
Outlast 2 introduces you to Sullivan Knoth and his followers, who left our wicked world behind to give birth to Temple Gate, a town, deep in the wilderness and hidden from civilization. Knoth and his flock are preparing for the tribulations of the end of times and you’re right in the thick of it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 679 reviews with recorded playtime.
Reviews
Themes across 679 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
POO
20年买的,断断续续的玩着,终于在26年一口气打完了全流程。总流程不算长,也几乎没有绕路的情况,机关和出口的距离都挺近的,只需要注意不被敌人堵路就行。剧情方面分两部分。村庄主线比较迷,表面是布莱克救琳恩,背后还有教堂的神父和瓦尔两派的争斗,但我对基督教知之甚少看的是云山雾罩的;学校支线相对比较简单,好友杰西卡的死亡造成的布莱克的童年阴影。惊吓程度一般,特别是后期矿洞里,更多的是被异教徒把路堵死然后被捅死的无奈。总体上好评!(锄子姐死的太简单了,没逃生1的胖子死的解气)
镜头晃动太难受了,没什么意思,和市面上的恐怖游戏大差不差,无非就是宗教,邪教突脸这一系列
8
Это первая игра которая меня испугала, в начале игры за мной бегали какие то женщины потом еще лизнули меня, я очень сильно испугался и решил выйти. На следующий день у моего гг начались галлюцинации и его женщина начала трогать за руку, я решил закончить над этим прохождение этой игры и удалить ее. для дотеров игра страшней чем реальный мир....
Не приятность, страшность
恐怖游戏神中神,至今没逃出学校
我听说逃生有点难,当然也可能是听说逃生有压迫感以后脑补的,现在看逃生2普通难度并不难,总之我想说的是,听到这些说法,我先入为主的认为逃生是一个潜行游戏或者一个像SCP收容失效一样的迷宫走位游戏,但是不是,逃生2仅仅是在合适的时机让玩家跑或者躲,其实和层层恐惧差不多,玩家并没有真正的主动权 不过为什么逃生2有趣呢,就是摄影机,我觉得这个设计应该被好多恐怖游戏学习,我真的是受够了乌漆嘛黑的地图,伽马值调到最高也什么都看不见,因为他们真的是完全没有任何光线的死黑,即是资源控制也是游戏节奏调整,有时间甚至是操作,总之有趣 逃生2完全没有说的那么恐怖,甚至几乎完全不恐怖,我觉得他的跳杀太普通了,虽然有说跳杀都是什么最低级的手段之类的观点,但是如果输了的惩罚也就是跳杀没有震慑力,那么即使是非常好的恐怖氛围,玩家也不会害怕死亡,不会紧张的认真对待,总之就是跳杀怎么说都该有一点的,最好质量不错,面容跳脸就足够恐怖,而且是零帧起手,不过我不知道面容的解密是什么玩意,死黑的问题非常大,所以没有玩下去,不过确实算得上恐怖(逃生2的恐怖程度真的是堪比生化危机4吧,也是发疯村民乱砍,就是敌人太像正常人了)
geil
о
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese, Polish, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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