
In this 16-bit style RPG, Gallow and Liza are two teenagers gifted with great powers, and that destiny seems to persist in keeping away from each other, however their feelings drive them close. Can the two of them have what it takes to preserve the world from the rise of the Blight?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]My Playtime:[/b] 14.7h (finished the game, 28/28 secret rooms, 15/16 side quests completed) [h1]Intro[/h1] [b]Opaline[/b] is an [i]RPG Maker[/i] game developed by [i][url=https://store.steampowered.com/search/?developer=Warfare%20Studios]Warfare Studios[/url][/i] and published by [i][url=https://store.steampowered.com/curator/6842143]Aldorlea Games[/url][/i]. It features two main characters with different party members, switching between the two as you progress through the game. [b]Pros:[/b] - Secret rooms and side quests give significant reward - A lot of items hidden beneath objects - Skill to teleport out of the dungeon - Touch-based encounters - 3 difficulties [b]Cons:[/b] - No quest tracker - Overly huge map with copy-and-paste interiors and uninteresting outdoor layout - It's hard to recover MP, especially in the early game [b]Specs[/b] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h1]Should you buy this game?[/h1] [b]Yes.[/b] [i]If you are craving RPG Maker games, buy this game at a sale. Don't buy this for the story, though.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Visuals[/h3] Despite having developed several games in the past, the mapping quality of this game is disappointing. Towns are way too huge without reason, and a lot of buildings are copied to fill the spaces. The interiors also follow the same suit with a minor change in the furniture, and some interiors don't make sense with their layout - there was even a mayor's house that only has sofas in it. To make it worse, the interiors tend to have narrow paths, and you might have to wait until an NPC gets out of your way before you can exit a building. Luckily, the dungeon layouts are better. They seem to be made by different persons due to the style difference; one dungeon was very narrow with its 1 tile path, while another has square rooms that are connected by a narrow path. The last dungeon was the killer, though. Its vast size can confuse some people, although you still can make your way through the exit by following the stone tiles. However, exploring the other path is still necessary if you want to find chests and secret rooms. It was very fitting for the last dungeon - although it's something that I like, I don't think I can handle too many of these dungeons. [h3]Story[/h3] The story is weak. Characters tend to talk nonsense just for the sake of making a story. Moreover, the story is focused on the main objective, making the characters feel empty and bland. Sure, there were times when the main characters talked to each other, but that only happened once or twice throughout the game. The threat that was supposed to be the main focus of the game also doesn't seem to be highlighted much, especially since you only see the danger at the beginning and the end of the game. [h3]The Game[/h3] [b]Gameplay[/b] [b]Opaline[/b] is a turn-based RPG at its core, focusing on 2 sets of party members with different playstyles. Garrow's party is focused on melee with high damage, while Liza's party is focused on magic with high sustainability. The former might seem to be more overpowered than the latter at first, although it will soon change once you level them up. One of the reasons was caused by the lack of MP regen items - there are only a few party members that can drain MP from the enemy, and the skill can only be obtained after the characters leveled up several times. Items that can halve MP cost also won't be accessible until you are further in the game, giving less advantage to MP-based characters at the start. The game will switch between both party members throughout the game, usually right after you finish the next dungeon. You might have to revisit the same town twice with different party members, although the dungeons that the party visits are different. However, inventory will be separated until both party members are united near the end of the game, preventing you from moving the best gear to the active party member. [b]Combat[/b] The difficulty might be different based on what you chose at the start, but the game won't be a cakewalk on easy. I got wiped out several times whenever I wasn't being careful; I had to change my gears and tactics on some bosses to beat them. Moreover, since you'll eventually have 8 party members, you also can mix and match them based on your playstyle. [b]Collectibles[/b] One of the things that I liked about this game is how there are a lot of items hidden beneath the objects. You need to interact with all objects that you can see to find them, and although they tend to be useless, sometimes you also can get good ones, saving your money from buying a certain gear. Secret rooms are also scattered across the area, which aren't hard to spot - you just need to check some objects or walls that seem odd to you. These secret rooms usually give a useful reward, giving an extra incentive to find them all. [b]Length and Difficulty[/b] The in-game clock states that I finished the game at 9:25:44, but I had to reload my save several times since I either got wiped out by a boss or had to check whether I missed something. The game has a lot of missables; you can't revisit towns until you unlock the last dungeon, and even that still can't unlock the first town - you won't be able to revisit that at all. This gives you some sort of deadline for side quests, especially since you can only access them in certain towns. The game offers 3 difficulties. I played the easiest one, and I still got some difficulties in the fights. The game seems to encourage you to use items, and since enemies don't drop a lot of money, you might want to grind a bit to survive the next dungeon in higher difficulties. Despite having a marker of where a boss will be, the game doesn't have a feature to fully heal before the fight. [b]Issues[/b] Sometimes, the game won't close with Alt+F4. The return to the main menu button in the options also doesn't seem to work when this happens. The game also has a lot of collision errors; I was able to walk in the sky by walking off from a tile in the mountain area. Lastly, the game doesn't seem to have a quest tracker. It was hard to track the quests that way. [h1]Conclusion[/h1] Despite the bland story and lazy mapping, [b]Opaline[/b] was still an okay [i]RPG Maker[/i] game. Its strength lies in the exploration, rewarding you with a lot of items if you manage to find its secrets. The difficulty was also good enough, giving you some room to rethink your strategy without being too boring on easy. If you have played a lot of [i]RPG Maker[/i] games, you should be able to stand the cons while still appreciating its strength. That being said, the quality doesn't seem to be worth it for the full price, so get it when it's on sale.
Gallow is a young boy that nothing pre-destined to become a True Knight, one of the world's most treasured titles. When he is summoned by the Crusaders and forced to leave his village of Hermon, the pain of losing a friend is too hard for Liza to endure, and she can't resist the urge to secretly follow him. But when a legendary monster attacks them both at night, she realizes that she, like Gallow, may also have more in her than meets the eye. Can the two of them have what it takes to preserve the world from the rise of the Blight? Play Opaline and discover what awaits Gallow and Liza!
Я уже и забыл, каково это когда не можешь оторваться, думать об игре на работе. Думал, буду равнодушен, а она оказалась тем самым магнитом, что притягивает снова и снова. Настоящая любовь с первого квеста. 10/10
not good
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RPG Maker strikes again! Opaline is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. This time Andorlea/Warfare/SimProse/whatever other shell account this guy uses to try hide his identity has once more stamped out a painfully generic copy + paste RPG Maker asset flip. There's a lame "romance" theme tacked onto this one, but it makes no difference really, the "developer" here just dumps these out every couple of weeks with slightly different RPG Maker stock asset skins on them. It's horribly basic, riddled with grammatical and spelling errors, full of stock copy + pasted RPG Maker assets... no real game development has taken place here, this is just a cash grab, it's shovelware polluting Steam for profit. This "developer" has dumped OVER ONE HUNDRED copy+pasted RPG Maker asset flips onto Steam, and keeps pumping out minimum viable product RPG Maker asset flips as rapidly as possible to try gouge gamers. Over 100 asset flips. It's obvious there's no sincerity here. We must ask why this ongoing pollution has any serious value for gamers or the gaming industry. This kind of cash grab construction kit shovelware from bad actors like Andorlea gives amateur developers a bad name. This pollution takes marketing space away from genuine indie developers who are doing the right thing, and making real games instead of copying+pasting premade assets in a children's video game construction kit. It makes it harder for gamers to find genuinely made games. This pollution is harmful to Steam, to gamers and the gaming industry. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest (~300 player) spike in player counts for the game. Why would hundreds of people play a game all on one day when otherwise the game is lucky to get one player per week? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Opaline has the laughable, eye-watering price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger.
Just another RPG game that you should probably avoid.
Opaline is a charming, small indie RPGMaker game that has heart despite its flaws. While the game may have received some negative reviews for being unpolished, it offers a nostalgic 16-bit experience filled with adventure, romance, and an engaging story. The dynamic between Gallow and Liza is heartfelt, as their destinies seem to pull them apart while their feelings draw them closer. The split-party mechanic adds a nice layer of strategy, and the secret rooms and side quests offer plenty of content for fans of retro RPGs. It's a hidden gem for those who appreciate small indie RPG efforts.
💋
Bof...
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