
CURSE is a point-and-click horror game that throws the player into the world of paranormal investigations.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sans être révolutionnaire, ce jeu assez court, qui s'apparente à une balade virtuelle ultra-dirigiste, permet de passer un agréable moment dans des lieux de toute beauté. L'interactivté est hélas un peu trop restreinte, et le manque cruel de challenge intellectuel empêche de pouvoir savourer ce jeu comme il se devrait. De plus, pas une once de français : il faut donc comprendre l'anglais (d'un niveau moyen), sans quoi aucune chance d'apprécier tout le "background" de Curse. Mais pour peu que l'on désire juste passer un petit moment sympathique, sans prise de tête ni trop grand stress, le tout dans une ambiance sombre idéale en cette période d'Halloween, ce jeu est l'occasion de suivre une petite histoire de fantômes dans un manoir au passé mystérieux. Un jeu qui, assurément, mériterait d'être approfondi (liberté totale de mouvements pour chercher les objets et actions à faire, ainsi que quelques énigmes pour donner du piquant cérébral à l'ensemble), mais qui demeure honorablement réalisé. Si Curse n'est pas incontournable, on a là la preuve que le studio à l'origine de ce jeu est particulièrement prometteur et qu'il convient de suivre de très près ses prochaines productions.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Купился на скрины. Дебильное управление, идиотский концепт - полной свободы нет: игра сама решает куда вам идти. Пытаются пугать, но неубедительно. И все такое медленное, тяжеловесное. Оптимизации никакой - тормоза при ничем особо не примечательной картинке. В системных требованиях трогательно не указана видеокарта. Сдал бы обратно не задумываясь, но поезд уже ушел. Хлам.
Bem mais o menos, comprei nesta ultima sale por R$5,29 e ainda ta um pouco caro.. Problema dele é tudo ser apenas no mouse, tipo você tem várias opções de comando só com ele, em vez de pode andar com o personagem e ir até onde você quer, ou abrir direto a gaveta que quer. E Por ser tudo no mouse, acaba frustrando pelo fato de você querer ir pegar um documento e tem uma porta para o mesmo lado e ele entra na porta. Ou você ta em fuga da inimiga principal e vai pra correr por um corredor e ele não vai por que tem item na mesma direção e ele não pode pegar o item naquele momento. Parte de gráficos e histórias é legal.. nada tão inovador ou tão incrível, da parte final em diante que da mais gosto por ter levado o jogo até o fim da história, por que chegar até la vai ser sofrimento. Da alguns sustos bem sustados, e não tem legenda em pt br !! Tem só uns 5 videos sobre ele no youtube, então de uma confiada nos poucos videos ou arrisque em coisa nova Recomendo pelos fatores bons, mais a quem for compra fica a dica que o fato de ser tudo no mouse vai atrapalha muito
this is sucks! I can't play it the charachter moves so damn slow, and it takes like a second just to move the mouse pad.. whenever I reduced the resolution it still getting slow! I'm tired of this sh!t
[h1]"CURSE was altogether a fun and immersive experience for those looking for a game that checks all the boxes of 'creepy haunted mansion' vibes, however outside of that somewhat narrow viewpoint the game doesn't offer much else."[/h1] I bought CURSE on sale because it looked like a fun, somewhat mindless "haunted house" esque ride and viewing it from that lens I wasn't disappointed. Trying to get anything more out of it, however, proved thin. CURSE is a point-and-click adventure that incorporates a mechanic of "running away" from a handful of spooky ghouls. This mechanic seemed really cool in the trailer, and while it still 'works' overall as you go through the game's roughly 3-to-4 hour playthrough, it boils down to little more than happening to select the right path out of the room you are in to evade the approaching ghosts to then turn around and fry the ghost with your flashlight or be caught and GG game over restart the checkpoint and try to (by chance??) pick the right path. Wanting much more out of CURSE than what I just described might be asking a bit much of it. I don't mind streamlined (read: dumbed-down) mechanics of oldschool "Adventure" / Point-N-Click games being presented in a somewhat linear fashion but can I at least be forced to solve one puzzle outside of 'find the key / read the note in the room' ???? For instance, upon entering MANY rooms throughout the game, all you have available to do is to click on the next ONE path available to "go to next room" If all I can do is the one and only option, forcing me to 'click play' comes off as just padding the experience. Why even give the player the illusion of choice in doing that? The game had one puzzle I found especially tedious. Finding a key in the room I was in, to then unlock a storage box... which had tucked away inside of it yet another key to unlock a 2nd storage box in the very same room I had just unlocked the first storage box in. If that sentence sounds redundant or like "Russian Doll" logic, imagine spending 10 minutes in-game to accomplish the task. There are a handful of other options you can choose to make or not during the game's brief dialog sequences but this is a largely linear experience. For instance, in an earlier section of the game where the player uses a ouija board, you are given the option to either tell the board "Goodbye" or just leave the area. If you choose to just leave, you will then be maimed and be forced to redo the sequence to pick the correct option of the two. CURSE was altogether a fun and immersive experience for those looking for a game that checks all the boxes of 'creepy haunted mansion' vibes, however outside of that somewhat narrow viewpoint the game doesn't offer much else. I went into it expecting it to be a straightforward, "keep-your-arms-in-the-ride-at-all-times" haunted house experience, and I definitely received that but those hoping its stripped-down point-n-click or unique 'combat' mechanics will be engaging, challenging, or exciting may find the game to be too linear and one-dimensional. [h1]Overall: 7.6 / 10[/h1] [h1]The Good[/h1] [i]Atmosphere Does a good job of creating a haunted / spooky mansion vibe Audio Design Creepy ass stomping footsteps of approaching ghosts Game seemed to be just the right length, if not maybe slightlyyy long Graphics ain't bad[/i] [h1]The Bad[/h1] [i]Graphics ain't great - the ghost models upclose all doing the same silly attack animation breaks the spookehness Notes upon notes upon notes Padded? 'Go to next room' only option in MANY rooms Puzzle mechanics seem a bit ♥♥♥♥♥. Open a box to get a key to open a box to get a key. nahhhh I kinda just wanted it to be over by the last encounter. "End boss" seems like bs. Which way do you go? I gave up on the last encounter. [/i]
I have a love/hate relationship with this game so my review is a sideways thumb. I love the atmosphere and the story. I hate that the 99% of it is being locked onto a rail. Quoth Sammy Davis Jr: I've gotta be me, I've gotta be free. Being stuck on a rail drove me so batty that I bailed on this game after about 30 minutes in 2016. The visuals and the artwork are absolutely stunning. You're a paranormal investigator collecting clues and following a proverbial trail of breadcrumbs to learn how the Atherton Manor earned its nickname 'Blood Manor'. I really enjoyed the story and appreciated all of the journals even if they seemed to somehow have been written at the moment of death for some of the people.Another reviewer mentioned that it was as if they were still writing as they were being killed and I agree. Point and click horror really isn't my thing, but this was packed with some decent spoops. Maybe if I was much younger I would have enjoyed this more. I couldn't play things like alone in the dark or resident evil then because they had too much action and were way too scary. This game would have been just my speed. All of that being said, this game still packs a pretty spooky punch. While being annoyed with the 'on the rails' feeling, I found that there were moments that would catch me off guard-- and it pleased me greatly. So why do I keep complaining about being on the rails? Because I'm an explorer, my sweet darlings. I'm a curious cat in a gold cap and I gotta see and touch all the things. Or sometimes, I like to look at things more than once and this game didn't allow for that much if at all. It was a bit of a missed opportunity in at one aspect. Here is this magnificently storied manor with a dark and creepy past but I can't wander around it freely? Set me freeeeee, Willy! And this may sound harsh, but I felt like I was being spoonfed most of the scares. Nah, man, let me go find them on my own. <3 <3 At one point in the game there is a toy chest that you can inspect. The game told me to look inside and that made me feel like the game was insulting my intelligence a little as a horror fan. Horror game? Check. Creepy kids room? Checkity check. Old as f*** toy chest that is giggling? CHECK!! Oh, you bet your bananas any self-respecting horror gamer is NOT going to need prompting to investigate. Trust. So what's my deal? Do I recommend this or not?? You know what? Sure. F*** it. It's $5 and not a bad game if you can get past not being allowed to explore. I thought the ending (both of them) was alright. If I could change anything about this game I would take it off the rails to allow more freedom to explore the beautiful rooms while not being handhold as much. Or at least make the movement quicker. This game would have been much shorter if it didn't take 30 seconds to move 10 steps. Extra! Extra! Read all about it! Curse will definitely help you get through these trying times if you're looking for something that isn't too scary with a lot of story and great visuals. :)
So far I like the game overall. What I don't like is that each action resets your position to the starting point, instead of just let you turn to look around freely. It's a 3D environment, after all, this should be an option IMO. I'm currently stuck in the part when you have to run for your life, it's super hard. Like it's meant for you to die on the run. So it's kinda hard for me to rate this game at this stage but I'll go with a recommended. I will play more and let you know if my rating holds.
Underrated point-and-click horror game. I'm not sure that it's worth buying at full price, as it is relatively simple and short, but it's not a bad game for just a few bucks. Don't mistake it for an exploration or puzzle game; you're on rails the whole time, and it's only point-and-click in the sense that you click on the rooms you want to move, and items you want to interact with. The main focus of the game is on the horror elements, and ghost fights (which are quite tense). Expect the last few "levels" to be frustrating as all hell, though, and not in a "so hard it's rewarding to beat" way. More in a "I'm about to uninstall this" way.
Going into this game I thought oh cool, be in the shoes of a paranormal investigator and look around the mansion etc...I mean the whole manual at the start talks about looking everywhere and how running is sometimes the answer.... Pros: - story continues after first ghost - interesting notes and effects when examining some things -Graphically pleasing Cons: -Linear movement (You can't move on your own except in attack sequences, it all feels on a track) -Nothing to look at except to progress the story - Ghosts themselves are meh at best -Misleading 'Game Guide' As a note on the notes, I found it hilarious how many people who had written notes so close to death that it was like they'd asked the killer to just wait a sec while they finished up. Not sure I'll bother finishing it, maybe someday. Really sucks because the set up here is pretty interesting and there's a lot of potential. [spoiler] Pro tip on running: If you can run (If its a good idea and doesn't result in immediate death) Find a good place to defend yourself with the flashlight. Running will never be enough alone and your flashlight is only really needed for those sequences. [/spoiler]
รวมๆแล้วที่เล่นมานะครับ เป็นเกมแนวคลิกหาของ ความหลอนให้ 6.8/10 เสียงน่ากลัว ใช่วิธีผีตุ้งแช่ Gameplay ให้ 9.5/10 สำหรับผมแล้วเกมแนวเก่าๆแบบนี้ถือว่าดีโคตร
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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