
Abducted with only four hours to live… Learn about your captor, use your knowledge to escape, end the cycle.
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Languages: English**languages with full audio support
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoy these kinds of "figure it out" horror/suspense games, and this one was pretty cool. The story was creepy, despite me putting it together pretty early on. I love that there are multiple endings, and the solutions to the puzzles change on you with each try. Some of the "flashbacks" were ultra creepy and fun. Looking forward to finding the other two endings!
If you like escape the room games you will like Our Secret Below. As far as puzzles and difficulty are concerned, this game is one of the harder and higher quality examples out there. There is also a pretty good helping of things to learn and read and story beats to earn, all with above average presentation, especially for a solo developer. Despite doing a great job of scratching the spooky puzzle game itch (far more capably than most of the now common Twitch bait horror games do), Our Secret Below is not a perfect game. I will try to explain why while keeping any spoilers vague. The premise of the game is that you are a woman trapped in a kidnapper's basement. There are some notes from other women to help you figure out how to escape and you have to start over if the kidnapper comes downstairs while you're out and about. Nothing ground breaking, but interesting enough to justify some puzzles and add some tension. The very beginning of the game starts familiarly enough -- you find keys and locked boxes and various other puzzles to solve and make slow but sure progress. The tension of having to start over again if your captor catches you is compelling. Unfortunately, there is a relatively simple (and sort of annoying) intended method to ensure he never does that I think most players will figure out very quickly. This is a little at odds with a poorly-explained note taking system that allows you to leave sticky notes next to solved puzzles so you don't need to go through the motions again. Each new "run" randomly generates new codes/numbers/symbols (although not for everything) and using the sticky note system keeps this from happening. The game introduces the broad strokes of its twist a little too quickly, allowing the player to guess at 80% of what is actually going on after solving a few puzzles. The last two thirds of the game is more puzzle solving at the same pace and clarifying the details of the final 20% to make what's happening sort of make sense. It is difficult to describe the story without major spoilers so I will be extremely vague. The twist will be familiar to most players and does not make much of an attempt to distinguish itself from or improve upon other stories from which it takes inspiration. A lot of the story is made up of flimsy contrivances to justify stitching key bits together. I don't believe there are any plot holes exactly, but there are a dozen small things that don't quite add up. Still, I have to give the developer a lot of credit for putting together a story that is enhanced by playing the perspective character since very, very few game stories truly take advantage of the medium. It cannot be stressed enough that, despite its flaws, the story is enjoyable and stronger than what you get in many triple A titles. Although the puzzles are pleasingly challenging for the most part, some areas of Our Secret Below's problem solving are unpleasantly convoluted. I think many players will find a puzzle or two aggravatingly difficult and even the ones they enjoy often don't make a ton of sense in the context of the world. The meticulousness with which your captor has hidden away various bits and codes you need to progress makes the game feel, well, like a game. This would be less of an issue if the game was not trying to tell a serious, immersive story. Even worse, some of the requirements for the extra endings (which are more like critical story beats on the way to the true ending) are comically contrived and completely immersion breaking. It would be one thing if you simply had to puzzle out what to do all in one run, but you are forced to repeat a variety of mundane puzzles while hoping that you trigger things in the correct order. Fail to do so and you need to watch an ending cutscene you have already watched and go through the tedium of trying again. The sticky note system becomes an absolute life saver here since no one would willingly play through the full puzzle series again for the hope of a different 2 minute cutscene. If you have read this far, you may be wondering how Our Secret Below compares to this developer's newer, more well-known game, Mortuary Assistant. Right off the bat, you will notice a lot of similarities between the two: the inventory system, code and symbol puzzles, repeating actions in the same room, jump scares, and hallucination walking simulator sections. The biggest difference is that Mortuary Assistant puts you on an actual timer and forces you to repeat tedious actions much, much more. Additionally, Mortuary Assistant is legitimately 20 times easier and the puzzles are extremely simple. All in all, I liked Our Secret Below better. Mortuary Assistant is mostly an experience while Our Secret Below is more of a game. Our Secret Below also wins out in story. Bonus: it's also half the price. If you like puzzles, escaping rooms, reading journals, discovering twists, and spooky moments, you will like this game. If you do not like these things you will probably not like it.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Our Secret Below è un bel gioco [/h1] se si è in cerca di una serata piacevole. Le tematiche horror della trama si innestano bene con il gameplay che risulta di per sé claustrofobico e arricchito da suggestioni sonore e visive di tutto rispetto. Seppur confuso all'inizio e apparentemente lineare nella sua spiegazione apparente il gioco si dimostra molto più profondo di quello che sembri lasciando in un primo momento il giocatore al limite tra il sogno e la realtà e in un secondo momento lasciando lo stesso giocatore incredulo per quanto verrà rivelato. La componente horror è presente ma non ingombrante ed è giocabile anche da chi, come me, non mastica molto il genere. consigliato.
Heck yes I would recommend this game! Puzzling, frightening, and absurdly psychological. Good luck.;)
Most fun ive had in a while. the puzzles are challenging but not overwhelming! Hint system can be a little annoying at times, i seemed to get hints for all the puzzles i didnt need help with, but none for the ones I did. Havent gotten the third ending yet but this is AMAZING.
Nice puzzle game
amazing game!!!
Spezziamo il ciclo Pregi: 1. La trama, per quanto non ho gradito alcuni passaggi, è buona perché è studiata abbastanza e possiede bei colpi di scena. 2. La costruzione di arrivare alla verità è un misto tra curiosità e mistero. Quest'ultimo mi ha convinto a proseguire nonostante la frustrazione. E la verità mi ha spiazzato. 3. La grafica è abbastanza decente soprattutto i volti delle persone. Realizzate bene. Inoltre i suoni alcune volte sono introdotte bene nel contesto. Difetti: 1. Rompicapi difficili e criptici. Spesso insensati perché c'è ne uno che mi ha fatto paura, ma per capirlo ho dovuto tirare giù qualche volgarità. Nonostante più avanti, si semplificano, rimangono odiosi doverli ripetere tante volte di fila. 2. Il rapinatore che sia un'antagonista non è mi andato giù. C'è un intero dialogo che dura troppo ed è un grosso spreco perché future azioni avrebbero reso l'esperienza più surreale. Inoltre l'ho trovato profondamente sbagliato perché hanno esagerato a farlo degenerare. 3. Gli altri finali sono inutili e l'ultimo è ambizioso per cercare di spezzare un ciclo che è già spezzato dal primo finale che l'unico soddisfacente e sensato. Purtroppo, per raggiungere gli ultimi finali bisogna sclerare male per cose che si potevano intuire e tanti saluti. L'ultimo finale finisce con una schermata nera. Perché? Non farmi un finale se non riesci neanche a finirlo. 4. Tutto qui? Dov'é l'horror? A parte tre o quattro scene, il resto non è horror. Hai la capacità di farmi incubi alla Visage e simili e li riduci in poco tempo. Per me, è ridicolo. Non mi piace che poi sia solo quella cantina e basta. Non c'é una seconda parte che fa cambiare il punto di vista. Molto limitante. Conclusioni Sconsigliato perché manca di contenuti, nonostante i segreti che custodisce, ma terribilmente limitante. 10 ore solo per capire i maledetti enigmi. Altrimenti sarebbe durato neanche 3 ore scarse.
Pretty good escape room game with a horror/suspense twist. At first the puzzles seemed a bit overwhelming but eventually things started to click into place. And this game has multiple endings. It was cool to learn new things which changed my perspective of what i thought was happening in the game. And the ending definitely shocked me. If you like escape rooms/puzzle solving and want a good story to go along, then this is the game for you. Not too much horror in this actually but a few jump scares. over all i give it a 6/8
I am simply too dumb to figure out the multitude of puzzles in this basement. But if you enjoy escape rooms and horror you will probably love this so it gets the thumbs up.
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