
A game about palindromes (and otters). Compete for high scores and discover new gameplay twists as you explore the surprising depths of this fresh new puzzle mechanic.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
a toyota's a toyota and [b]otteretto[/b] is an endless palindrome-based score attack matching game. a valid selection would be red-green-blue-green-red, the same sequence from both ends, not necessarily in a straight line. the in-game interactive 'how to play' section explains the basics (so what I just said), a single tile also counts and gravity plays a role, stuff on top of cleared blocks falls down. no x in nixon, but [b]taking notes is possible[/b]. you can mark sequences and only clear one by clicking a newly-appeared tick button. turning the pencil off lets you mess with other tiles but clicking a marked one turns the pencil back on and clearing marked tiles doesn't always remove the marks, they will appear over the new blocks. [b]marking multiple sequences makes the tick disappear and you either have to manually remove them until only one remains, or bring up the pause menu to remove them all[/b]. why is this so finicky? just add these buttons to the top of the screen as well. rats live on no evil star full of senile felines, but the game is controlled with their relative, a mouse. there are some hotkeys not mentioned anywhere but the patch notes, another oversight. besides esc bringing up the pause menu, as is customary, ctrl toggles the pencil and space clears a marked sequence. moving the cursor away from the current selection unselects it, but [b]pressing right click while holding the left should clear the current selection too[/b], it's very easy to remove a single tile instead of the selection and mess things up. do geese see god? no idea, but [b]mid-level saving and undo are available[/b], though [b]undo should have a permanent on-screen icon[/b] as well, not only accessible from the pause menu. and [b]it should be unlimited[/b], not just for a single move. there are [b]5 game modes, no timer or move limit per se[/b], [u]classic[/u] and [u]puzzle[/u] are available from the start. the former is just making matches until the current score goal is reached, then continuing until you fail to do so. each ding adds more tiles to the bottom and trims the top. completing challenges (higher score or palindrome length, etc.) rewards stars that are used to unlock other modes. [u]puzzle[/u] offers levels of varying difficulty that have to be cleared by making a single palindrome, so [b]it's like your average draw a single line puzzler[/b]. they're also randomly generated and returning to the main menu makes the current one go away (should be a reset option in the pause menu). not making the right move doesn't bring up a game over screen or anything, which would've been very annoying and probably require a lonely tylenol. for stars you have to clear a certain amount of levels on each difficulty. after playing a single round, the [u]daily stack[/u] appears and offers the same level for everybody, then shows how much better other people are at this. it can be played over and over, not just once, but full leaderboards are only available outside the game, on a 3rd-party website, not very elegant. no stars to be gotten here. [u]containment[/u] and [u]walls[/u] open after 5 and 10 stars, respectively. [b]I'd prefer lower requirements or even having them all open from the start[/b], not forcing the player to grind what's available without letting them try the other half of the game. the former wants you to keep new tiles appearing after every move under control, the other has, well, walls blocking matching from certain directions. if I had a hi-fi, the game would probably sound better, though there's no music, only toggles for sound and ambiance and a single volume slider. there should be one for both, obviously, and they should work without issues ([b]turning down the volume doesn't get saved[/b]). no lemons, no melon, but there's windowed mode with a resizable window. it used to always start in a window with the default size but got fixed eventually. you can choose different block styles, the one with shapes can double as colorblind mode. [b]it's very much a patient and contemplative person's game.[/b] I'm neither, but it'd be okay for killing some time, what an oozy rat in a sanitary zoo would do, but [b]with limited undo, controls and ui in need of improvement and buggy windowed mode and audio, it's best not to bother[/b]. maybe it'll be fixed one day (though the dev never actually looked into the screenshot issue either), until then, race fast safe car, and listen to [url=https://www.youtube.com/watch?v=gAfIikFnvuI]weird al's bob[/url], I borrowed the palindromes from there.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 32 reviews with recorded playtime.
Edit: The developer added a very useful feature upon a request made by me and +1'd by a few other people on the discussion board, making this an even more great game.. so I figured I'd add my thanks for that in this review, in hopes that other potential buyers will see this and be further encouraged to try out the game. Original review below. - I didn't expect to like this as much as I did. I initially sent the link for the store page to a friend saying like "look at this, you have to create palindromes to match and clear blocks. This would hurt my brain so much." But I ended up getting it anyway, and I love it. For those who don't know, a palindrome is a pattern that reads the same forward and backward. Usually it describes a word or a phrase, where the letters (usually not including spaces) follow this pattern. Something as simple as "taco cat" to something much longer like "Are we not drawn onward, we few, drawn onward to new era?" Trust me, if you read backward starting from the end (and ignoring the spaces) you'll see that the 'f' in 'few' is the part where that longer one "mirrors" So in this game, you do that with colors. At first you'll be content to get 3, 4, 5 blocks cleared at a time with patterns like yellow,green,yellow or purple,blue,yellow,blue,purple. But after a while, as you get used to spotting patterns and building on them in your mind, you'll start to think of those combinations as small change, and frequently make much larger ones. I recommend trying all the modes.. Classic is nice, but each one presents unique challenges that actually help you learn and improve overall. The game is inexpensive, fun, and there's no timers so you'll be able to switch back and forth to it during other tasks if you like to have a casual game open on the side while working or watching streams or something.
한붓 그리기와 팰린드롬을 활용한 퍼즐 게임입니다. 한 번에 블럭 하나만 없애도 되지만, 길이가 길고 복잡도가 높게 이어 붙여 없앨 수록 높은 점수를 획득합니다. 레벨마다 요구하는 점수를 얻으면 다음 레벨로 올라갈 수 있고, 레벨이 올라야 추가 블럭을 받아 게임을 이어할 수 있습니다. 게임을 이어가며 고득점을 하는 것이 기본 목표입니다. 세부적인 도전 목표도 있고, 특정 목표 개수를 달성하면 추가 모드가 열립니다. 아직 세 번째 모드는 열지 못했는데 퍼즐과 컨테인먼트 모드만으로도 아주 신선하고 재밌습니다. 제목에 수달이 들어간 것처럼 블럭을 올리다 보면 수달이 끼루룩 하면서 올라가는데 매우 기분이 좋습니다. 머리를 꽤 굴려서 플레이 해야하는 타입이지만, 물을 떠다니는 느낌과 슬쩍 나오는 수달 덕에 아주 힐링이 되는 게임입니다. 길게 완성할 때의 쾌감도 끝내줘요.
Refreshing concept, well polished, addicting. What more can you want?
Everything a puzzle game should be. Strong core idea with a good scoring system, lots of room for strategy, unique game modes, suitably simple art style that doesn't distract you and lets you get into the groove with it. Solid buy.
I ♥♥♥♥♥♥♥ hate puzzle games, except this one. Also, vertical screen support yay.
A fun game with an interesting concept. I enjoyed the "clear-all" puzzle mode. Not sure i'm going to be hooked forever but enjoyable for a quick casual pickup. A button to clear all notes would be helpful.
I've been playing it on the mobile since it was called Ogopogo! :D So nice to see all the new mods and tile styles, can't wait to play them all!
Fundamentally a really strong idea that's supported by a solid game structure. The clean, bright visuals work well to support the gameplay and the audio treatment is really fun (although there is no music). It's a slow and pensive game. It's a bit more puzzly than I initially expected because it looks a bit like a match-3 game which are generally a bit faster paced. If you're into games like word search or similar style pattern hunting games then this will be up your alley. For the general public I think it's also easy to recommend because it's so easy to understand and the puzzle process is quite fun. One technical issue I had is that it didn't run smoothly for me in fullscreen at 4k. Which was a bit surprising. Windowed mode is locked to a set resolution but that didn't bother me too much.
Hits all the right brain folds that fans of puzzlers know so well. The dopamine hit of a big point palindrome slots right in there with the likes of a perfect Tetris T-Spin or Lumines combo. Easy recommend for the price. Simple in concept but able to present true depth of challenge. You'll find yourself learning the algorithms to search for the two ends of the palindrome & connect from there. The 'puzzle' mode is perhaps the best method of teaching this, giving you the ability to sketch your way through some wicked palindromes that are many dozens of tiles long. Relaxing - not fighting a timer, but going primarily for score. Ambient music provided but well suited to muting & rolling your own soundtrack. A visualizer of some sort in the background would be welcome, but not needed.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Candy Crush Saga | $2.3B | 38.9M | 93% | Free |
| My Talking Tom | $1.3B | 17.4M | 86% | Free |
| My Talking Tom 2: Pet Game | $1.1B | 6.7M | 86% | Free |
| My Talking Angela | $1.1B | 14M | 83% | Free |
| My Talking Tom Friends | $824.4M | 4.1M | 86% | Free |
| Talking Tom Cat | $647.3M | 2.9M | 81% | Free |
Related
| Flying Sword | $1.3K | 108 | 86% | $0.49 |
| Frantic Dimension | $1.3K | 67 | 91% | $0.99 |
| Witanlore: Dreamtime | $1.3K | 67 | 46% | $0.99 |
| UFO - Unfortunately Fortunate Organisms | $1.3K | 67 | 87% | $0.99 |
| Black Moon 黑月 | $1.3K | 67 | 90% | $0.99 |
| Dangerous Bullets | $1.3K | 67 | 64% | $0.99 |