
Our Ascent is an incremental roguelite RPG with many layers of metaprogression.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Révolutionne le genre, très bon gameplay et une petite histoire sympa
Good
fun
Great incremental game for the price.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 29 reviews with recorded playtime.
More than worth $5 with even just the content as of September 23, 2024. This is a well-considered Inflation RPG style game with multiple characters whose progression is interdependent and cannot be switched mid-run(no skin juggling like Hero's Quest). Still has a lot of positive development to go, so coming from a good start is an amazing place to be. I also really like the time/EP-based challenge system for skill points even if many are impossible with current gear. You can get enough skill points so not a problem. I have only ever played the game on Ascended difficulty and my current progress is 11/11 bosses Apolonia, 9/11 Stan, and 4/11 Hina in the Glades as of this review.
Super addictive game. Looking forward to full release.
I played a ton of this game on itch's Demo version and made the move to Steam once I was made aware it was on here with additional content. I've really enjoyed this game, and it's extremely satisfying to see how much further you can progress each run while also optimizing your route and stat spread.
Interesting little incremental auto-battler. I do think the some of the Skill Point requirements are a bit strict, and I wish we had some more benefits crossing over between characters, but I've more then gotten my money's worth.
Having played virtually every game in this genre that I am aware of (Inflation RPG, Zawia RPG, Resolute Hero RPG, Infinity RPG, Hero's Quest) this is definitely one of the better ones out there. I have enjoyed my time playing it a lot and have almost 100%ed every character on normal mode so far. The only thing that feels tedious to me is completing the bestiary on each seperate character - I understand that it ties into the metaprogression but I wish there was a different solution. Everything else makes for a rather smooth gameplay expereince. Particular standouts that differentate this from other games in it's genre are the metaprogression which translates over to other characters and the pretty generous droprate on items -you wont have to spend hundreds of runs grinding fgg+1s like in IRPG here. With all that said the game is pretty short so far (compared to others as there is a lot less grinding involved) and I am really looking forward to future content updates. One thing worth mentioning for veterans of the genre (and something I wish I knew earlier) - instead of unlocking a new difficulty after completing a run on normal, you can adjust the difficulty in the settings right at the beginning, meaning you can start playing on ascension right away for a more challenging experience.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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