
Avernum 4 is the first chapter in the Great Trials Trilogy, three games that tell the tale of your land’s struggles in the face of powerful forces that seek to destroy it.
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Avernum is one of the great tales of indie gaming, an epic series of fantasy role-playing adventurers set in an enormous, subterranean nation. Avernum is a land underground, a subterranean nation full of rogues, misfits, and brigands, struggling for survival and wealth in the monster-infested darkness. Avernum 4 is the first chapter in the Great Trials Trilogy, three games that tell the tale of your land’s struggles in the face of powerful forces that seek to destroy it.
Avernum 4 is an enormous fantasy role-playing adventure. Wander a gigantic world, full of multitudes of characters, hundreds of side quests, and traps, tricks, and treasure in every corner. Experience the life of an adventurer: the fame, the wealth, the hapless townsfolk begging you for help at every turn! This epic tale is guaranteed to give you weeks of entertainment, with an impossibly huge world that dares you to uncover all of its secrets.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
93 hours, eh? I guess it's okay. Real talk, that is for real like 80-85 hours, I think I left the game on once for like a day while I went out. In the immortal words of Dadi Freyr, I ask Jeff Vogel "How does it keep getting better?". Actual review time, this game runs poorly on machines that were modern circa 2019. I ended up having to disable my second monitor and don't check the option to not let the game control your desktop settings, that way lies pain. And even with some slight interface lag (mostly in shops, inventory and training menus) this game keep me going for 80 hours or, let's face it, more. If this is your first time, or your first time since Exile, then go for one of the more recent remakes. Ruined World is a great jumping off point and it's where I started back in the 90's. If you've played them, and the remakes, and you're still hungry, this is a great way to spend your time and money. And if you got this in a humble bundle or Steam Sale then don't sleep on it, I have so far spent something like 250 hours in Avernum not counting what I logged in Exile back in the 90's and early 00's. It's like DnD if the DM never slept, the other players always did things that made sense and everyone was on board to play exactly the way you wanted to play.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a sucker for a good story. While the gameplay may not compare to the RPGs of late, there are a few fights that are genuinely tricky. I love the skill point management (though I miss the skill trees of yore) -- knowing better gear is JUST behind that locked door is so galling. But what shines through it all is the story. Jeff of Spiderweb Software knows how to spin a yarn. This is one of those fantasy lands I really wish was real ... its inhabitants are fascinating. NOTE: I've played through all 6 of the Avernum titles. A4 was my introduction to the series, and it's still one of favorite games. I happily purchased it again to support Jeff and his company's endeavors!
Amazing retro dungeon crawler. Satisfying sound design and art coupled with excellent story telling. Well worth the money.
Pretty good game, need more time to check it out though.
Not the best from Spiderweb software, but still a good old-school RPG in a cool setting.
If you have loved every Spiderweb Software game ever, then you will love this game. I'm not in a position to comment from another perspective.
there's something I really like about these games
I bought the second Avernum trilogy extremely cheaply on sale and only because I wanted to play 6 which I hear is the most mechanically sophisticated of the series, so I am not upset about it but this game is extremely poorly optimized - there is no reason that a game this old should chug and load and be impossible to navigate with mouse when in certain screens (leveling, character creation, anytime you finish or receive a quest or item, anytime you are selling or buying). I think there's an updated version with skill trees and I would recommend that instead. I started playing Avernum back when 2 was released and this game has even more charm, it's even more engaging and actually quite breezy to play when the entire thing isn't dying. And no, it isn't my system, I'd literally have to travel back in time to find a computer that should have a hard time running this. I hear the updated version dumbs down the skill selection a bit but honestly, small price to pay for not chugging through this. The sad part is that the game itself is so good that I might even keep playing it. My only major design complaint so far is that the hotkeys are from a different century, and also just a pet peeve here - why have mages with lockpicks be the only ones who can open high level locks? What is the point of the rogue class in this case? I built a rogue only to get to the lockpicking part of the manual where it says basically points in lockpicking are useless unless they're on a wizard. So many old school games do this with either knock or similar spell that makes a huge part of rogue worthless and it has to stop! Rogues pick locks and disable traps, if anything they should have a slight edge on wizards not vice versa. EDIT: I finished this game, it's from a time where you could be asked to slog through an immense amount of game hours with very little in terms of gameplay. There's almost no reactivity to anything you do except in the ending slides, but at the time this was released the mechanics were good. Selecting any single use item or selling anything in a shop is insanely difficult because of the tiny piece you have to click, but oh well, small gripe. TLDR; for when it came out a classic, for games these days way too much time for too little meat on the bone.
un peu daté, mais j'aime toujours autant ;)
https://youtu.be/cGHo8hYu4wU Twenty years later this version is technically playable but not the easiest to play out of the Avernum franchise.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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