
Storm Chasing Simulator
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Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bean burrito estaba interceptando un tornado con mi trocona y el tornado lllego a 300kmh gane un buen de feria lo volveria a hacer C:
Une très bonne early access qui annonce du très lourd pour la suite
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Latin America*languages with full audio support
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the tornadoes are incredibly realistic and the mechanics are great
Fun and friendly community
its fun to play but it super hard to get new cars in this game
i liek nader
pretty good game
Bad Game its like driving in the rain poor game .cant tell when storm is coming crappy cars to star with . takes to long to get in the game then only one person in the lobby
Look Outbrk isn't perfect and it also sounds like there are some issues with some of the devs but I'm not here to talk about the devs. I've got around 22 hours played at the time of this review and I really enjoy chasing tornadoes! It's addicting, and it's right up my alley because I'm fascinated by storms and nadoes. I've always wanted to chase, but I live somewhere that's it's not easy or safe to chase, so I don't. It doesn't help that I don't really know anyone who chases, so I just watch from home. BUT let's get down to it. Here's my pros and cons for Outbrk. Cons: Keep in mind, I'm mentioning a lot of things are that true and part of the experience for actual storm chasing but I don't believe translates well for a video game especially if you are trying to bring in a wide variety of players. I also understand real weather data is used for the storm simulations and certain things may not be able to be controlled without making the real weather data worthless. * Storm cells will sometimes take 10-20+ minutes to produce ANYTHING, you can almost tell at the start of the session in a lot of cases. My time is limited some days (like I'm sure many others), so when I have to waste a great deal of time waiting around, that's not ideal and it's certainly not fun. * Storm cells will sometimes form off the map, which includes also sometimes dropping tornadoes you can't mark or take pictures of for some reason. I guess they are considered "out of bounds". Either way, this is silly at least let us get points for reporting and taking pictures. * Storm cells will form at the edge of the map and either quickly go North or South off the map thus taking any tornadoes with it. On the last map I played the only storm cell looking to produce anything, dropped a nado but it went off the map before I could even get any data. Time wasted trying to travel there and I disconnected after that because no other cells looked promising. * Sometimes you are spawned so far away from the cells looking to produce a tornado that it quickly becomes a chore OR you have to choose between cells. If you choose wrong, enjoy your 20 minute drive back the other direction. Most people just disconnect if that happens. I don't think you should be encouraging players to disconnect or spend so much time wasting with little or nothing to show for it. * I don't know how you'd stop this from happening but you'll have people using their cursor with their notification alert screen up or camera in the sky and finding funnels and Tornadoes that they couldn't possibly see. But because they are pointing in the approximate direction of the funnel they can mark it or take a picture. Basically what I'm saying is, their phones and cameras are doing the work and a lot of players are getting credit without actually witnessing the tornado. * Driving needs improved (it's not bad, but it's not great), most vehicles have unresponsive and laggy controls. Have you tried slamming on your brakes with some of the these vehicles?!?! They take 5 minutes to stop! I know it's unlikely to happen, but would love to see (the option) for a 3rd person view for driving. I know, I know it's wishful thinking. * Graphics look outdated, the weather looks great but everything else looks like it came straight out of a 2010 game. The crazy thing is, Outbrk is labor intensive on your GPU despite how most of the game doesn't look that good. * Some areas on the maps have basically no roads, this isn't so bad once you have some of the better vehicles but I like to switch between what I'm driving. It changes up the experience, and unfortunately there are tons of area you can't chase a tornado because there are no roads around it. * Most sessions I've played so far don't start with many other chasers or end up with 1 or 2 at the end. I feel chasing with others adds a different level of excitement, I'd like to see players be able to join mid session. It's a smart move and allows for servers to stay rather full. That's probably one of the drawbacks to Outbrk as well, the lack of people playing it. It doesn't help that you join a server and then most of the players disconnect within the first few minutes of joining. BUT that's what you'd expect to see from a game like this, not a lot of attention and not a lot of players interested in a storm chasing game. Pros * Chasing storms in Outbrk has got to feel similar to the real thing, and that's exciting. Real world storm data is used to craft the storms, so it's wonderful to try and use my limited but growing knowledge to pinpoint where tornadoes will drop. * I've chased with a few people in a couple of sessions, it's better to chase with people than it is alone mostly because it helps to have people to chat with to pass the time when nothing is going on. * I've been "sucked off" by several tornadoes already. It's pretty hilarious but sort of frightening to get killed by a tornado. It's even crazier when a whole car load of people die. It definitely makes you appreciate those who have lost their lives or are out there now risking their lives for entertainment and scientific data. * There's nothing quite like dodging hail and trying to place probes in front of fast moving tornadoes. If you manage to successfully place a probe in a tornado it's quite gratifying to see the results (they will tell you the wind speed and how close you were to the center of the tornado as well as reward you with money). At the end of the day, storm chasing is a niche field and a game that captures it all in a neat little package requires a specific type of gamer. I think there is a ton of promise, but I also believe quite a bit more work is going to have to be done in order to open the game up to a broader audience. Most people are probably not going to be okay with spending 30 minutes or more "waiting" for things to develop. I think that's also why I've seen so many disconnects within the first few minutes of each session. Either way, there are some fantastic pieces already setup for Outbrk, I'm excited to see what will be added and the future of this game. I highly recommend getting Outbrk if you are storm chaser or fan of storm chasing. If you are casual gamer or unfamiliar with storm chasing, I'd probably hold off. Add or keep the game in your WL and see if significant updates occur.
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