
Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全体的にうーん…って感じなんですが、 とりあえず【俺の考えた最強の要塞】を 作り上げるってテーマはオモロイかなって感じです。 ただ、細かいバグとか 未だに直さず放置してるのは如何なものかと思いますけどね… ⇩ ストーリーモードをある程度まで進めて 《クロノスΩ》という敵に一度敗北し、 再度挑戦するためミッションを開始しましたが 〈防衛設備を設置する(0/3)〉というところで 進行不能になりましたw🤣 何台置いてもカウントされないw さすが中○クオリティ…w ・・・さーて、ストーリーモードは進行不能なので ひたすらパーツ集めの旅にでも出ますか~!!(T_T)(諦)
没理想
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, French, German, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game is fun, but the bugs are annoying, Enemy's spawn in walls, deal damage to you and you cannot kill them. and afterward they send reinforcements. You grab a battery, perform a jump and the battery is invisible and in worst case permanently gone. The buildings in the maps are placed randomly without sence and often you will find 2 or 3 buildings next to each other with exact the same loot and loadout. (which can be handy if the loot is high quality.) Outpost weapons emptying they're clips on tree's because the robot is standing behind it. (annoying) Certain debufs are OP on recovery day. if you accidently take one. youre in big trouble. (the gold multipliers) my outpost had 131k power on a mission with 45k power recommended and my base got wiped in the first wave :s The devs left this game to early and unfinished. with better optimazation this game could become great. although, the game is (some would say barely) playable and fun. but i wouldn't recommend this to potential buyers
【总结】 我最喜欢建设防线,但是这种热情,在大概60-70小时的时候,就已经玩腻了。 最终大boss,我准备了40多发炮弹,1次核弹发射的机会,满地的弹药箱 随时填充装弹机。 结果,就4发炮直接把boss秒了,甘霖娘,我核弹都没来得及用诶! 完结撒花,弃坑。 【优点】 1,确实好玩,前线造要塞,防御,这真的很有意思! 2,基地里建造一个完整的要塞,非常杀时间,很上头,建完后很爽。 【缺点】 1,进入游戏,所有地图里,除了你自己的前哨要塞,其他的环境制作都很粗糙。建造大炮和机枪,需要去刷地图收集资源,并且是一个一个自己跑过去捡,然而这些刷资源的地图重复率非常高,并且做工粗糙。建筑物和地图环境融入差。由于一个个去捡资源,所以效率极低!完整打完一局,要跳跃10-15张地图,总时间可能会到2小时。 2,bug很多,有些地图刷资源有恶性循环,如果你没带钥匙,那么某些图里的门你就打不开,这回合的重要资源你就拿不到,逻辑也很乱,要你电池开门,但是图里没有电池,同时你也可以用特殊钥匙开门,但是你没带特定的钥匙。我有可以打烂武天使的大炮,却不能打开这扇门。有些资源还会卡在地理,卡在墙角里,卡在根本上不去的房顶上。 3,武器数值很乱,我2门三管电磁大炮,一轮齐射就直接把 刚落地的天使秒了?天使掉落的大红宝物掉落在地图圈外,我根本捡不到。 4,剧情一坨,没意思。我玩了90个小时,一半的时间在刷资源,一半时间在建造前哨要塞。我单纯喜欢这个防御战斗,但是对剧情毫无兴趣。 5,已经结束嘞!
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Перші годин 20-25 різноманітно, весело та цікаво, але потім настільки величезний гріндволл (особливо як на сінгл) що потрібно ще годин 30-50 грати одні і тіж рівні щоб просто мати можливість пройти по сюжету..
good game
先给个好评吧,如果有新作希望优化好点,别再整那么多锁着的门了
好玩
was one of my fav games, until i reached a specific point and it kept crashing... set it to the side in hopes the devs would fix it. amazing combination of first person shooter with loot and upgrade system, base design and automation, awesome end day action with massive battles, feels so great to see and hear all your turrets blazing. can be a bit frustrating when you have gathered too much loot that you want to bring but cant because it raises the difficulty too high, as im too greedy i had to make manual saves and redo the level too much, but thats also the fun challenge. breaks my heart the devs seem to have abandoned it... but i still recommend it as i had so much fun playing and designing my base!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $524.6K | 1.5K | 85% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $9.9M | 9K | 78% | $29.99 |
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| $8.3M | 17.9K | 94% | $19.99 | |
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| $8.2M | 7.6K | 84% | $44.99 | |
| $8.2M | 19K | 93% | $14.99 | |
| $8.3M | 17.4K | 86% | $19.99 |