/10): Simplistic three ability set up for each character, with a passive that interacts with the other three abilities. Multiple characters each with at least some variance/nuance to their design and abilities. Music/Score (8/10): Sometimes quaint, occasionally atmospheric and always appropriate to the level themes. I think this was one of the stronger elements of Outrealm. Gameplay (7.5/10): Devs kept it snappy by including a fast paced gameplay with automatic leveling similar to Risk of Rain (which this game is at least somewhat inspired by). While playing you can pick up chests that give you a binary one or the other type choice, or automatically generated items via totems. The items are unique enough to feel meaningful and do affect your gameplay significantly. Would be improved by allowing the mouse to be used as one of the attack or ability buttons. Story (8/10): Story is only available via small excerpts before each stage starts. They're interesting little paragraphs, but even at a reasonably fast reading rate I was only able to get the full story after playing through a second time. A button to advance the screen would be useful instead of automatically loading in. Overall (7.5/10): A pleasant, but by no means unique, entry into the genre. I'd say it's worth the $5.00 I paid for it, and I could see myself playing for at least 4-5 hours, which is more than appropriate for the price-point. A good entry from what I expect to be freshman game makers. Deserves more love and attention for what it is.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| 20.000 Leagues Under The Sea - Captain Nemo | $706.6 | 59 | 68% | $0.79 |
| My Trainer is a Futanari | $708.1 | 59 | 88% | $0.99 |
| Battle Cube | $705.8 | 57 | 61% | $0.49 |
| Alien X | $705.8 | 57 | 60% | $0.49 |
| My Stepmom is a Futanari 3 | $708.7 | 85 | 75% | $0.99 |
| The Slopes | $709.7 | 65 | 65% | $0.54 |