
A derpy, dialogue-heavy RPG with multiple endings and choices with consequences, set in a factory run by robots.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
This is amazingly snarky, meta, and clever. An RPG full of choices and dialogue. It reminds me of The Stanley Parable with more RPG elements. Find out what the "product" is. Electrocute a kitten. Shoot someone in the face. Understand the fact that their are no true realities. They are all fake. Seriously, this game is great! https://youtu.be/pwyKMSVbi48
Clever and funny robot warehouse-based third-person adventure. Every choice in dialogue you make really matters - especially if you don't want to electrocute kittens. Save the working robots! https://youtu.be/bxV89QY0xQc
Out of Shapes is a wonderfully witty and quirky game with an experience similar to Stanley Parable. In this game, you play as a Cylinder that goes about various tasks throughout the game. The game allows you to choose a way to explore through it in order to reach the end. Where I began the game, I did not expect where I ended up all for the glory of "The Product". It is a simple puzzle game that has a strong narrative drive. The comedic timing and the sheer hilarity add a lot of charm to the game that invites you to keep playing. "The Product" drives drives the story as a mysterious force that influences the story. While I stated above that my path differed there are others that I could have chosen and given me access to characters that I did not encounter directly on the first play through. With different starts and different endings, the replay-ability of this game means that you'll be able to go through it a few times to see how situations could have been handled differently. The game has a light RPG system that determines your ability to complete certain tasks if you have certain stats. The charm of this game comes through the dialogue, while not all of it is voiced, it is still very worth the read as your responses do matter. These responses influence the stats of your character much like Fallout where if you do not have a high-enough X you cannot succeed in particular tasks. This does not detract from gameplay, though I did wish I had a better understanding of it when I first started as I didn't dedicate myself to a particular path, but the multiple alternatives offered still are quite satisfying. My only true gripe with the game is towards the end of the game, but the dialogue that happens during a portion of the finale, in my opinion, helped make up for it. TL;DR - This game is worth going through. With different ways to approach the beginning, there is a reason to go back in and play through it again. Prepare for a bit of reading, but the wit and comedic dialogue and lines are worth the little extra time.
Set in a factory producing some unknown product, the level design is fun and engaging. The writing is super funny in a sort of improv style, and you can develop different aspects of your robot personality. I had to ask the dev/author for a little help on some quests, but they are fun and definitely made me want to keep playing.
[i] My Experience [/i] When I first started the game, I was pleasantly surprised. It seemed to be a stable and cleverly-written RPG, with a mixture of absurdist humor and late stage capitalism that worked well for the experience. Outside of the dialogue, I was also amused by some of the actions I took in-game, from taking a company loyalty exam to brokering cat trades. I also found the process of discovering exactly what the "product" is to be an intriguing ride. However, there were a few gripes I had with the experience. On two occasions, I was unable to proceed because I refrained from picking a specific dialogue choice I wasn't interested in. The main questline just paused until I selected the option that the developer had intended. This certainly conflicts with the idea of a game with "multiple endings and choices with consequences." Additionally, there is an idea that is mentioned multiple times in the game, that DLCs and microtransactions have become necessary due to the unfluctuating price of video games over the years. The game portrays this argument as almost factual, which I found rather distasteful. High profile publishers like Activision Blizzard continue to rake in record profits, even with the $60 price point. CEO Bobby Kotick's compensation rose from 15 million in 2008 to 30 million in 2019, where he currently makes 319 times the average employee salary. The nonprofit As You Sow ranked Kotick 45th in a list of the 100 most overpaid CEOs in America. I am very much on the fence about whether to give the game a recommendation. I enjoyed the humor and some of its themes, but in retrospect I wish I would've spent my time playing something else.
Out of Shapes is a fun, low-stress game (at least for me; not for the poor overworked robots of the factory) with charming, Stanley Parable-esque writing. The controls are simple and straightforward, which allowed me to simply get around exploring the factory and talking to bots. If you like humorous games with a focus on dialogue and decisions, Out of Shapes is a nice diversion.
At first I thought this was a classic case of 'baby's first game' syndrome. Clunky movement, basic visuals. Then the signature Kris Takahashi writing kicked in and I started laughing every two minutes. There is so much excellent dialogue and neatly observed satire in here that you forget the cheap-looking parts entirely. If you don't mind a largely text-based game, then the quality of the writing makes this a decent way to spend some time. Some of the music is really very good too, which helps. For a few quid, I don't feel short-changed at all.
My son is the developer and gave me a key but I bought the game because that is what moms do. But I got stuck on the first screen because I don't know what an "LMB" is. I e-mailed my son and he told me it is the Left Mouse Button. I told him he should write that out then. I don't think that's a spoiler but if it is I'm sorry.
This game has the vibe of "What if 1984 had a bunch of robots in it...and also (an optional) happy ending?" The game gives you: - Cats! - Green buggy creature-features - Puns and jokes so awfully good you hate yourself for laughing - Robots with more fleshed-out personalities than your average coworker - Philosophy The game doesn't give you: - Crippling depression about the inescapability of the capitalist system - Striking fear of the grim place that is your future - Freecam during conversations (this is the only feature of the 3 I'm mentioning I'd love to see) If you have a free evening and your life is crumbling around you, you won't go wrong with this one. Good job, devs!
awesome game cute and witty and punny!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hollow Steps | $668.9 | 90 | 62% | $0.49 |
| Derange | $668.6 | 67 | 67% | $0.79 |
| Cats in the Forbidden City | $667.8 | 58 | 100% | $0.74 |
| Nonozle | $664.9 | 64 | 97% | $0.79 |
| 69 Yuki Love | $675.7 | 54 | 87% | $0.99 |
| Dangerous Bullets | $663.8 | 67 | 64% | $0.49 |