
Blast through alien hordes as the finest cyborg mercenary in existence! To emerge victorious, you'll need to manage time and resources skillfully. Toaplan's run-and-gun smash-hit finally arrives on PC, reloaded with new features and quality-of-life extras!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 64reviews | 91% | — | $13.3K |
| $7.99 | 9ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I remember when the "Common" version that's the true final release wasn't even in the game. I still think the modes are otherwise mislabeled. The emulation still feels like something that would've been more acceptable in '98 when the Shark emulator was made, and the extra features are still buggy enough to distract more than they help. Shame too, Out Zone is particularly well-liked among my peers.
back to arcade baby.muitas moedas meti nesta maquina.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote] [h2]Classic Shoot'Em'Up that is frustraiting[/h2] When you were younger, you probably remember going to the local arcade to play a game on one of the cabinets, only to have the game continue to devour your money in the most fun-not-fun way possible. Familiar with the types of games that are represented there? This is essentially what this game imitates, which is a general lack of control, which plays a significant role in making the game more challenging as you die and lose all of your weapon improvements, and you also have a tough time moving around the playing area because of pits and tedious aiming controls. [h2]Conclusion[/h2] In the event that you are a fan of vintage games and the complete experience, this reproduction is very nice; nonetheless, it is not all that exciting, and it need some additional content and improved controls for me to ever recommend it.
ボムアイテムがいっぱい出るので 「少し危ないかも」「あの敵狙いづらいな」「後ろに敵が来た!」 と思ったら気楽にボムを使っていけば案外先に進めちゃいます たまに出るピンクのハイパーヨーヨーがやたら強いのでオススメ! 黄色のアイテムは取っちゃ駄目 東亜プランのゲームではじめてワンコインクリアできました
スペシャルアイテムのスーパーボールを取った時、連射に割り当てたボタンを押しっぱなしだと前方へのショットが発射されない不具合があります。なのでアケコンなどに割り当てた連射ボタンを使ったほうがいいですね。 あとはToaplan Arcade Collectionシリーズ全般に言える事として、動画をキャプチャすると音声の音域がなんか変な気がします。どこか特定の音域だけカットされてるような・・・うまく言えないけどゲームプレイ中の音とは違いがあります。
Out Zone is a timeless arcade shooter that proves outstanding game design can endure for decades when built around fast action, precise controls, and rewarding challenge. Developed by Bitwave Games in collaboration with Toaplan and published by Clear River Games, this modern Steam release preserves the identity of the original arcade classic while introducing thoughtful enhancements that make it more approachable for today's audience. Rather than attempting to modernize the gameplay itself, the release focuses on presenting one of Toaplan's finest action titles with improved accessibility, polished emulation, and numerous player-friendly features that respect the source material. The game places players in the role of a powerful cyborg soldier sent to reclaim Earth from an overwhelming alien invasion. While the narrative remains simple, it effectively establishes the urgency behind the relentless combat. Every mission throws waves of hostile creatures, armored machines, and dangerous bosses onto the battlefield, demanding quick reactions and careful movement. Unlike conventional shooters that encourage staying at a distance, Out Zone combines the intensity of a shoot 'em up with the freedom of a run-and-gun game, allowing players to weave through enemy formations while constantly pushing forward. A unique energy system gradually drains the player's life over time, requiring batteries to be collected during combat. This mechanic keeps the action moving at an aggressive pace and prevents defensive play from becoming a safe option, adding constant pressure that distinguishes the game from many of its contemporaries. Combat is where Out Zone truly excels. The game offers multiple weapon types that dramatically change how encounters unfold, from concentrated forward fire to wider attacks that cover larger sections of the screen. Special weapons add even greater variety, encouraging players to experiment and adapt to different situations. Success depends on mastering movement, recognizing enemy attack patterns, and understanding which weapons perform best against specific threats. Every stage introduces new hazards and increasingly demanding battles that reward practice and perseverance. The inclusion of local cooperative multiplayer further enriches the experience, allowing two players to coordinate attacks and overcome the game's toughest moments together, capturing the competitive yet cooperative spirit of classic arcade gaming. One of the greatest strengths of this version lies in its extensive collection of modern features. Players can save and reload progress instantly, rewind mistakes, and use dedicated practice modes to master difficult sections without repeating entire levels. Adjustable difficulty settings, assist options such as customizable autofire, online leaderboards, replay recording, achievements, screen customization, display filters, and low input latency all contribute to an experience that remains faithful to the arcade original while removing many of the frustrations associated with older hardware. Veterans can enjoy an authentic challenge, while newcomers have plenty of tools available to gradually improve their skills without diminishing the game's core identity. The presentation successfully preserves the visual and audio charm that helped establish Out Zone as an arcade favorite. Detailed pixel art, fluid sprite animation, memorable enemy designs, and satisfying explosion effects create a battlefield that remains visually engaging despite its age. Each environment features distinctive mechanical and alien-inspired aesthetics that keep the journey visually fresh from beginning to end. The energetic soundtrack complements the action with driving compositions that heighten the intensity of every firefight, while the responsive controls ensure that success depends on player skill rather than technical limitations. Although the game is intentionally demanding and offers little narrative depth beyond its straightforward premise, its focus has always been on replayability, mechanical mastery, and high-score competition. Players seeking lengthy story-driven campaigns or constantly evolving gameplay systems may find its arcade structure relatively simple, but those who appreciate tightly designed action games will discover remarkable depth beneath its accessible mechanics. Every completed stage feels earned, and every defeat motivates another attempt with improved knowledge and execution. Out Zone remains an outstanding example of arcade action preserved with care for a modern audience. Bitwave Games, Toaplan, and Clear River Games have delivered a package that honors the original release while providing enough quality-of-life improvements to welcome an entirely new generation of players. Its exhilarating combat, distinctive resource management, varied weapon selection, cooperative play, and impressive replay value make it one of the strongest classic shooter releases available on Steam. Whether revisiting a beloved favorite or discovering it for the first time, players will find a challenging and immensely satisfying experience that has stood the test of time. Rating: 8/10
------------------------Synopsis of game experience-------------------------- Too difficult and awkward to control. It will make your wrists exhausted from mashing the fire button, and the ONLY way to aim is 1 joystick to face a certain way with the single blaster, from a top-down perspective. The only way to strafe and fire is by using the 3-way fire weapon, but then you cannot turn around with it, only forward-facing... ---------------Moving around the map---------------------------------------------------- Walking around in only 8 directions: You only have 8 points to fire. Whichever you way you walk is the way you aim; No strafe-fire, no stand-and-turn fire, you can only take at the minimum: 1 step toward the enemy while they fire their projectile. So expect to do many circles and frantically fire. ----------------------------------A way around tiring your hands out(Auto-Fire option)------------------ Of course, there's rapid fire in Bitwaves menu(Thank goodness) to avoid carpal-tunnel but the amount of bullets fired on the screen is limited. For example, if the maximum amount of bullets is ten on-screen, and you hit the button eleven times, only 10 round will appear, creating a gap in the fire pattern.. Obviously there's nothing wrong with a limit, except, it is when the scheme of aiming in the top-down, directional-control is already weird. Keep in mind im only speaking of "Rapid-fire". The L.A.S.E.R. Beam is rapid on its own without Auto-fire, the 3-way spread is not a rapid fire on its own while will make the player fire as fast as they can fire, unless you use Auto-fire(Which is the best option against carpal tunnel.) --------------------------------Power Ups------------------------------- I play this on the most difficult setting, however, even at starting stage, level 1, when I pickup the maximum weapon upgrade: it doesn't seem to change the damage output where every regular enemy requires at least 2 shots, where my MAME version requires 1-shot per regular enemy. So all the power-up does is make appear larger, but with no difference in damage output. -------------------------------------Avoiding Bullets while aiming------------------------------------ So, in order to avoid bullets you have to use the same Joystick to turn around and avoid the enemy which uses the same control scheme to aim, so often times i have to do many circular movements to avoid the enemy fire while trying to do a long turn back toward the enemy, for them to fire another quick followup and missing other enemies in the process, as they walk off screen, Though the enemy are able to strafe and fire, or walk in the opposite direction and fire, where the player only turns and moves with the same joystick. ------------------Summary------------------------------------ This isn't a knock at Bitwave, I think they did a very good job, but this game is just way too difficult for anyone to simply pick up to get frustrated at, from Toaplan. I think this is "Toaplan's" worst Shmup, with "Vimana" next in line("Vimana's" reasons are different). The difficulty is not worth it and this game(I think) was simply made to eat quarters.... There's nothing fancy about it. "FixEight" is a tad better in enjoying this type of game, made by the same people, and released by "BitWave". If you enjoy frustration: then buy it. But I still thank Bitwave's efforts on classic games and bringing the classics up to standards of newer hardware. Bitwave does good work! More games, please!
Tough as nails vertically scrolling run and gun. While the challenge is high, the game remains fun and engaging thanks to the fast paced and colorful visuals. This port is surprisingly well made. It offers TATE support as well as various visual filters. I was particularly happy with the excellent CRT option, but PIXEL and STEP are also available. I can definitely recommend fans of old school shooters check this one out. One of Toaplan's best!
This is perhaps not just one of Toaplan's greatest games but also one of the best I've played in general. Everything is fantastic from the level design, the music and the gameplay. I'm still unsure if this port is 100% accurate to the original after all of those updates but I'd say this is still absolutely worth getting if you want one of the best run and guns out there.
A Sweet Piece of Arcade History OutZone was one of the first arcade games I actually managed to beat, alongside classics like Golden Axe. It is a short but wonderful game that really challenges your reflexes, memorization skills, and ability to keep up with its great tempo. For its time, it was fantastic. And honestly, I think it has aged like red wine. It is a wonderful little piece of gaming history from the golden age of arcades. Unfortunately, because games like this were stuck mainly in arcades, many of them never got the chance to reach a wider audience or continue with more stages. Today, we mostly experience that era again through collections like this or emulation. This version gave me a particularly sweet surprise. The arcade version I played did not have the extra stage and boss included here. When I originally beat the arcade game, I would return to Stage 1 with tougher enemies, but keeping all my gear. So discovering that this version actually has a new stage with an even harder boss was a fantastic bonus. If you like old-school arcade games, give OutZone a try. It is short, challenging, fast, and demands that you learn the stages rather than simply react to them. And one important recommendation: play it with a controller, or even better, an arcade stick if you have one. Forget the keyboard. For the proper arcade experience, you want that stick in your hands. A great little piece of arcade history that still holds up today.
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Players by region
Where this game's players are, estimated from review languages.
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