
Abducted with only four hours to live… Learn about your captor, use your knowledge to escape, end the cycle.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game is alright, good story but its very slow pace and you cant save the game. note 6.5/10
Pleasant escape the room experience with a few interesting twists.
Great horror game with well thought out puzzles and an exciting twist.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Most fun ive had in a while. the puzzles are challenging but not overwhelming! Hint system can be a little annoying at times, i seemed to get hints for all the puzzles i didnt need help with, but none for the ones I did. Havent gotten the third ending yet but this is AMAZING.
A very nice game, I love the puzzle :)
스토리도 괜찮고 연출도 괜찮음 가격은 약간 비싸다고 생각될수있을 정도의 플레이타임이지만 적절하다고 판단됨
het is een spannend spel. goede puzzels wat je echt aan het denken zet, het is echt een escaperoom en super leuk om te doen. echte aanrader.
Nice puzzle game
If you like escape the room games you will like Our Secret Below. As far as puzzles and difficulty are concerned, this game is one of the harder and higher quality examples out there. There is also a pretty good helping of things to learn and read and story beats to earn, all with above average presentation, especially for a solo developer. Despite doing a great job of scratching the spooky puzzle game itch (far more capably than most of the now common Twitch bait horror games do), Our Secret Below is not a perfect game. I will try to explain why while keeping any spoilers vague. The premise of the game is that you are a woman trapped in a kidnapper's basement. There are some notes from other women to help you figure out how to escape and you have to start over if the kidnapper comes downstairs while you're out and about. Nothing ground breaking, but interesting enough to justify some puzzles and add some tension. The very beginning of the game starts familiarly enough -- you find keys and locked boxes and various other puzzles to solve and make slow but sure progress. The tension of having to start over again if your captor catches you is compelling. Unfortunately, there is a relatively simple (and sort of annoying) intended method to ensure he never does that I think most players will figure out very quickly. This is a little at odds with a poorly-explained note taking system that allows you to leave sticky notes next to solved puzzles so you don't need to go through the motions again. Each new "run" randomly generates new codes/numbers/symbols (although not for everything) and using the sticky note system keeps this from happening. The game introduces the broad strokes of its twist a little too quickly, allowing the player to guess at 80% of what is actually going on after solving a few puzzles. The last two thirds of the game is more puzzle solving at the same pace and clarifying the details of the final 20% to make what's happening sort of make sense. It is difficult to describe the story without major spoilers so I will be extremely vague. The twist will be familiar to most players and does not make much of an attempt to distinguish itself from or improve upon other stories from which it takes inspiration. A lot of the story is made up of flimsy contrivances to justify stitching key bits together. I don't believe there are any plot holes exactly, but there are a dozen small things that don't quite add up. Still, I have to give the developer a lot of credit for putting together a story that is enhanced by playing the perspective character since very, very few game stories truly take advantage of the medium. It cannot be stressed enough that, despite its flaws, the story is enjoyable and stronger than what you get in many triple A titles. Although the puzzles are pleasingly challenging for the most part, some areas of Our Secret Below's problem solving are unpleasantly convoluted. I think many players will find a puzzle or two aggravatingly difficult and even the ones they enjoy often don't make a ton of sense in the context of the world. The meticulousness with which your captor has hidden away various bits and codes you need to progress makes the game feel, well, like a game. This would be less of an issue if the game was not trying to tell a serious, immersive story. Even worse, some of the requirements for the extra endings (which are more like critical story beats on the way to the true ending) are comically contrived and completely immersion breaking. It would be one thing if you simply had to puzzle out what to do all in one run, but you are forced to repeat a variety of mundane puzzles while hoping that you trigger things in the correct order. Fail to do so and you need to watch an ending cutscene you have already watched and go through the tedium of trying again. The sticky note system becomes an absolute life saver here since no one would willingly play through the full puzzle series again for the hope of a different 2 minute cutscene. If you have read this far, you may be wondering how Our Secret Below compares to this developer's newer, more well-known game, Mortuary Assistant. Right off the bat, you will notice a lot of similarities between the two: the inventory system, code and symbol puzzles, repeating actions in the same room, jump scares, and hallucination walking simulator sections. The biggest difference is that Mortuary Assistant puts you on an actual timer and forces you to repeat tedious actions much, much more. Additionally, Mortuary Assistant is legitimately 20 times easier and the puzzles are extremely simple. All in all, I liked Our Secret Below better. Mortuary Assistant is mostly an experience while Our Secret Below is more of a game. Our Secret Below also wins out in story. Bonus: it's also half the price. If you like puzzles, escaping rooms, reading journals, discovering twists, and spooky moments, you will like this game. If you do not like these things you will probably not like it.
After discovering and loving The Mortuary Assistant (and unlocking all achievements) I started to look into the older games of the dev. Honestly, OSB really got me! The puzzles are very clever, just the type I used to solve when I was a teenager (there were no guides back then), and everytime I solved something, it felt so rewarding, like I´m not stupid :)))) I did NOT turn on the tips. At first I regretted it, because there is no autosave (only the notes stay if you write them), so when you get caught, you have to start over, but as you progress, you understand more and more. And the plot twist! Great game!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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