
Storm Chasing Simulator
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First 2 hours to a new player is awesome. So much to learn and understand. It feels good and shiny. Then a few more hours and things start to become repetitive, Boring. Cloud system become predictable. While there is a good amount of different patterns its too obvious where it will land and you just drop your data pod and sit back and take pictures for 20 minutes while it comes across your analyzer. I am hoping once its out of early access I will wanna reinstall it. Need a lot more risk. I don't feel like I am taking any risks sitting yards away from a funnel just snapping pictures.
great game, horrible moderation. talked some light hearted banter over comms at the start of a chase and got permad :/
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Latin America*languages with full audio support
Hours played at review time, across 904 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hope they continue making this game an enjoyable, playable experience for all. Would recommend the game, not the price of $35. I would pay maybe $15 in the current state.
I've played 604 hours of Outbrk, so believe me when I tell you, this game had potential to be something great, but through poor design, terrible development, and a malicious lead developer, Outbrk with it's current form and team is not something I would recommend purchasing. [h2]Learning Curve[/h2] Despite being a game designed around a single map and rotating scenarios, the learning curve far exceeds the general publics ability to properly play the game. Even when the community gathered together to create a scenario guide for new players, the development balked at the notion and disavowed such training aids and permanently banned players who helped new players in the game. As such the player base has dwindled to a few dozen active players. [h2]Malicious Lead Developer[/h2] The lead developer has a poor habit of blaming the player base for not playing the game the way he intends, while ignoring the numerous issues the player base has raised since the game's early access launch. Numerous graphics issues, frequent crashes, unstable game mechanics, frequent memory leaks, and unoptimized elements have lead to OutBrk to be a mess of a game. The lead developer frequently bans players to complain that they are not getting their money's worth or that the game lacks the development for such a price point. The OutBrk team has quite the reputation for unprofessionalism and pettiness that many early kick starters have abandoned the game completely. [h2]Broken Promises[/h2] Finally, OutBrk has failed to live up to the hype as most scenarios use the same tornado models, same paths, and the same uninspired approach that land squarely on the development team lack of gameplay design and overconfidence in themselves. [h2]Verdict[/h2] Spend your money elsewhere, this game will remain unfinished, broken, and run poorly that it will not last. Take it from someone who invested hundreds of hours to try and make OutBrk better, it is not worth it. 0 out of 5 Side note, if you do intend to play, report and avoid Garodah, known for extremely toxic behavior, racial slurs, transphobic, and incel like streams.
Gameplay loop: -Spawn in -Press Tab and see where storm is -Go ahead of/near storm and wait -See tornado -Take pictures and drive ahead of tornado -Go out of car and hold down Q in front of tornado to plant device -Drive away as tornado passes -Pick up device -Take more pictures of tornado -Go to gas station to either leave the session and get paid, or get gas and wait for next storm. This is what storm chasing is in the most critical way. As the game develops and gets more depth, it will be even better. Damage paths, life, potentially the option to place warnings of your own to help locals (that do not exist yet) and a more comprehensive progression system will make this game worth playing more than a hand full of sessions. So far the variety is lacking. Where the tornado is and what EF it is is all that changes really. Sometimes you get multiple tornado's at once, but the tornados tend to be the same kind (no wedge or water spouts). Cant wait to see where this game goes.
The game isn't bad, just needs some work, especially in the performance
Too expensive, and not able to start a 2 player lobby (just wanna play with a friend) without a 3 minute que timer, refund.
honestly the best storm chasing game out there is by a mile. very realistic storms, structure and radar. the environment looks amazing too. they update the game frequently making it better and better and provide development updates which is also great. if you want a realistic storm game to chase or just watch storms roll by and timelapse them, then this is the game you have been looking for.
Also das Spiel an sich ist echt cool aber alleine macht es wenig spaß. Bei multiplayer verlassen alle spieler immer und die Karte ist einfach zu leer. Wettermodel Top aber ansonsten ist alles nicht gut. viel zu wenig autos. 30 Euro sind viel zu viel. 10-15 Euro höchstens. Hat sich für den Preis absolut nicht gelohnt
Its a really good game with the weather and map but it runs bad and its 34 bucks but if it was like 20 it would be really worth it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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