
Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
awesome
Le jeu est plutôt sympa. L'univers est bien pensé et agréable, même s'il ne sort pas vraiment du lot. En revanche, les cartes se ressemblent beaucoup, ce qui rend l'expérience assez répétitive et lassante au bout de quelques heures. Côté technique, le jeu est mal optimisé. Il faut une configuration assez puissante pour y jouer correctement, sans bugs et avec de bons graphismes. De mon côté, je tourne entre 45 et 50 FPS en paramètres graphiques au minimum, avec de gros freezes à certains moments, ce qui nuit clairement à l'expérience de jeu. Le système d'exploration et de recherche de loot avant les phases de défense est plutôt bien pensé, même s'il y a encore beaucoup de points à améliorer. Les zones d'exploration sont parfois mal équilibrées : elles sont soit trop petites, soit beaucoup trop grandes, avec seulement deux ou trois bâtiments à fouiller, ce qui rend certaines expéditions peu intéressantes. Le hub où l'on choisit ses quêtes et où l'on améliore son équipement est franchement réussi, on ne peut pas le nier. En revanche, heureusement qu'il est possible de se téléporter, car les couloirs se ressemblent tous et on peut vite s'y perdre. Le jeu est jouable en coopération, ce qui est un vrai plus. Malgré tout, j'aurais aimé voir davantage de mécaniques pensées pour le multijoueur. Par exemple, des armes nécessitant deux joueurs pour fonctionner, ou des interactions où l'un tire pendant que l'autre recharge. À moins que je sois passé à côté, ce genre d'éléments aurait rendu les parties en coopération bien plus fun. Je lui mets 6/10 car le jeu reste cool malgré les nombreux points à revoir. J'y rejouerai probablement pour revoir ma note lors de la prochaine mise à jour... si les développeurs en sortent une un jour, sachant que la dernière remonte au 30 septembre 2025.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, French, German, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its an engaging game, although it can feel a bit long winded at times, especially when gathering resources to upgrade your defences or damage output, maybe even for some extra utility components to help with repairs and ammo supplies. The game could be so much more than what it is at the moment, i would like to see some specialised missions for solo and co-op modes of play, missions that would take you away from the standard, mundane, rinse and repeat grind. The final fight is manic and great fun and i have found myself at times just watching my siege engine design being tested, then back to base to tweak it up or just change a few minor things, i could go into further detail with building and design and how your tour rig doesnt really suit the siege scenario due to the fact you dont require so much utility logistics but more of the earth shattering artilary or whatever pokey stick suits you. In a nut shell its a game you will get alot of fun from and have a sense of value for your wallet, until you get to the stage where the thought of doing another tour for materials is almost the i cant be bothered, and from there we all do different things, me i went and played something else until a few patches dropped and i played it again, alas no real change but part 2 of the IP will be with us soon...............
内容太少了 !半成品!
治疗火力不足综合症的一剂良方
As a heads up: You will have issues with Intel's crappy 13/14th gen processors and UE5. So you will need to address that issue on your end before the game will run if you have one of those unfortunate CPU's. (This has nothing to do with the game) Once you get past that you are going to enter the world of scavenging stuff to make stuff then turn that stuff into the mechanical embodiment of the 2nd Amendment. I hear an Eagle cry and the American Flag will flow in the breeze when all the bases guns sound off and whatever thing made the mistake of being in range. The graphics look amazing. The sound is good but it can glitch out on mob effects. Gameplay is a mix of scavange/resource management and gathering missions/and tower defense. COOP does work and you use the Host's base but everyone finishes with the loot to go back to their base. (You just have to play into the story a bit to unlock ASSIST OTHERS. Gun play is pretty solid. There can be an animation issue if your too close to a wall your character will aim up into the air.... A lot of creative thinking to puzzles. You can blast open a door.... use power.... find a key... find a button... or punch a door down to open it. You can also hop over terrain to get to areas and find secrets. I will say... I don't like the single save file as I nuked my main game to go back and relearn controls after a long break. Something happened with the voice lines and they are now much worse than before.... Weapons/gun play feels good and the different style of heroes to play feel unique enough. I like rocket barrage myself. Multiplayer can lag .... and I had a match where I disconnected all the time... but the game allowed me to reconnect without issue and I got to keep all my loot. Now I didn't make it in to act 4 yes (as I wiped my progress) but I have been satisfied with the pace/flow of the game and the over all story the game presents.... But let me be clear... you gave me a base I can build any way I want and I can put guns all over it..... I got the cake and icing and everything else is sprinkles. As for COOP ... I don't see very many people in the menu with I go look to assist.... and the sequel is coming out in the future... so you might not get rando's joining in..... (They are limited in what they can do to your base so they can't sabotage it directly).... but when the next game comes out you might need friends. But all content is doable by yourself... you just might need to grind weapons/gear 1st.
猥琐发育,后期无敌
垃圾优化,逞强的玩法.没有新东西 不要买
cool
[h1] Highly recommended for what it is! / Something genuinely different. [/h1] So, is the game worth it? Yes, it is! It’s something different. It has content you don’t easily see elsewhere.You will play it to have a good time. Will you find bugs and issues? Yes, quite a few—but it's fine. We’ve all played way buggier games and even said [spoiler][b] "thank you."[/b][/spoiler] As for those complaining that it’s unreasonably complex or about the grinding… I’m literally laughing. Everything can be learned, guys. We are talking about a GAME here, not a life-or-death situation. [hr][/hr] [b]Story-wise[/b], it just has some cool models for your outpost, and that's about it. Maybe I didn't pay too much attention to the plot—sorry about that. [hr][/hr] As for the Chinese developer, Team Ranger (an indie team of 4 people), they are totally fine. And why is that? Because the team was under heavy pressure from the publisher. That’s why Outpost 2 got canceled—and honestly, it’s for the best. Under all that pressure, the game ended up with spaghetti code. Simply put, it’s unfixable. Generally speaking, when you hear about publisher pressure, don't just accept it. Also, if you check their social media, they are dead, and the game's official coverage was limited to just a few well-known magazines… meaning the publisher couldn't support it properly. [hr][/hr] [h2]BOTTOM LINE [/h2]—they have started working on Caliber Citadel. Whatever complaints you have about Outpost will be fixed there. Follow them on YouTube, Kanjuta Alten, to check out their progress in the Dev logs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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