
Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩还是挺好玩的,就是优化不太好而且太肝了
This game is a slow burner, I love it and while it was originally not that well made it has come far and has redeemed itself in my eyes
Unfinished game, had good potential but no more bug fixes and content. The game is too unstable and unoptimized for enjoying playing it
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, French, German, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏优点缺点都实在太明显,如果把缺点都去掉,完善的建筑模式与第一身视角的多炮塔体验就可以算是一个经典。 首先是这游戏基本上是多炮塔神教必入,这游戏确实满足到多炮塔神教的愿望,CG级的近防炮表演。炮超种类多是重点,数量没有限制更是爽度一流(只要肝得多,所以很耐玩)。建筑的体验很好,除了有很多炮塔外,还有很多不同功能的设施可以建造。游戏中大的垂发导弹、垂发核弹、炮连火箭弹的歼灭者炮塔都有,但没有中型防空导弹炮塔、一坑多弹的垂发、弹炮合一的防空倒是微妙的取舍。 陆地无人机控也可部份满足,在开图冒险时有陆地无人机跟随,射击类游戏中有无人机跟随攻击这个是我玩过的第二款(第一款是Caliber)。比较可惜的是无人机体积太大,进不到很多室内场景。而且外观不够强...按道理高阶的陆地无人机外观应该会像小坦克一样。而另一个可惜的是虽然很多人用陆地航母形容自己的要塞,但游戏却没有空中无人机可以进行反击,类似地球防卫军6就有机枪俯冲、炮艇机绕射、地毯式轰炸等的各种表演。 以PVE射击游戏来说不错,基本上射击游戏有的玩法都有,枪的溶质玩法也比较特别,但比较可惜是主角大部份时间都是孤军作战比例无聊,如果有AI队友就好很多,用队友背包拿东西也不用走几回(陆地无人机要用进场后的战场物资产生,不一定会生产)。扣分项是自爆蜘蛛会空间跳跃,就算有障碍物卡着,也可以无预警、无动画直接贴面...倒不如直接不做更好... 机甲的话,基本上初期没有,后期基地太强,有没有用也很难说...但有就多一种玩法,是一种浪漫,是加分项。不过又是可惜只有三个型号,不能改零件。如果支持第三方模组可以开某机械人出来重现多重锁定,估计游戏的人气会爆升一下。 游戏背景大纲类似Fallout4,在癈土探索拿资源,回基地改装哨塔。分别是Fallout4是开放世界,而这游戏是Roguelike闯关。但闯关除了令时间大大加长,试错成本也很高。 如果有AI队友帮忙探索和拿物品,流程上就会快很多(最少有背包不用来回数次)。当然减少中后期的探索日,又或整合探索日和回收日也是一个做法。大后期有足够电力可以随便过,所以某程度上来说是新手惩罚... 游戏最大的问题其实是对新手而言,雪原(或说每个新地图)的难度上升太多,如果新手习惯了之前难度的做法:全图进场拿物品->点大量风险,然后就是四个小时的大型翻车现场...上学族/上班族一气上来就是弃Game的节奏,这也可能是褒贬不一的主因之一。 另外本来重返黄昏中的预设建筑应该是可以一来给玩家参考做法,二来令玩家在较轻松的情况下拿装备,结果也是做坏了...随机性太高...制作组应该多自己试试用预设建筑过关,九成机率过到才算是正常难度吧... 接下来说一说重装前哨二的期待: 1. 有故事模式是必需的,先不说一代故事如何,但最少带出了世界观。但如果可以在30小时内先用低风险体验完主线故事再让玩家自己慢慢挑战高风险及肝各种英雄炮塔就更好。 2. 承上,游戏策划对于游戏时间多少让玩家体验什么没什么概念,其实单论游戏性一代是很好的,但物品随机性太高导致体验时间,其实研发完成时送玩家一两个就好,甚至需要的材料减半,游戏体验会好很多。 3. 而AI人类队友不用太聪明但也是必需的,单机一个人太无聊,背包不够大要来回多次也只是麻烦。只要会自动跟随不卡墙就算不错。会进一步自动找物资,甚至遇敌前/后会自己蹲下/找掩体(如Mass Effect)就会觉得AI看似很聪明... 4. 如果想游戏多人连线,不论怎样设计主流程,一局尽量20~30分钟内才会有人想多人连线刷素材。其实类似HELLDIVERS2的玩法配重装哨站应该很不错。 5. 刷免洗队友配随机技能树算是负体验,倒不如固定队友配固定技能树,玩家还可以角色Build有讨论空间。 6. 除了角色死亡负体验,装备不买保险,死亡后会消失也是。想玩家保有收集装备的热情倒不如类似Diablo刷装备词条搞Build。 7. 加入空中无人机机场以满足航母派。最简单就是把陆地无人机的机能改为浮空模型和可以自动回机场补给。如果玩家可以像地球防卫军6看空中无人机表现,在战斗机器的浪漫概念上大概可以说是完美。 8. 可以考虑加入中型防空导弹炮塔、一坑多弹的垂发、弹炮合一的防空,比用溶质枪/加农炮打空天使合理得多了... 9. 其实游戏难得有指挥模式却不能控制小型陆地无人机/AI人类队友进行室内突入/包抄等战术有点可惜。类似Caliber的小型陆地无人机,在枪战时步坦协调其实很好玩。
Es un juego muy bueno me gusto mucho pero le falta optimizancion. Es muy bueno no lo voy a negar tiene un sistema farmeo en el cada misión encuentras materiales aleatorios y si quieres mas cantidad significaría que la misión sera mas difícil. Un sistema de mejora para desbloquear nuevo equipo o piezas. Se puede personalizar o pintar la base a gusto que eso es muy bien recibido. Pero lo vi muy corto terminas la campaña y solo te queda el modo oleada que sinceramente es muy aburrido. Espero que saquen mas contenido ya sea DLC o actualizaciones Y lo mas IMPORTANTE tiene 7 malditos idiomas de los cuales 3 son los mas complicados y aun así no pones español? en serio por lo menos con el gooble traductor no se pide mucho.
Ciekawie zrobiona gra w stylu tower defence, bardzo mocno rozbudowana gra, z dobrą grafiką, ciekawymi mapami i spoko historią. To czego mi tu przesadnie brakuje to Polskiego języka dla lepszego zrozumienia gry i historii. Mogli by też zrobić tak by było więcej poziomów do przejścia na każdym poziomie trudności bo ciekawiej by było jak by poziom trudności zwiększał się po trochu. A i problem jest z artylerią, jak ustawiam maksymalny zasięg to i tak nie wali w bossa z daleka jak powinna, tylko jak się wsiądzie do artylerii to można atakować z bardzo daleka, a to dziwne bo artyleria ma przesadny zasięg w ustawieniach.
Great game, there is some itchy glitches, but overall its original creative grind game. Yes, there is a lot o grind here.
好评
fun
这个游戏对于我来说很上头,很好玩,但还是有bug,希望能修一下,部分地图防卫者不知道为什么动不了,除了跳跃我下的移动指令无法移动,希望可以修复
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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