
Blast through alien hordes as the finest cyborg mercenary in existence! To emerge victorious, you'll need to manage time and resources skillfully. Toaplan's run-and-gun smash-hit finally arrives on PC, reloaded with new features and quality-of-life extras!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
back to arcade baby.muitas moedas meti nesta maquina.
Tough as nails vertically scrolling run and gun. While the challenge is high, the game remains fun and engaging thanks to the fast paced and colorful visuals. This port is surprisingly well made. It offers TATE support as well as various visual filters. I was particularly happy with the excellent CRT option, but PIXEL and STEP are also available. I can definitely recommend fans of old school shooters check this one out. One of Toaplan's best!
This is perhaps not just one of Toaplan's greatest games but also one of the best I've played in general. Everything is fantastic from the level design, the music and the gameplay. I'm still unsure if this port is 100% accurate to the original after all of those updates but I'd say this is still absolutely worth getting if you want one of the best run and guns out there.
自ら前に進んでいくシューティング。 難易度抑えめと言われているらしいが、正直めちゃくちゃ難しい。 ただコンティニューやセーブ・クイックセーブがあり、ボムの性能が強いのもあって、やられながらでもなんとかクリアはできると思う。 ステージは7つ。 敵ボスのグラは非常に素晴らしい。これだけでやってよかったと思える。
------------------------Synopsis of game experience-------------------------- Too difficult and awkward to control. It will make your wrists exhausted from mashing the fire button, and the ONLY way to aim is 1 joystick to face a certain way with the single blaster, from a top-down perspective. The only way to strafe and fire is by using the 3-way fire weapon, but then you cannot turn around with it, only forward-facing... ---------------Moving around the map---------------------------------------------------- Walking around in only 8 directions: You only have 8 points to fire. Whichever you way you walk is the way you aim; No strafe-fire, no stand-and-turn fire, you can only take at the minimum: 1 step toward the enemy while they fire their projectile. So expect to do many circles and frantically fire. ----------------------------------A way around tiring your hands out(Auto-Fire option)------------------ Of course, there's rapid fire in Bitwaves menu(Thank goodness) to avoid carpal-tunnel but the amount of bullets fired on the screen is limited. For example, if the maximum amount of bullets is ten on-screen, and you hit the button eleven times, only 10 round will appear, creating a gap in the fire pattern.. Obviously there's nothing wrong with a limit, except, it is when the scheme of aiming in the top-down, directional-control is already weird. Keep in mind im only speaking of "Rapid-fire". The L.A.S.E.R. Beam is rapid on its own without Auto-fire, the 3-way spread is not a rapid fire on its own while will make the player fire as fast as they can fire, unless you use Auto-fire(Which is the best option against carpal tunnel.) --------------------------------Power Ups------------------------------- I play this on the most difficult setting, however, even at starting stage, level 1, when I pickup the maximum weapon upgrade: it doesn't seem to change the damage output where every regular enemy requires at least 2 shots, where my MAME version requires 1-shot per regular enemy. So all the power-up does is make appear larger, but with no difference in damage output. -------------------------------------Avoiding Bullets while aiming------------------------------------ So, in order to avoid bullets you have to use the same Joystick to turn around and avoid the enemy which uses the same control scheme to aim, so often times i have to do many circular movements to avoid the enemy fire while trying to do a long turn back toward the enemy, for them to fire another quick followup and missing other enemies in the process, as they walk off screen, Though the enemy are able to strafe and fire, or walk in the opposite direction and fire, where the player only turns and moves with the same joystick. ------------------Summary------------------------------------ This isn't a knock at Bitwave, I think they did a very good job, but this game is just way too difficult for anyone to simply pick up to get frustrated at, from Toaplan. I think this is "Toaplan's" worst Shmup, with "Vimana" next in line("Vimana's" reasons are different). The difficulty is not worth it and this game(I think) was simply made to eat quarters.... There's nothing fancy about it. "FixEight" is a tad better in enjoying this type of game, made by the same people, and released by "BitWave". If you enjoy frustration: then buy it. But I still thank Bitwave's efforts on classic games and bringing the classics up to standards of newer hardware. Bitwave does good work! More games, please!
[quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote] [h2]Classic Shoot'Em'Up that is frustraiting[/h2] When you were younger, you probably remember going to the local arcade to play a game on one of the cabinets, only to have the game continue to devour your money in the most fun-not-fun way possible. Familiar with the types of games that are represented there? This is essentially what this game imitates, which is a general lack of control, which plays a significant role in making the game more challenging as you die and lose all of your weapon improvements, and you also have a tough time moving around the playing area because of pits and tedious aiming controls. [h2]Conclusion[/h2] In the event that you are a fan of vintage games and the complete experience, this reproduction is very nice; nonetheless, it is not all that exciting, and it need some additional content and improved controls for me to ever recommend it.
Excelente arcade con una cuota de dificultad elevada, la cual si uno prescinde de las herramientas que trae, terminarlo va a costar muchisimo. Como siempre mas en profundidad en mi canal: https://youtu.be/lmXgZRCO1gE
ボムアイテムがいっぱい出るので 「少し危ないかも」「あの敵狙いづらいな」「後ろに敵が来た!」 と思ったら気楽にボムを使っていけば案外先に進めちゃいます たまに出るピンクのハイパーヨーヨーがやたら強いのでオススメ! 黄色のアイテムは取っちゃ駄目 東亜プランのゲームではじめてワンコインクリアできました
恭喜你,喜提垃圾遊戲一隻 ! 1~2P 支援手掣 不含中文
I'm not experienced enough with the minutia of how the original arcade version was and how the most intricate features of this port work, but as a person who just really likes arcade games and recently started to explore Toaplan's catalogue, Out Zone is absolutely spectacular. This is a run and gun on crack, with a dwindling energy meter that propels you forward no matter what. The pace is breakneck and the play experience is absolutely edge-of-your-seat. You can get different weapons, each suited to different situations. You also get a ton of bombs which you should use liberally to push forward. It's an absolutely thrilling experience. It's also utterly baffling in how amazing it looks and sounds. It's so cool on multiple levels and I adore this level of artistry and love of all things "badass" and "awesome" these maniac devs clearly had. The Bitwave release looks excellent to me. It's very very fairly priced and it has a plethora of features, from QoL to selectable difficulty and more. And what matters more for an uninitiated like me who just wants to play the games, it's snappy and reactive. Out Zone is a little gem, get it and get crushed by some good ol arcade difficulty!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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