
Build your own mining company from the ground up. Extract resources, operate heavy machinery, construct infrastructure, and grow from a laborer to the King of Klondike.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have been sent to one of the northernmost regions operated by Company Mining Corp, where a vast wilderness filled with resources, opportunities, and challenges awaits.
Starting with limited equipment and experience, it is up to you to prospect for ore, establish mining operations, transport materials, and build a profitable company from the ground up. Every load of ore sold brings you one step closer to expanding your fleet, unlocking new equipment, and taking on larger projects.
Dig, blast, build roads, process materials, manufacture products, and develop your own industrial empire across multiple large maps.
Establish production facilities, create logistics networks, and shape the landscape around you as your operation continues to grow.
Throughout your journey, you'll gain access to a wide range of vehicles and machinery, each of which can be customized with lights, GPS systems, paint jobs, tires, tracks, and other upgrades.
From a lone laborer operating basic equipment to the owner of a massive industrial company, every decision and every project contributes to your progression. Work your way from Level 1 all the way to Level 70 and earn the prestigious title of King of Klondike.
Whether you choose to focus on mining, construction, logistics, production, exploration, or ambitious community projects, the path is yours to create.
Out of Ore supports multiplayer, controllers, joysticks, steering wheels, and head tracking through OpenTrack.
The game is a "Work in progress" and still being developed by a small 6 person crew
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not recommended, mainly due to recent developments. This game has now been out for 3 years, and is still a work in progress. However, due to the size of the dev-team, and their apparent in-ability to follow a plan, they themselves made a video about 10 months ago, things have just not been delivered in 2025. As in, MASSIVELY under-delivered. Out of the things listed in that particular plan for 2025, 1 has been delivered as a halfbaked project, that still needs to be completed (the conveyor update). Yes, they have also released a wiki-page, but that thing is so incomplete and outdated, that you are better off not using it at all. The rest? Not even close. The BASE game has problems, such as tracked vehicles having almost no traction, weird vehicle behaviour, random dirt piles unless you cover most of your worksite in concrete, fps drops, fatal errors etc. The list is a mile long. And despite this, more vehicles are added to the game, this time in a 10 EUR DLC, that the playerbase had to find out about themselves by looking in the games DLC-tab. No info from the devs about this to their Steam player base. The devs are only responding on Discord, where they have full control over the narrative. At this point the roadmap listed with the game and the weekly news seems to be just fancy graphics to draw in a new crowd to relieve of 25 EUR for a halfbaked game. Couple that with one of the most toxic communities I have ever come across, and I can only recommend you stay far away from this title as a new player.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Momentan nicht zu Empfehlen. Das Spiel hat zwar Potenzial und macht auch vom Sinne her Spaß. Problem an der Sache ist das das ganze leider noch sehr halb gar ist. Von nicht korrekt funktionierenden Sortierern bis hin zu einem Tunnel Bohrer der ehr ein Hamsterloch Graber ist als ein Tunnel Bohrer. Desweiteren gibt es Probleme die geschmolzenen Erzen im Nachgang korrekt zu sortieren und sie dann weiter zu verarbeiten da wie schon erwähnt die Sortierer nicht korrekt funktionieren. Momentaner Stand ist einfach das nur der Radlader Sinn macht zu fahren. Bagger, Muldenkipper, oder die ganzen Straßenbau Fahrzeuge sind sinnlos da es keinerlei Sinn macht eine Straße zu bauen, den wofür bitte? Um allein eine Straße zu haben? Ja schön, aber wie gesagt sinnlos. Muldenkipper!? Wofür? Gibt doch Förderbänder und ich bin ja auch nicht gezwungen irgendwelche Materialien zu Position x zu bringen was ne Straße und den Muldenkipper sinnvoll machen würden. Tja wie gesagt an sich vom Sinne her ein schöner Gedanke das Spiel und Spaßig kanns halt auch sein aber eben noch nicht jetzt und anstelle von Weiterentwicklung des Spieles wir lieber ein Kostenpflichtiges DLC raus gebracht..... Tja Finanzspritze war wohl nötig aber dann gleich n 10er für nur größere Fahrzeuge die ehr keinen bis wenig Sinn machen..... Ich kann nur hoffen das die Entwickler ihr eigenes Spiel mal ausgiebig Spielen und nicht nur Ideen Reinbringen die Spielerisch Obsolet sind oder nur zu 50% das tun was sie tun sollten. Aber immer noch besser wie Goldrush^^
I like the idea and concept of this game but the controls are wonky. The character gets stuck on everything and I needed to spacebar jump to start moving all the time. Too frustrating for a chill game. Refunded.. would come back to try again if their is a major player physics/control update noted.
We need Chinese
[h3]SIM UK REALISM RATINGS[/h3] 🟩🟩🟩🟩🟩🟩🟩🟥🟥🟥 Physics & Weight 🟩🟩🟩🟩🟩🟩🟩🟩🟥🟥 Machine Modelling 🟩🟩🟩🟩🟩🟩🟥🟥🟥🟥 Realism 🟩🟩🟩🟩🟩🟩🟩🟩🟥🟥 Immersion 🟩🟩🟩🟩🟩🟩🟥🟥🟥🟥 Simulation Depth [h3]WATCH & SUPPORT SIM UK[/h3] • More Reviews: https://www.youtube.com/c/SimUKReviews • Honest Gameplay: https://www.youtube.com/@SimUKTheSimShack (Direct gameplay-driven reviews, no hype, no sponsorship bias.) [h3]DEVELOPERS CLAIM vs THE TRUTH[/h3] [table] [tr] [th]Developers Claim[/th] [th]What You Actually Get[/th] [/tr] [tr] [td]“Realistic excavation and heavy machinery simulation”[/td] [td]Partially true. The machines feel heavy and grounded, but systems stop short of full realism.[/td] [/tr] [tr] [td]“Operate large-scale mining equipment”[/td] [td]Accurate. A wide variety of industrial machines are available and well modelled.[/td] [/tr] [tr] [td]“Authentic mining experience”[/td] [td]More of a structured sandbox than a true mining sim — convincing, but simplified.[/td] [/tr] [/table] [h3]WHAT THIS GAME ACTUALLY IS[/h3] Out of Ore is a heavy machinery sandbox focused on excavation, hauling, and large-scale industrial work. You operate diggers, loaders, trucks, and crushers in a structured environment that feels grounded and physical — but it doesn’t push into hardcore simulation territory. This is not a management sim, and it’s not a deep systems-driven mining simulator either. Where it succeeds is machine presence, scale, and the satisfaction of moving serious weight around the environment. [h3]POSITIVES[/h3] ✅ Machines feel heavy and deliberate, not floaty ✅ Excellent machine modelling with clear visual feedback ✅ Large environments that sell scale and purpose ✅ Clear objectives without overwhelming the player ✅ Strong sense of industrial immersion when operating equipment [h3]NEGATIVES[/h3] ❌ Simulation depth is shallower than it first appears ❌ Physics interactions can feel simplified under stress ❌ Limited systems complexity compared to hardcore sims ❌ Repetition sets in once core mechanics are understood ❌ Lacks the nuance real-world operators will notice [h3]DEVELOPER FEEDBACK (ACTIONABLE)[/h3] 📈 Physics depth – Add more granular terrain deformation and resistance 📈 Advanced control options – Support for specialist hardware would elevate immersion 📈 Systems expansion – Introduce wear, efficiency loss, or operational penalties 📈 Progression depth – Long-term goals beyond task completion would help retention 📈 Environmental challenge – Weather, terrain instability, or failure scenarios [h3]SIM UK VERDICT[/h3] Out of Ore gets the feel of heavy machinery right — and that alone puts it above many games in this space. But it stops just short of becoming a true simulation. If you enjoy operating big machines, feeling their weight, and working through industrial tasks, this is an easy recommendation. If you’re looking for deep realism, operator-level nuance, or systems-heavy simulation, this may leave you wanting more. Solid foundation. Good execution. Room to grow.
Welcher Teil des DLC's rechtfertigt genau den den hohen Preis? Ein DLC in diesem umfang ist maximal die hälfte wert.
dismal absolutely horrible for one reason and one reason only the controls... i went and changed the controls to my liking thinking everything is good and nope. reverse on my grader switches... i am in simple auto and using a controller it should be my left trigger but no it move to my rb button... no way to fix it without setting everything back to default and RE-DOING ALL my settings to ALL of the equipment I've done this twice already... it will play fine for a bit then my reverse goes back to rb.... so not only just reverse ill articulate and my wheels will tilt.... ive looked for just a "reverse" to see if i can fix it with a manually enter button but nope.... i hate the controls default on a controller i shouldnt have to deal with them or have to redo all my controls every few hours edited all my other equipment works as it should just the grader is my issue... a quick google search will say other equipment people lose reverse... this isnt isolated
DO NOT BUY THIS GAME! First i have to say that i like the idea of the game, but not how the developers act. The devs delivered a really halfbaked physics-model on the machines in this game. Tracked vehicles are sliding around as if they have no weight, the bulldozer is borderline unuseable in it's current state. Funny thing is the bulldozer in this game can push a hole straight trough a mountain which the tunnel-boring machine cannot achieve (should be the tunnel boring machine that drills a hole though a mountain and not vice-versa IMHO). They pushed out a decorative DLC to get funds for ongoing development while communicating that they are working on the physics (which is really fine on it's own). BUT WHAT HAPPENED NOW IS THAT THEY ADD ANOTHER DLC WITH EVEN BIGGER MACHINES BASED ON A BROKEN PHYSICS-ENGINE WHILE NO FIXES FOR ALL THE BROKEN STUFF IN THE BASEGAME ARE NOWHERE IN SIGHT! I REPEAT: DO NOT BUY THIS GAME!
Malgré toutes les annonces hebdomadaire, le développement du jeu est vraiment lent. Mais bonne nouvelle il se distingue maintenant en faisant partie du cercle de moins en moins fermé des jeux qui sont encore en beta mais sortent déjà un premier DLC !!!
The game has a great concept at its core, but it currently suffers from a lack of content—specifically in terms of mining operations rather than vehicle variety. The range of mining-related options should be expanded. A worker management system should be introduced, allowing players to assign tasks such as driving along predefined routes, loading, unloading, and transporting materials, all handled by AI-controlled workers.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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