No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.5M — a different platform, not this one.
Gather. Craft. Build. Explore. Relax. No time limits, no pressure, play at your own pace and style.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
XboxYou are here | $14.99 | 31ratings | 68% | — | not modelled |
| $14.99 | 3.1Kreviews | 93% | — | $1.5M | |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $14.99 |
| 50ratings |
| 81% |
| — |
| not modelled |
| $4.49−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $236.3M | 320.3K | 88% | $29.99 | |
| $96.8M | 190.2K | 57% | $12.99 | |
| $48.6M | 50.1K | 94% | $17.99 | |
| $48.5M | 81.1K | 95% | $19.99 | |
| $28.7M | 20.4K | 82% | $31.99 | |
| $25M | 13.1K | 86% | $49.99 |